diff options
author | David Walter Seikel | 2014-05-03 03:59:19 +1000 |
---|---|---|
committer | David Walter Seikel | 2014-05-03 03:59:19 +1000 |
commit | a0dc47a433727214f1a13836029c9b6abc774749 (patch) | |
tree | 9105d53664a30fb9e951c130a1e255e432754789 | |
parent | Rotate camera. (diff) | |
download | SledjHamr-a0dc47a433727214f1a13836029c9b6abc774749.zip SledjHamr-a0dc47a433727214f1a13836029c9b6abc774749.tar.gz SledjHamr-a0dc47a433727214f1a13836029c9b6abc774749.tar.bz2 SledjHamr-a0dc47a433727214f1a13836029c9b6abc774749.tar.xz |
Remove Evas_3d example stuff from GuiLua, now that it's in extantz.
-rw-r--r-- | src/GuiLua/GuiLua.c | 707 |
1 files changed, 1 insertions, 706 deletions
diff --git a/src/GuiLua/GuiLua.c b/src/GuiLua/GuiLua.c index 8bfe3fb..d9d2541 100644 --- a/src/GuiLua/GuiLua.c +++ b/src/GuiLua/GuiLua.c | |||
@@ -148,602 +148,6 @@ globals ourGlobals; | |||
148 | static const char *globName = "ourGlobals"; | 148 | static const char *globName = "ourGlobals"; |
149 | 149 | ||
150 | 150 | ||
151 | |||
152 | typedef struct _Scene_Data | ||
153 | { | ||
154 | Evas_Object *image; // Our Elm image. | ||
155 | Evas_3D_Scene *scene; | ||
156 | Evas_3D_Node *root_node; | ||
157 | Evas_3D_Node *camera_node; | ||
158 | Evas_3D_Node *light_node; | ||
159 | |||
160 | Evas_3D_Camera *camera; | ||
161 | Evas_3D_Light *light; | ||
162 | |||
163 | Evas_3D_Mesh *mesh; | ||
164 | Evas_3D_Node *mesh_node; | ||
165 | Evas_3D_Material *material0; | ||
166 | Evas_3D_Material *material1; | ||
167 | Evas_3D_Texture *texture0; | ||
168 | Evas_3D_Texture *texture1; | ||
169 | Evas_3D_Texture *texture_normal; | ||
170 | |||
171 | Evas_3D_Mesh *mesh2; | ||
172 | Evas_3D_Node *mesh2_node; | ||
173 | Evas_3D_Material *material2; | ||
174 | Evas_3D_Texture *texture2; | ||
175 | |||
176 | Evas_3D_Mesh *mesh3; | ||
177 | Evas_3D_Node *mesh3_node; | ||
178 | Evas_3D_Material *material3; | ||
179 | Evas_3D_Texture *texture_diffuse; | ||
180 | |||
181 | } Scene_Data; | ||
182 | |||
183 | static Scene_Data ourScene; | ||
184 | |||
185 | |||
186 | static const float cube_vertices[] = | ||
187 | { | ||
188 | /* Front */ | ||
189 | -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, | ||
190 | 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, | ||
191 | -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, | ||
192 | 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, | ||
193 | |||
194 | /* Back */ | ||
195 | 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, | ||
196 | -1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, | ||
197 | 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, | ||
198 | -1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, | ||
199 | |||
200 | /* Left */ | ||
201 | -1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, | ||
202 | -1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, | ||
203 | -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, | ||
204 | -1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, | ||
205 | |||
206 | /* Right */ | ||
207 | 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, | ||
208 | 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, | ||
209 | 1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, | ||
210 | 1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, | ||
211 | |||
212 | /* Top */ | ||
213 | -1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, | ||
