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authorDavid Walter Seikel2014-01-13 00:44:33 +1000
committerDavid Walter Seikel2014-01-13 00:44:33 +1000
commit469329e0b46350053ef28bf814dc91e76463625e (patch)
tree6908aed67a04b48272e96438f2e98db294206326 /ClientHamr/extantz/extantz.c
parentBit more anti bit rot and standards conforming comments. (diff)
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Fix EFL 1.7 -> 1.8 bit rot, make it work with Elm_glview to, and lots of cleanup.
Diffstat (limited to 'ClientHamr/extantz/extantz.c')
-rw-r--r--ClientHamr/extantz/extantz.c504
1 files changed, 297 insertions, 207 deletions
diff --git a/ClientHamr/extantz/extantz.c b/ClientHamr/extantz/extantz.c
index 6eda717..832003a 100644
--- a/ClientHamr/extantz/extantz.c
+++ b/ClientHamr/extantz/extantz.c
@@ -1,9 +1,6 @@
1#include "extantz.h" 1#include "extantz.h"
2 2
3 3
4#define DO_GEARS 0
5#define USE_EO 0
6
7int _log_domain = -1; 4int _log_domain = -1;
8 5
9Eina_Hash *grids; 6Eina_Hash *grids;
@@ -40,9 +37,6 @@ static Elm_Genlist_Item_Class *grid_gic = NULL;
40static Elm_Genlist_Item_Class *account_gic = NULL; 37static Elm_Genlist_Item_Class *account_gic = NULL;
41static Elm_Genlist_Item_Class *viewer_gic = NULL; 38static Elm_Genlist_Item_Class *viewer_gic = NULL;
42 39
43static int x, y, w, h;
44
45
46static const char *img1 = PACKAGE_DATA_DIR "/images/plant_01.jpg"; 40static const char *img1 = PACKAGE_DATA_DIR "/images/plant_01.jpg";
47static const char *img2 = PACKAGE_DATA_DIR "/images/sky_01.jpg"; 41static const char *img2 = PACKAGE_DATA_DIR "/images/sky_01.jpg";
48static const char *img3 = PACKAGE_DATA_DIR "/images/rock_01.jpg"; 42static const char *img3 = PACKAGE_DATA_DIR "/images/rock_01.jpg";
@@ -51,8 +45,6 @@ static const char *img3 = PACKAGE_DATA_DIR "/images/rock_01.jpg";
51#define EPHYSICS_TEST_THEME "extantz" 45#define EPHYSICS_TEST_THEME "extantz"
52 46
53 47
54static void free_gear(Gear *gear);
55
56//--------------------------------// 48//--------------------------------//
57// Gear Stuff. 49// Gear Stuff.
58 50
@@ -87,7 +79,7 @@ static Gear *make_gear(GLData *gld, GLfloat inner_radius, GLfloat outer_radius,
87 double s[5], c[5]; 79 double s[5], c[5];
88 GLfloat normal[3]; 80 GLfloat normal[3];
89 const int tris_per_tooth = 20; 81 const int tris_per_tooth = 20;
90 Evas_GL_API *gl = gld->glapi; 82 Evas_GL_API *gl = gld->glApi;
91 83
92 gear = (Gear*)malloc(sizeof(Gear)); 84 gear = (Gear*)malloc(sizeof(Gear));
93 if (gear == NULL) 85 if (gear == NULL)
@@ -227,7 +219,7 @@ static void translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z)
227 219
228static void draw_gear(GLData *gld, Gear *gear, GLfloat *m, GLfloat x, GLfloat y, GLfloat angle, const GLfloat *color) 220static void draw_gear(GLData *gld, Gear *gear, GLfloat *m, GLfloat x, GLfloat y, GLfloat angle, const GLfloat *color)
229{ 221{
230 Evas_GL_API *gl = gld->glapi; 222 Evas_GL_API *gl = gld->glApi;
231 GLfloat tmp[16]; 223 GLfloat tmp[16];
232 224
233 memcpy(tmp, m, sizeof tmp); 225 memcpy(tmp, m, sizeof tmp);
@@ -296,7 +288,7 @@ static const char vertex_shader[] =
296 288
297static GLuint load_shader(GLData *gld, GLenum type, const char *shader_src) 289static GLuint load_shader(GLData *gld, GLenum type, const char *shader_src)
298{ 290{
299 Evas_GL_API *gl = gld->glapi; 291 Evas_GL_API *gl = gld->glApi;
300 GLuint shader; 292 GLuint shader;
301 GLint compiled = 0; 293 GLint compiled = 0;
302 294
@@ -330,6 +322,68 @@ static GLuint load_shader(GLData *gld, GLenum type, const char *shader_src)
330 return shader; 322 return shader;
331} 323}
332 324
325static void gears_init(GLData *gld)
326{
327 Evas_GL_API *gl = gld->glApi;
328 GLint linked = 0;
329
330 char msg[512];
331
332 gl->glEnable(GL_CULL_FACE);
333 gl->glEnable(GL_DEPTH_TEST);
334 gl->glEnable(GL_BLEND);
335
336 // Load the vertex/fragment shaders
337 gld->vtx_shader = load_shader(gld, GL_VERTEX_SHADER, vertex_shader);
338 gld->fgmt_shader = load_shader(gld, GL_FRAGMENT_SHADER, fragment_shader);
339
340 // Create the program object
341 if (!(gld->program = gl->glCreateProgram()))
342 return;
343
344 gl->glAttachShader(gld->program, gld->vtx_shader);
345 gl->glAttachShader(gld->program, gld->fgmt_shader);
346
347 // Bind shader attributes.
