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author | David Walter Seikel | 2012-01-05 08:19:20 +1000 |
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committer | David Walter Seikel | 2012-01-05 08:19:20 +1000 |
commit | a4b910c8c78242ebbc157ceb164e8fadfc805b27 (patch) | |
tree | ca0eb090fc2449e7a8be8685c4e2a06867d417e8 /LuaSL/src/LuaSL_compile.c | |
parent | Added the unadulterated flex and bison source files from the SL viewer. (diff) | |
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Remove most of the constants, we can put them in Lua globals later. Make the LSL parner more like the test one.
Diffstat (limited to '')
-rw-r--r-- | LuaSL/src/LuaSL_compile.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/LuaSL/src/LuaSL_compile.c b/LuaSL/src/LuaSL_compile.c index f4aa0c6..679af3d 100644 --- a/LuaSL/src/LuaSL_compile.c +++ b/LuaSL/src/LuaSL_compile.c | |||
@@ -6,6 +6,7 @@ Eina_Bool compileLSL(gameGlobals *game, char *script) | |||
6 | Eina_Bool result = EINA_FALSE; | 6 | Eina_Bool result = EINA_FALSE; |
7 | 7 | ||
8 | // Parse the LSL script, validating it and reporting errors. | 8 | // Parse the LSL script, validating it and reporting errors. |
9 | // Just pass all constants and function names through to Lua, assume they are globals there. | ||
9 | 10 | ||
10 | // Take the result of the parse, and convert it into Lua source. | 11 | // Take the result of the parse, and convert it into Lua source. |
11 | // Each LSL script becomes a Lua state. | 12 | // Each LSL script becomes a Lua state. |