214 | 1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, | ||
215 | -1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, | ||
216 | 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, | ||
217 | |||
218 | /* Bottom */ | ||
219 | 1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, | ||
220 | -1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, | ||
221 | 1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, | ||
222 | -1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, | ||
223 | }; | ||
224 | |||
225 | static const unsigned short cube_indices[] = | ||
226 | { | ||
227 | /* Front */ | ||
228 | 0, 1, 2, 2, 1, 3, | ||
229 | |||
230 | /* Back */ | ||
231 | 4, 5, 6, 6, 5, 7, | ||
232 | |||
233 | /* Left */ | ||
234 | 8, 9, 10, 10, 9, 11, | ||
235 | |||
236 | /* Right */ | ||
237 | 12, 13, 14, 14, 13, 15, | ||
238 | |||
239 | /* Top */ | ||
240 | 16, 17, 18, 18, 17, 19, | ||
241 | |||
242 | /* Bottom */ | ||
243 | 20, 21, 22, 22, 21, 23 | ||
244 | }; | ||
245 | |||
246 | static const unsigned int pixels0[] = | ||
247 | { | ||
248 | 0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000, | ||
249 | 0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000, | ||
250 | 0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000, | ||
251 | 0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000, | ||
252 | }; | ||
253 | |||
254 | static const unsigned int pixels1[] = | ||
255 | { | ||
256 | 0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00, | ||
257 | 0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00, | ||
258 | 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff, | ||
259 | 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff, | ||
260 | }; | ||
261 | |||
262 | |||
263 | typedef struct _vec4 | ||
264 | { | ||
265 | float x; | ||
266 | float y; | ||
267 | float z; | ||
268 | float w; | ||
269 | } vec4; | ||
270 | |||
271 | typedef struct _vec3 | ||
272 | { | ||
273 | float x; | ||
274 | float y; | ||
275 | float z; | ||
276 | } vec3; | ||
277 | |||
278 | typedef struct _vec2 | ||
279 | { | ||
280 | float x; | ||
281 | float y; | ||
282 | } vec2; | ||
283 | |||
284 | typedef struct _vertex | ||
285 | { | ||
286 | vec3 position; | ||
287 | vec3 normal; | ||
288 | vec3 tangent; | ||
289 | vec4 color; | ||
290 | vec3 texcoord; | ||
291 | } vertex; | ||
292 | |||
293 | static int vertex_count = 0; | ||
294 | static vertex *sphere_vertices = NULL; | ||
295 | |||
296 | static int index_count = 0; | ||
297 | static unsigned short *sphere_indices = NULL; | ||
298 | |||
299 | static inline vec3 | ||
300 | _normalize(const vec3 *v) | ||
301 | { | ||
302 | double l = sqrt(v->x * v->x + v->y * v->y + v->z * v->z); | ||
303 | vec3 vec; | ||
304 | |||
305 | vec.x = v->x / l; | ||
306 | vec.y = v->y / l; | ||
307 | vec.z = v->z / l; | ||
308 | |||
309 | return vec; | ||
310 | } | ||
311 | |||
312 | static void | ||
313 | _sphere_fini() | ||
314 | { | ||
315 | if (sphere_vertices) | ||
316 | free(sphere_vertices); | ||
317 | |||
318 | if (sphere_indices) | ||
319 | free(sphere_indices); | ||
320 | } | ||
321 | |||
322 | static void | ||
323 | _sphere_init(int precision) | ||
324 | { | ||
325 | int i, j; | ||
326 | unsigned short *index; | ||
327 | |||
328 | vertex_count = (precision + 1) * (precision + 1); | ||
329 | index_count = precision * precision * 6; | ||
330 | |||
331 | /* Allocate buffer. */ | ||
332 | sphere_vertices = malloc(sizeof(vertex) * vertex_count); | ||