348 gl->glBindAttribLocation(gld->program, 0, "position");
349 gl->glBindAttribLocation(gld->program, 1, "normal");
350
351 // Link the program
352 gl->glLinkProgram(gld->program);
353 gld->glApi->glGetProgramiv(gld->program, GL_LINK_STATUS, &linked);
354
355 if (!linked)
356 {
357 GLint len = 0;
358
359 gld->glApi->glGetProgramiv(gld->program, GL_INFO_LOG_LENGTH, &len);
360 if (len > 1)
361 {
362 char *info = malloc(sizeof(char) * len);
363
364 if (info)
365 {
366 gld->glApi->glGetProgramInfoLog(gld->program, len, NULL, info);
367 printf("Error linking program:\n%s\n", info);
368 free(info);
369 }
370 }
371 gld->glApi->glDeleteProgram(gld->program);
372 }
373
374 gl->glUseProgram(gld->program);
375 gld->proj_location = gl->glGetUniformLocation(gld->program, "proj");
376 gld->light_location = gl->glGetUniformLocation(gld->program, "light");
377 gld->color_location = gl->glGetUniformLocation(gld->program, "color");
378
379 /* make the gears */
380 gld->gear1 = make_gear(gld, 1.0, 4.0, 1.0, 20, 0.7);
381 gld->gear2 = make_gear(gld, 0.5, 2.0, 2.0, 10, 0.7);
382 gld->gear3 = make_gear(gld, 1.3, 2.0, 0.5, 10, 0.7);
383
384 gld->gearsInited = EINA_TRUE;
385}
386
333static void _cb_mouse_down_GL(void *data, Evas *evas, Evas_Object *obj, void *event_info) 387static void _cb_mouse_down_GL(void *data, Evas *evas, Evas_Object *obj, void *event_info)
334{ 388{
335 GLData *gld = data; 389 GLData *gld = data;
@@ -501,9 +555,11 @@ static void _on_camera_input_up(void *data, Evas *evas, Evas_Object *obj, void *
501 } 555 }
502} 556}
503 557
558
559// Called from on_pixels (), or the Elm_gliew resize callback.
504static void _resize(GLData *gld) 560static void _resize(GLData *gld)
505{ 561{
506 Evas_GL_API *gl = gld->glapi; 562 Evas_GL_API *gl = gld->glApi;
507 563
508#if DO_GEARS 564#if DO_GEARS
509 GLfloat ar, m[16] = { 565 GLfloat ar, m[16] = {
@@ -524,17 +580,25 @@ static void _resize(GLData *gld)
524 m[5] = 0.1 * ar / gld->img_h; 580 m[5] = 0.1 * ar / gld->img_h;
525 memcpy(gld->proj, m, sizeof gld->proj); 581 memcpy(gld->proj, m, sizeof gld->proj);
526#endif 582#endif
527// gl->glViewport(0, 0, (GLint) gld->img_w, (GLint) gld->img_h); 583 gl->glViewport(0, 0, (GLint) gld->img_w, (GLint) gld->img_h);
584}
585
586static void _resize_gl(Evas_Object *obj)
587{
588 int w, h;
589 GLData *gld = evas_object_data_get(obj, "gld");
590
591 elm_glview_size_get(obj, &w, &h);
592
593 gld->img_w = w;
594 gld->img_h = h;
595 _resize(gld);
528} 596}
529 597
530static void on_pixels(void *data, Evas_Object *obj) 598static void on_pixels(void *data, Evas_Object *obj)
531{ 599{
532 static int count = 0;
533 GLData *gld = data; 600 GLData *gld = data;
534 if (!gld) 601 Evas_GL_API *gl = gld->glApi;
535 return;
536
537 Evas_GL_API *gl = gld->glapi;
538 602
539 // get the image size in case it changed with evas_object_image_size_set() 603 // get the image size in case it changed with evas_object_image_size_set()
540 if (gld->r1) 604 if (gld->r1)
@@ -542,15 +606,18 @@ static void on_pixels(void *data, Evas_Object *obj)
542 Evas_Coord w, h; 606 Evas_Coord w, h;
543 607
544 // Poor mans resize check. coz Elm wont do it easily. 608 // Poor mans resize check. coz Elm wont do it easily.
545 evas_object_geometry_get(gld->r1, NULL, NULL, &w, &h); 609 evas_object_image_size_get(gld->r1, &w, &h);
546 if ((gld->img_w != w) || (gld->img_h != h)) 610 if ((gld->img_w != w) || (gld->img_h != h))
547 { 611 {
548 float new_w = ((float) gld->scr_w / ((float) gld->scr_w * (float) w)); 612 // No idea where this crap came from.
549 float new_h = ((float) gld->scr_h / ((float) gld->scr_h * (float) h)); 613 //float new_w = ((float) gld->scr_w / ((float) gld->scr_w * (float) w));
614 //float new_h = ((float) gld->scr_h / ((float) gld->scr_h * (float) h));
550 615
551 gld->img_w = new_w; 616 //gld->sfc_w = new_w;
552 gld->img_h = new_h; 617 //gld->sfc_h = new_h;
553 evas_object_image_fill_set(gld->r1, 0, 0, gld->img_w, gld->img_h); 618 //evas_object_image_fill_set(gld->r1, 0, 0, gld->sfc_w, gld->sfc_h);
619 gld->img_w = w;
620 gld->img_h = h;
554 gld->resized = 1; 621 gld->resized = 1;
555 } 622 }
556 } 623 }
@@ -558,29 +625,36 @@ static void on_pixels(void *data, Evas_Object *obj)
558 if (gld->useEGL) 625 if (gld->useEGL)
559 { 626 {
560 // Yes, we DO need to do our own make current, coz aparently the Irrlicht one is useless. 627 // Yes, we DO need to do our own make current, coz aparently the Irrlicht one is useless.
561 evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx); 628 // Hopefully Elm_GL has done this for us by now.
562 if (gld->resized) 629 // Evas_GL needs it to.
563 _resize(gld); 630 if (gld->ctx)
631 evas_gl_make_current(gld->evasGl, gld->sfc, gld->ctx);
564 } 632 }
565 633
566 if (!gld->doneIrr) 634 if (!gld->doneIrr)
567 gld->doneIrr = startIrr(gld); // Needs to be after gld->win is shown, and needs to be done in the render thread. 635 gld->doneIrr = startIrr(gld); // Needs to be after gld->win is shown, and needs to be done in the render thread.
636#if DO_GEARS
637 if (!gld->gearsInited)
638 gears_init(gld);
639#endif
640
641 if (gld->resized)
642 _resize(gld);
568 643
569 drawIrr_start(gld); 644 drawIrr_start(gld);
570 645
646#if DO_GEARS
571 if (gld->useEGL) 647 if (gld->useEGL)
572 { 648 {
573#if DO_GEARS
574 static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; 649 static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
575 static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; 650 static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
576 static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; 651 static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
577 GLfloat m[16]; 652 GLfloat m[16];
578 653
579
580 // Draw the gears. 654 // Draw the gears.
581 if (!gld->useIrr) 655 if (!gld->useIrr)
582 { 656 {
583 gl->glClearColor(0.8, 0.8, 0.1, 0.1); 657 gl->glClearColor(0.7, 0.0, 1.0, 1.0);
584 gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 658 gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
585 } 659 }
586 660
@@ -593,101 +667,163 @@ static void on_pixels(void *data, Evas_Object *obj)
593 draw_gear(gld, gld->gear2, m, 3.1, -2.0, -2 * gld->angle - 9.0, green); 667 draw_gear(gld, gld->gear2, m, 3.1, -2.0, -2 * gld->angle - 9.0, green);
594 draw_gear(gld, gld->gear3, m, -3.1, 4.2, -2 * gld->angle - 25.0, blue); 668 draw_gear(gld, gld->gear3, m, -3.1, 4.2, -2 * gld->angle - 25.0, blue);
595 gld->angle += 2.0; 669 gld->angle += 2.0;
596#endif
597 } 670 }
671#endif
598 672
599 drawIrr_end(gld); 673 drawIrr_end(gld);
600 count++; 674
675#if USE_IR
676#else
677 // This might get done deep within drawIrr_end, but only if we are using Irrlicht.
678
679 // Optional - Flush the GL pipeline
680 gl->glFlush();
681// gl->glFinish();
682#endif
683
601 gld->resized = 0; 684 gld->resized = 0;
602} 685}
603 686
604static void on_del(void *data, Evas *e, Evas_Object *obj, void *event_info) 687static void _draw_gl(Evas_Object *obj)
605{ 688{
606 // on delete of our object clean up some things that don't get auto 689 Evas_GL_API *gl = elm_glview_gl_api_get(obj);
607 // deleted for us as they are not intrinsically bound to the image 690 GLData *gld = evas_object_data_get(obj, "gld");
608 // object as such (you could use the same context and surface across
609 // multiple image objects and re-use the evasgl handle too multiple times.
610 // here we bind them to 1 object only though by doing this.
611 GLData *gld = data;
612 if (!gld) return; 691 if (!gld) return;
613 Evas_GL_API *gl = gld->glapi; 692
693 on_pixels(gld, obj);
694}
695
696// Callback from Evas, also used as the general callback for deleting the GL stuff.
697static void _clean_gl(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
698{
699 GLData *gld = data;
700 Evas_GL_API *gl = gld->glApi;
614 701
615 ecore_animator_del(gld->animator); 702 ecore_animator_del(gld->animator);
616 703
617 if (gld->useEGL) 704 if (gld->useEGL)
618 { 705 {
619 // Do a make_current before deleting all the GL stuff. 706 // Do a make_current before deleting all the GL stuff.
620 evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx); 707 evas_gl_make_current(gld->evasGl, gld->sfc, gld->ctx);
621
622#if DO_GEARS
623 gl->glDeleteShader(gld->vtx_shader);
624 gl->glDeleteShader(gld->fgmt_shader);
625 gl->glDeleteProgram(gld->program);
626 708
627 gl->glDeleteBuffers(1, &gld->gear1->vbo); 709 }
628 gl->glDeleteBuffers(1, &gld->gear2->vbo);
629 gl->glDeleteBuffers(1, &gld->gear3->vbo);
630 710
631 free_gear(gld->gear1); 711 gl->glDeleteShader(gld->vtx_shader);
632 free_gear(gld->gear2); 712 gl->glDeleteShader(gld->fgmt_shader);
633 free_gear(gld->gear3); 713 gl->glDeleteProgram(gld->program);
634#endif
635 714
715 if (gld->evasGl)
716 {
636 // Irrlicht wants to destroy the context and surface, so only do this if Irrlicht wont. 717 // Irrlicht wants to destroy the context and surface, so only do this if Irrlicht wont.
637 if (!gld->doneIrr) 718 if (!gld->doneIrr)
638 { 719 {
639 evas_gl_surface_destroy(gld->evasgl, gld->sfc); 720 evas_gl_surface_destroy(gld->evasGl, gld->sfc);
640 evas_gl_context_destroy(gld->evasgl, gld->ctx); 721 evas_gl_context_destroy(gld->evasGl, gld->ctx);
641 } 722 }
642 // TODO - hope this is OK, considering the context and surface might get dealt with by Irrlicht. 723 // TODO - hope this is OK, considering the context and surface might get dealt with by Irrlicht.
643 // Might be better to teach Irrlicht to not destroy shit it did not create. 724 // Might be better to teach Irrlicht to not destroy shit it did not create.
644 evas_gl_config_free(gld->cfg); 725 evas_gl_config_free(gld->cfg);
645 evas_gl_free(gld->evasgl); 726 evas_gl_free(gld->evasGl);
646 } 727 }
647 728
648 // TODO - Since this is created on the render thread, better hope this is being deleted on the render thread. 729 // TODO - Since this is created on the render thread, better hope this is being deleted on the render thread.
649 finishIrr(gld); 730 finishIrr(gld);
650 731
651 free(gld); 732#if DO_GEARS
733 gl->glDeleteBuffers(1, &gld->gear1->vbo);
734 gl->glDeleteBuffers(1, &gld->gear2->vbo);
735 gl->glDeleteBuffers(1, &gld->gear3->vbo);
736
737 free_gear(gld->gear1);
738 free_gear(gld->gear2);
739 free_gear(gld->gear3);
740#endif
741}
742
743// Callback from Elm, coz they do shit different.
744static void _del_gl(Evas_Object *obj)
745{
746 GLData *gld = evas_object_data_get(obj, "gld");
747 if (!gld)
748 {
749 printf("Unable to get GLData. \n");
750 return;
751 }
752
753 _clean_gl(gld, NULL, NULL, NULL);
754
755 evas_object_data_del((Evas_Object*)obj, "gld");
756}
757
758// Callback for when the app quits.
759static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
760{
761 GLData *gld = data;
762
763 evas_object_del(gld->win);
764 free(gld);
765 elm_exit();
652} 766}
653 767
768// Callback from the animator.
654static Eina_Bool doFrame(void *data) 769static Eina_Bool doFrame(void *data)
655{ 770{
656 GLData *gld = data; 771 GLData *gld = data;
657 772
658 // Mark the pixels as dirty, so they get rerendered each frame, then Irrlicht can draw it's stuff each frame. 773 // Mark the pixels as dirty, so they get rerendered each frame, then Irrlicht can draw it's stuff each frame.
659 // This causes on_pixel to be triggered by Evas_GL. 774 // This causes on_pixel to be triggered by Evas_GL, and _draw_gl for Elm_glview.
660 if (gld->r1) 775 if (gld->r1)
661 evas_object_image_pixels_dirty_set(gld->r1, EINA_TRUE); 776 evas_object_image_pixels_dirty_set(gld->r1, EINA_TRUE);
777 if (gld->elmGl)
778 elm_glview_changed_set(gld->elmGl);
662 779
663 // If not using Evas_GL, we need to call on_pixel() manually. 780 // If not using Evas_GL, we need to call on_pixel() manually.
664 if (!gld->useEGL) 781 if (!gld->useEGL)
665 on_pixels(gld, gld->r1); 782 on_pixels(gld, gld->r1);
666 783
667 return EINA_TRUE; 784 return EINA_TRUE; // Keep calling us.
668} 785}
669 786
670static void init_evas_gl(GLData *gld, int w, int h) 787static void init_evas_gl(GLData *gld)
671{ 788{
672 Ecore_Evas *ee;
673 Evas *canvas;
674 Evas_Native_Surface ns;
675
676 if (!gld->useEGL) 789 if (!gld->useEGL)
677 return; 790 return;
678 791
679 w *= 2; // Compensate for the original halving of the window. 792 gld->sfc_w = gld->win_w;
680 w -= 1; 793 gld->sfc_h = gld->win_h;
681 h -= 1; 794
682 795 // Get the Evas / canvas from the elm window (that the Evas_Object "lives on"), which is itself an Evas_Object created by Elm, so not sure if it was created internally with Ecore_Evas.
683 ee = ecore_evas_ecore_evas_get(evas_object_evas_get(gld->win)); 796 gld->canvas = evas_object_evas_get(gld->win);
684 canvas = ecore_evas_get(ee); 797 // An Ecore_Evas holds an Evas.
685 798 // Get the Ecore_Evas that wraps an Evas.
686 //-//-//-// THIS IS WHERE GL INIT STUFF HAPPENS (ALA EGL) 799 gld->ee = ecore_evas_ecore_evas_get(gld->canvas); // Only use this on Evas that was created with Ecore_Evas.
687 //-// 800
801#if USE_ELM_GL
802 // Add a GLView
803 gld->elmGl = elm_glview_add(gld->win);
804 evas_object_size_hint_align_set(gld->elmGl, EVAS_HINT_FILL, EVAS_HINT_FILL);
805 evas_object_size_hint_weight_set(gld->elmGl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
806 elm_glview_mode_set(gld->elmGl, 0 | ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH | ELM_GLVIEW_DIRECT);
807 elm_glview_resize_policy_set(gld->elmGl, ELM_GLVIEW_RESIZE_POLICY_RECREATE); // Destroy the current surface on a resize and create a new one.
808 elm_glview_render_policy_set(gld->elmGl, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND);
809// elm_glview_render_policy_set(gld->elmGl, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
810 // These get called in the render thread I think.
811 //elm_glview_init_func_set(gld->elmGl, _init_gl); // Not actually needed, it gets done in on_pixels.
812 elm_glview_del_func_set(gld->elmGl, _del_gl);
813 elm_glview_resize_func_set(gld->elmGl, _resize_gl);
814 elm_glview_render_func_set(gld->elmGl, (Elm_GLView_Func_Cb) _draw_gl);
815
816 elm_box_pack_end(gld->bx, gld->elmGl);
817 elm_win_resize_object_add(gld->win, gld->elmGl);
818 evas_object_show(gld->elmGl);
819
820 elm_object_focus_set(gld->elmGl, EINA_TRUE);
821 gld->glApi = elm_glview_gl_api_get(gld->elmGl);
822 evas_object_data_set(gld->elmGl, "gld", gld);
823#else
688 // get the evas gl handle for doing gl things 824 // get the evas gl handle for doing gl things
689 gld->evasgl = evas_gl_new(canvas); 825 gld->evasGl = evas_gl_new(gld->canvas);
690 gld->glapi = evas_gl_api_get(gld->evasgl); 826 gld->glApi = evas_gl_api_get(gld->evasGl);
691 827
692 // Set a surface config 828 // Set a surface config
693 gld->cfg = evas_gl_config_new(); 829 gld->cfg = evas_gl_config_new();
@@ -697,121 +833,69 @@ static void init_evas_gl(GLData *gld, int w, int h)
697 gld->cfg->options_bits = EVAS_GL_OPTIONS_DIRECT; 833 gld->cfg->options_bits = EVAS_GL_OPTIONS_DIRECT;
698 834
699 // create a surface and context 835 // create a surface and context
700 gld->sfc_w = gld->scr_w; 836 gld->sfc = evas_gl_surface_create(gld->evasGl, gld->cfg, gld->sfc_w, gld->sfc_h);
701 gld->sfc_h = gld->scr_h; 837 gld->ctx = evas_gl_context_create(gld->evasGl, NULL); // The second NULL is for sharing contexts I think, which might be what we want to do with Irrlicht. It's not documented.
702 gld->sfc = evas_gl_surface_create(gld->evasgl, gld->cfg, gld->sfc_w, gld->sfc_h); 838
703 gld->ctx = evas_gl_context_create(gld->evasgl, NULL); // The second NULL is for sharing contexts I think, which might be what we want to do with Irrlicht. 839 // Set up the image object, a filled one by default.
704 //-// 840 gld->r1 = evas_object_image_filled_add(gld->canvas);
705 //-//-//-// END GL INIT BLOB 841
706 842 // attach important data we need to the object using key names. This just
707 // set up the image object. a filled one by default 843 // avoids some global variables and means we can do nice cleanup. You can
708 gld->r1 = evas_object_image_add(canvas); 844 // avoid this if you are lazy
709 evas_object_image_filled_set(gld->r1, EINA_FALSE); 845 // Not actually needed, with evas we can pass data pointers to stuff.
846 //evas_object_data_set(gld->r1, "gld", gld);
847
848 // when the object is deleted - call the on_del callback. like the above,
849 // this is just being clean
850 evas_object_event_callback_add(gld->r1, EVAS_CALLBACK_DEL, _clean_gl, gld);
851
852 // set up an actual pixel size for the buffer data. it may be different
853 // to the output size. any windowing system has something like this, just
854 // evas has 2 sizes, a pixel size and the output object size
855 evas_object_image_size_set(gld->r1, gld->sfc_w, gld->sfc_h);
856 // Not actualy needed, as we create the image already filled.
857 //evas_object_image_fill_set(gld->r1, 0, 0, gld->sfc_w, gld->sfc_h);
858
859 // These two are not in the original example, but I get black r1 when I leave them out.
710 evas_object_size_hint_align_set(gld->r1, EVAS_HINT_FILL, EVAS_HINT_FILL); 860 evas_object_size_hint_align_set(gld->r1, EVAS_HINT_FILL, EVAS_HINT_FILL);
711 evas_object_size_hint_weight_set(gld->r1, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); 861 evas_object_size_hint_weight_set(gld->r1, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
712 elm_win_resize_object_add(gld->win, gld->r1); 862
713 // when the object is deleted - call the on_del callback. like the above, 863 // set up the native surface info to use the context and surface created
714 // this is just being clean 864 // above
715 evas_object_event_callback_add(gld->r1, EVAS_CALLBACK_DEL, on_del, gld); 865 evas_gl_native_surface_get(gld->evasGl, gld->sfc, &(gld->ns));
716 // set up an actual pixel size for the buffer data. it may be different 866 evas_object_image_native_surface_set(gld->r1, &(gld->ns));
717 // to the output size. any windowing system has something like this, just
718 // evas has 2 sizes, a pixel size and the output object size
719 evas_object_image_size_set(gld->r1, gld->scr_w, gld->scr_h);
720 evas_object_image_fill_set(gld->r1, 0, 0, w, h);
721 // set up the native surface info to use the context and surface created
722 // above
723
724 // The ELM version does these as well.
725// elm_glview_resize_policy_set(gld->gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE); // Destroy the current surface on a resize and create a new one.
726// elm_glview_render_policy_set(gld->gl, ELM_GLVIEW_RENDER_POLICY_ALWAYS); // Always render, even if not visible.
727
728 //-//-//-// THIS IS WHERE GL INIT STUFF HAPPENS (ALA EGL)
729 //-//
730 evas_gl_native_surface_get(gld->evasgl, gld->sfc, &ns);
731 evas_object_image_native_surface_set(gld->r1, &ns);
732 evas_object_image_pixels_get_callback_set(gld->r1, on_pixels, gld); 867 evas_object_image_pixels_get_callback_set(gld->r1, on_pixels, gld);
733 //-//
734 //-//-//-// END GL INIT BLOB
735 868
869 // move the image object somewhere, resize it and show it. any windowing
870 // system would need this kind of thing - place a child "window"
871 // Hmm, no need to resize it anyway, it's sized above.
872 evas_object_move(gld->r1, 0, 0);
873 //evas_object_resize(gld->r1, gld->sfc_w, gld->sfc_h);
874 elm_win_resize_object_add(gld->win, gld->r1);
736 evas_object_show(gld->r1); 875 evas_object_show(gld->r1);
737 // Might be good to pack it when I get the menu / address / indicator bar working. 876 elm_box_pack_end(gld->bx, gld->r1);
738// elm_box_pack_end(gld->bx, gld->r1);
739
740 evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx);
741
742 gld->glapi->glEnable(GL_CULL_FACE);
743 gld->glapi->glEnable(GL_DEPTH_TEST);
744 gld->glapi->glEnable(GL_BLEND);
745 gld->glapi->glViewport(0, 0, (GLint) gld->sfc_w, (GLint) gld->sfc_h);
746
747#if DO_GEARS
748 GLint linked = 0;
749
750 // Load the vertex/fragment shaders
751 gld->vtx_shader = load_shader(gld, GL_VERTEX_SHADER, vertex_shader);
752 gld->fgmt_shader = load_shader(gld, GL_FRAGMENT_SHADER, fragment_shader);
753
754 // Create the program object
755 if (!(gld->program = gld->glapi->glCreateProgram()))
756 return;
757
758 gld->glapi->glAttachShader(gld->program, gld->vtx_shader);
759 gld->glapi->glAttachShader(gld->program, gld->fgmt_shader);
760
761 // Bind shader attributes.
762 gld->glapi->glBindAttribLocation(gld->program, 0, "position");
763 gld->glapi->glBindAttribLocation(gld->program, 1, "normal");
764 // Link the program
765 gld->glapi->glLinkProgram(gld->program);
766 gld->glapi->glGetProgramiv(gld->program, GL_LINK_STATUS, &linked);
767
768 if (!linked)
769 {
770 GLint len = 0;
771 877
772 gld->glapi->glGetProgramiv(gld->program, GL_INFO_LOG_LENGTH, &len); 878// evas_object_event_callback_add(gld->r1, EVAS_CALLBACK_MOUSE_DOWN, _cb_mouse_down_GL, gld);
773 if (len > 1)
774 {
775 char *info = malloc(sizeof(char) * len);
776
777 if (info)
778 {
779 gld->glapi->glGetProgramInfoLog(gld->program, len, NULL, info);
780 printf("Error linking program:\n%s\n", info);
781 free(info);
782 }
783 }
784 gld->glapi->glDeleteProgram(gld->program);
785 }
786
787 gld->glapi->glUseProgram(gld->program);
788 gld->proj_location = gld->glapi->glGetUniformLocation(gld->program, "proj");
789 gld->light_location = gld->glapi->glGetUniformLocation(gld->program, "light");
790 gld->color_location = gld->glapi->glGetUniformLocation(gld->program, "color");
791
792 /* make the gears */
793 gld->gear1 = make_gear(gld, 1.0, 4.0, 1.0, 20, 0.7);
794 gld->gear2 = make_gear(gld, 0.5, 2.0, 2.0, 10, 0.7);
795 gld->gear3 = make_gear(gld, 1.3, 2.0, 0.5, 10, 0.7);
796#endif 879#endif
797 880
881 // In this code, we are making our own camera, so grab it's input when we are focused.
882 evas_object_event_callback_add(gld->win, EVAS_CALLBACK_KEY_DOWN, _on_camera_input_down, gld);
883 evas_object_event_callback_add(gld->win, EVAS_CALLBACK_KEY_UP, _on_camera_input_up, gld);
884 gld->camFocus = 1; // Start with the GL camera focused.
885
798 // NOTE: if you delete r1, this animator will keep running trying to access 886 // NOTE: if you delete r1, this animator will keep running trying to access
799 // r1 so you'd better delete this animator with ecore_animator_del() or 887 // r1 so you'd better delete this animator with ecore_animator_del() or
800 // structure how you do animation differently. you can also attach it like 888 // structure how you do animation differently. you can also attach it like
801 // evasgl, sfc, etc. etc. if this animator is specific to this object 889 // evasGl, sfc, etc. etc. if this animator is specific to this object
802 // only and delete it in the del handler for the obj. 890 // only and delete it in the del handler for the obj.
803 // 891 //
804 // TODO - apparently the proper way to deal with the new async rendering is to have this animator do the dirty thing, and call the Irrlicht rendering stuff in the on_pixel call set above. 892 // TODO - apparently the proper way to deal with the new async rendering is to have this animator do the dirty thing, and call the Irrlicht rendering stuff in the on_pixel call set above.
805 // That still leaves the problem of the Irrlicht setup being in the main thread. Which also should be done in on_pixel, as that's done in the correct thread. 893 // That still leaves the problem of the Irrlicht setup being in the main thread. Which also should be done in on_pixel, as that's done in the correct thread.
806// ecore_animator_frametime_set(1.0); 894
895 // Jiggling this seems to produce a trade off between flickering and frame rate. Nothing else changed the flickering.
896 ecore_animator_frametime_set(0.04); // Default is 1/30, or 0.033333
807 gld->animator = ecore_animator_add(doFrame, gld); // This animator will be called every frame tick, which defaults to 1/30 seconds. 897 gld->animator = ecore_animator_add(doFrame, gld); // This animator will be called every frame tick, which defaults to 1/30 seconds.
808 898
809 // In this code, we are making our own camera, so grab it's input when we are focused.
810 evas_object_event_callback_add(gld->win, EVAS_CALLBACK_KEY_DOWN, _on_camera_input_down, gld);
811 evas_object_event_callback_add(gld->win, EVAS_CALLBACK_KEY_UP, _on_camera_input_up, gld);
812 evas_object_event_callback_add(gld->r1, EVAS_CALLBACK_MOUSE_DOWN, _cb_mouse_down_GL, gld);
813 gld->camFocus = 1; // Start with the GL camera focused.
814
815 return; 899 return;
816} 900}
817 901
@@ -833,12 +917,6 @@ static void _promote(void *data, Evas_Object *obj , void *event_info )
833 elm_naviframe_item_promote(data); 917 elm_naviframe_item_promote(data);
834} 918}
835 919
836static void _on_done(void *data, Evas_Object *obj, void *event_info)
837{
838 evas_object_del((Evas_Object*)data);
839 elm_exit();
840}
841
842static char *_grid_label_get(void *data, Evas_Object *obj, const char *part) 920static char *_grid_label_get(void *data, Evas_Object *obj, const char *part)
843{ 921{
844 ezGrid *thisGrid = data; 922 ezGrid *thisGrid = data;
@@ -924,16 +1002,17 @@ static Evas_Object *_viewer_content_get(void *data, Evas_Object *obj, const char
924static void _grid_sel_cb(void *data, Evas_Object *obj, void *event_info) 1002static void _grid_sel_cb(void *data, Evas_Object *obj, void *event_info)
925{ 1003{
926 ezGrid *thisGrid = data; 1004 ezGrid *thisGrid = data;
1005 GLData *gld = thisGrid->gld;
927 char buf[PATH_MAX]; 1006 char buf[PATH_MAX];
928 1007
929// sprintf(buf, "dillo -f -g '%dx%d+%d+%d' %s &", w - (w / 5), h - 30, w / 5, y, thisGrid->splashPage); 1008// sprintf(buf, "dillo -f -g '%dx%d+%d+%d' %s &", gld->win_w - (gld->win_w / 5), gld->win_h - 30, gld->win_w / 5, gld->win_y, thisGrid->splashPage);
930 sprintf(buf, "uzbl -g '%dx%d+%d+%d' -u %s &", w - (w / 5), h - 30, w / 5, y, thisGrid->splashPage); 1009 sprintf(buf, "uzbl -g '%dx%d+%d+%d' -u %s &", gld->win_w - (gld->win_w / 5), gld->win_h - 30, gld->win_w / 5, gld->win_y, thisGrid->splashPage);
931 printf("%s ### genlist obj [%p], item pointer [%p]\n", buf, obj, event_info); 1010 printf("%s ### genlist obj [%p], item pointer [%p]\n", buf, obj, event_info);
932// comment this out for now, busy dealing with input stuff, don't want to trigger this multiple times. 1011// comment this out for now, busy dealing with input stuff, don't want to trigger this multiple times.
933// system(buf); 1012// system(buf);
934} 1013}
935 1014
936static void fill(Evas_Object *win) 1015static void fill(GLData *gld, Evas_Object *win)
937{ 1016{
938 Evas_Object *bg, *bx, *ic, *bb, *av, *en, *bt, *nf, *tab, *tb, *gridList, *viewerList, *menu; 1017 Evas_Object *bg, *bx, *ic, *bb, *av, *en, *bt, *nf, *tab, *tb, *gridList, *viewerList, *menu;
939 Elm_Object_Item *tb_it, *menu_it, *tab_it; 1018 Elm_Object_Item *tb_it, *menu_it, *tab_it;
@@ -943,7 +1022,7 @@ static void fill(Evas_Object *win)
943 // Apparently transparent is not good enough for ELM backgrounds, so make it a rectangle. 1022 // Apparently transparent is not good enough for ELM backgrounds, so make it a rectangle.
944 // Apparently coz ELM prefers stuff to have edjes. A bit over the top if all I want is a transparent rectangle. 1023 // Apparently coz ELM prefers stuff to have edjes. A bit over the top if all I want is a transparent rectangle.
945 bg = evas_object_rectangle_add(evas_object_evas_get(win)); 1024 bg = evas_object_rectangle_add(evas_object_evas_get(win));
946 evas_object_color_set(bg, 100, 0, 200, 200); 1025 evas_object_color_set(bg, 50, 0, 100, 100);
947 evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); 1026 evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
948 elm_win_resize_object_add(win, bg); 1027 elm_win_resize_object_add(win, bg);
949 evas_object_show(bg); 1028 evas_object_show(bg);
@@ -979,7 +1058,7 @@ static void fill(Evas_Object *win)
979 elm_menu_item_separator_add(menu, menu_it); 1058 elm_menu_item_separator_add(menu, menu_it);
980 elm_menu_item_add(menu, menu_it, NULL, "about extantz", NULL, NULL); 1059 elm_menu_item_add(menu, menu_it, NULL, "about extantz", NULL, NULL);
981 elm_menu_item_separator_add(menu, menu_it); 1060 elm_menu_item_separator_add(menu, menu_it);
982 elm_menu_item_add(menu, NULL, NULL, "quit", _on_done, win); 1061 elm_menu_item_add(menu, NULL, NULL, "quit", _on_done, gld);
983 1062
984 // The toolbar needs to be packed into the box AFTER the menus are added. 1063 // The toolbar needs to be packed into the box AFTER the menus are added.
985 elm_box_pack_end(bx, tb); 1064 elm_box_pack_end(bx, tb);
@@ -1006,6 +1085,7 @@ static void fill(Evas_Object *win)
1006 thisGrid->loginURI = gridTest[i][1]; 1085 thisGrid->loginURI = gridTest[i][1];
1007 thisGrid->splashPage = gridTest[i][2]; 1086 thisGrid->splashPage = gridTest[i][2];
1008 thisGrid->icon = "folder"; 1087 thisGrid->icon = "folder";
1088 thisGrid->gld = gld;
1009 thisGrid->item = elm_genlist_item_append(gridList, grid_gic, thisGrid, NULL, ELM_GENLIST_ITEM_TREE, _grid_sel_cb, thisGrid); 1089 thisGrid->item = elm_genlist_item_append(gridList, grid_gic, thisGrid, NULL, ELM_GENLIST_ITEM_TREE, _grid_sel_cb, thisGrid);
1010 eina_hash_add(grids, thisGrid->name, thisGrid); 1090 eina_hash_add(grids, thisGrid->name, thisGrid);
1011 } 1091 }
@@ -1066,9 +1146,11 @@ static void fill(Evas_Object *win)
1066 1146
1067#if USE_EO 1147#if USE_EO
1068 // Not ready for prime time yet, or I'm missing a step. Causes it to hang after closing the window. 1148 // Not ready for prime time yet, or I'm missing a step. Causes it to hang after closing the window.
1149 // Slightly better now, it bitches instead of hanging.
1069 bt = eo_add(ELM_OBJ_BUTTON_CLASS, win); 1150 bt = eo_add(ELM_OBJ_BUTTON_CLASS, win);
1070 elm_object_text_set(bt, "Login"); // No eo interface for this that I can find. 1151 elm_object_text_set(bt, "Login"); // No eo interface for this that I can find.
1071 eo_do(bt, 1152 eo_do(bt,
1153// evas_obj_text_set("Login"),
1072 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL), 1154 evas_obj_size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL),
1073 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, 0.0), 1155 evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, 0.0),
1074 evas_obj_visibility_set(EINA_TRUE) 1156 evas_obj_visibility_set(EINA_TRUE)
@@ -1184,58 +1266,65 @@ EAPI_MAIN int elm_main(int argc, char **argv)
1184 if (!(gld = calloc(1, sizeof(GLData)))) return; 1266 if (!(gld = calloc(1, sizeof(GLData)))) return;
1185 gldata_init(gld); 1267 gldata_init(gld);
1186 1268
1187 // Set the engine to opengl_x11 1269 // Set the engine to opengl_x11, then open our window.
1188 if (gld->useEGL) 1270 if (gld->useEGL)
1189 elm_config_preferred_engine_set("opengl_x11"); 1271 elm_config_preferred_engine_set("opengl_x11");
1190// else
1191// elm_config_preferred_engine_set("software_x11");
1192 gld->win = elm_win_add(NULL, "extantz", ELM_WIN_BASIC); 1272 gld->win = elm_win_add(NULL, "extantz", ELM_WIN_BASIC);
1193 // Set preferred engine back to default from config 1273 // Set preferred engine back to default from config
1194 elm_config_preferred_engine_set(NULL); 1274 elm_config_preferred_engine_set(NULL);
1195 1275
1276#if USE_PHYSICS
1196 if (!ephysics_init()) 1277 if (!ephysics_init())
1197 return 1; 1278 return 1;
1279#endif
1198 1280
1199 elm_win_title_set(gld->win, "extantz virtual world manager"); 1281 elm_win_title_set(gld->win, "extantz virtual world manager");
1200 evas_object_smart_callback_add(gld->win, "delete,request", _on_done, NULL); 1282 evas_object_smart_callback_add(gld->win, "delete,request", _on_done, gld);
1201 1283
1202 elm_win_screen_size_get(gld->win, &x, &y, &gld->scr_w, &gld->scr_h); 1284 // Get the screen size.
1203 w = gld->scr_w / 2; 1285 elm_win_screen_size_get(gld->win, &gld->win_x, &gld->win_y, &gld->scr_w, &gld->scr_h);
1204 h = gld->scr_h - 30; 1286 gld->win_w = gld->scr_w / 2;
1287 gld->win_h = gld->scr_h - 30;
1205 1288
1289 // Note, we don't need an Elm_bg, the entire thing gets covered with the GL rendering surface anyway.
1290#if 0
1206 bg = elm_bg_add(gld->win); 1291 bg = elm_bg_add(gld->win);
1207 elm_bg_load_size_set(bg, w, h); 1292 elm_bg_load_size_set(bg, gld->win_w, gld->win_h);
1208 elm_bg_option_set(bg, ELM_BG_OPTION_CENTER); 1293 elm_bg_option_set(bg, ELM_BG_OPTION_CENTER);
1209 snprintf(buf, sizeof(buf), "%s/images/sky_03.jpg", elm_app_data_dir_get()); 1294 snprintf(buf, sizeof(buf), "%s/images/sky_03.jpg", elm_app_data_dir_get());
1210 elm_bg_file_set(bg, buf, NULL); 1295 elm_bg_file_set(bg, buf, NULL);
1211 evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); 1296 evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
1212 elm_win_resize_object_add(gld->win, bg); 1297 elm_win_resize_object_add(gld->win, bg);
1213 evas_object_show(bg); 1298 evas_object_show(bg);
1299#endif
1214 1300
1215 gld->bx = elm_box_add(gld->win); 1301 gld->bx = elm_box_add(gld->win);
1216 elm_win_resize_object_add(gld->win, gld->bx);
1217 evas_object_size_hint_weight_set(gld->bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); 1302 evas_object_size_hint_weight_set(gld->bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
1218 evas_object_size_hint_align_set(gld->bx, EVAS_HINT_FILL, EVAS_HINT_FILL); 1303 evas_object_size_hint_align_set(gld->bx, EVAS_HINT_FILL, EVAS_HINT_FILL);
1219// elm_win_resize_object_add(gld->bx, bg); 1304 elm_win_resize_object_add(gld->win, gld->bx);
1220 evas_object_show(gld->bx); 1305 evas_object_show(gld->bx);
1221 1306
1307// TODO - add the main menu here, in a toolbar, in the box. The windows still need their own menus, just different from the ones we have now.
1308
1309#if 1
1222 win3 = elm_win_add(gld->win, "inlined", ELM_WIN_INLINED_IMAGE); 1310 win3 = elm_win_add(gld->win, "inlined", ELM_WIN_INLINED_IMAGE);
1223 evas_object_event_callback_add(elm_win_inlined_image_object_get(win3), EVAS_CALLBACK_MOUSE_DOWN, _cb_mouse_down_elm, gld); 1311 evas_object_event_callback_add(elm_win_inlined_image_object_get(win3), EVAS_CALLBACK_MOUSE_DOWN, _cb_mouse_down_elm, gld);
1224 elm_win_alpha_set(win3, EINA_TRUE); 1312 elm_win_alpha_set(win3, EINA_TRUE);
1225 fill(win3); 1313 fill(gld, win3);
1226 // Odd, it needs to be resized twice? 1314 // image object for win3 is unlinked to its pos/size - so manual control
1227 evas_object_resize(win3, w / 3, h / 4); 1315 // this allows also for using map and other things with it.
1228 // image object for win3 is unlinked to its pos/size - so manual control
1229 // this allows also for using map and other things with it.
1230 evas_object_move(elm_win_inlined_image_object_get(win3), 13, 13); 1316 evas_object_move(elm_win_inlined_image_object_get(win3), 13, 13);
1231 evas_object_resize(elm_win_inlined_image_object_get(win3), w / 3, h / 4); 1317 // Odd, it needs to be resized twice. WTF?
1318 evas_object_resize(win3, gld->win_w / 3, gld->win_h / 3);
1319 evas_object_resize(elm_win_inlined_image_object_get(win3), gld->win_w / 3, gld->win_h / 3);
1232 evas_object_show(win3); 1320 evas_object_show(win3);
1233 create_handles(elm_win_inlined_image_object_get(win3)); 1321 create_handles(elm_win_inlined_image_object_get(win3));
1322#endif
1234 1323
1235#if USE_PHYSICS 1324#if USE_PHYSICS
1236 // ePhysics stuff. 1325 // ePhysics stuff.
1237 world = ephysics_world_new(); 1326 world = ephysics_world_new();
1238 ephysics_world_render_geometry_set(world, 0, 0, -50, w, h, 100); 1327 ephysics_world_render_geometry_set(world, 0, 0, -50, gld->win_w, gld->win_h, 100);
1239 1328
1240 boundary = ephysics_body_bottom_boundary_add(world); 1329 boundary = ephysics_body_bottom_boundary_add(world);
1241 ephysics_body_restitution_set(boundary, 1); 1330 ephysics_body_restitution_set(boundary, 1);
@@ -1255,7 +1344,7 @@ EAPI_MAIN int elm_main(int argc, char **argv)
1255 1344
1256 box1 = elm_image_add(gld->win); 1345 box1 = elm_image_add(gld->win);
1257 elm_image_file_set(box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube"); 1346 elm_image_file_set(box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
1258 evas_object_move(box1, w / 2 - 80, h - 200); 1347 evas_object_move(box1, gld->win_w / 2 - 80, gld->win_h - 200);
1259 evas_object_resize(box1, 70, 70); 1348 evas_object_resize(box1, 70, 70);
1260 evas_object_show(box1); 1349 evas_object_show(box1);
1261 1350
@@ -1269,7 +1358,7 @@ EAPI_MAIN int elm_main(int argc, char **argv)
1269 1358
1270 box2 = elm_image_add(gld->win); 1359 box2 = elm_image_add(gld->win);
1271 elm_image_file_set(box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube"); 1360 elm_image_file_set(box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
1272 evas_object_move(box2, w / 2 + 10, h - 200); 1361 evas_object_move(box2, gld->win_w / 2 + 10, gld->win_h - 200);
1273 evas_object_resize(box2, 70, 70); 1362 evas_object_resize(box2, 70, 70);
1274 evas_object_show(box2); 1363 evas_object_show(box2);
1275 1364
@@ -1284,11 +1373,12 @@ EAPI_MAIN int elm_main(int argc, char **argv)
1284 ephysics_world_gravity_set(world, 0, 0, 0); 1373 ephysics_world_gravity_set(world, 0, 0, 0);
1285#endif 1374#endif
1286 1375
1287 // This does an elm_box_pack_end(), so needs to be after the others. 1376 // This does a elm_box_pack_end(), so needs to be after the others.
1288 init_evas_gl(gld, w, h); 1377 init_evas_gl(gld);
1378 evas_object_show(gld->win);
1289 1379
1290 evas_object_move(gld->win, x, y); 1380 evas_object_move(gld->win, gld->win_x, gld->win_y);
1291 evas_object_resize(gld->win, w, h); 1381 evas_object_resize(gld->win, gld->win_w, gld->win_h);
1292 evas_object_show(gld->win); 1382 evas_object_show(gld->win);
1293 1383
1294 elm_run(); 1384 elm_run();