333 | sphere_indices = malloc(sizeof(unsigned short) * index_count); | ||
334 | |||
335 | for (i = 0; i <= precision; i++) | ||
336 | { | ||
337 | double lati = (M_PI * (double)i) / (double)precision; | ||
338 | double y = cos(lati); | ||
339 | double r = fabs(sin(lati)); | ||
340 | |||
341 | for (j = 0; j <= precision; j++) | ||
342 | { | ||
343 | double longi = (M_PI * 2.0 * j) / precision; | ||
344 | vertex *v = &sphere_vertices[i * (precision + 1) + j]; | ||
345 | |||
346 | if (j == 0 || j == precision) | ||
347 | v->position.x = 0.0; | ||
348 | else | ||
349 | v->position.x = r * sin(longi); | ||
350 | |||
351 | v->position.y = y; | ||
352 | |||
353 | if (j == 0 || j == precision) | ||
354 | v->position.z = r; | ||
355 | else | ||
356 | v->position.z = r * cos(longi); | ||
357 | |||
358 | v->normal = v->position; | ||
359 | |||
360 | if (v->position.x > 0.0) | ||
361 | { | ||
362 | v->tangent.x = -v->normal.y; | ||
363 | v->tangent.y = v->normal.x; | ||
364 | v->tangent.z = v->normal.z; | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | v->tangent.x = v->normal.y; | ||
369 | v->tangent.y = -v->normal.x; | ||
370 | v->tangent.z = v->normal.z; | ||
371 | } | ||
372 | |||
373 | v->color.x = v->position.x; | ||
374 | v->color.y = v->position.y; | ||
375 | v->color.z = v->position.z; | ||
376 | v->color.w = 1.0; | ||
377 | |||
378 | if (j == precision) | ||
379 | v->texcoord.x = 1.0; | ||
380 | else if (j == 0) | ||
381 | v->texcoord.x = 0.0; | ||
382 | else | ||
383 | v->texcoord.x = (double)j / (double)precision; | ||
384 | |||
385 | if (i == precision) | ||
386 | v->texcoord.y = 1.0; | ||
387 | else if (i == 0) | ||
388 | v->texcoord.y = 0.0; | ||
389 | else | ||
390 | v->texcoord.y = 1.0 - (double)i / (double)precision; | ||
391 | } | ||
392 | } | ||
393 | |||
394 | index = &sphere_indices[0]; | ||
395 | |||
396 | for (i = 0; i < precision; i++) | ||
397 | { | ||
398 | for (j = 0; j < precision; j++) | ||
399 | { | ||
400 | *index++ = i * (precision + 1) + j; | ||
401 | *index++ = i * (precision + 1) + j + 1; | ||
402 | *index++ = (i + 1) * (precision + 1) + j; | ||
403 | |||
404 | *index++ = (i + 1) * (precision + 1) + j; | ||
405 | *index++ = i * (precision + 1) + j + 1; | ||
406 | *index++ = (i + 1) * (precision + 1) + j + 1; | ||
407 | } | ||
408 | } | ||
409 | |||
410 | for (i = 0; i < index_count; i += 3) | ||
411 | { | ||
412 | vertex *v0 = &sphere_vertices[sphere_indices[i + 0]]; | ||
413 | vertex *v1 = &sphere_vertices[sphere_indices[i + 1]]; | ||
414 | vertex *v2 = &sphere_vertices[sphere_indices[i + 2]]; | ||
415 | |||
416 | vec3 e1, e2; | ||
417 | float du1, du2, dv1, dv2, f; | ||
418 | vec3 tangent; | ||
419 | |||
420 | e1.x = v1->position.x - v0->position.x; | ||
421 | e1.y = v1->position.y - v0->position.y; | ||
422 | e1.z = v1->position.z - v0->position.z; | ||
423 | |||
424 | e2.x = v2->position.x - v0->position.x; | ||
425 | e2.y = v2->position.y - v0->position.y; | ||
426 | e2.z = v2->position.z - v0->position.z; | ||
427 | |||
428 | du1 = v1->texcoord.x - v0->texcoord.x; | ||
429 | dv1 = v1->texcoord.y - v0->texcoord.y; | ||
430 | |||
431 | du2 = v2->texcoord.x - v0->texcoord.x; | ||
432 | dv2 = v2->texcoord.y - v0->texcoord.y; | ||
433 | |||
434 | f = 1.0 / (du1 * dv2 - du2 * dv1); | ||
435 | |||
436 | tangent.x = f * (dv2 * e1.x - dv1 * e2.x); | ||
437 | tangent.y = f * (dv2 * e1.y - dv1 * e2.y); | ||
438 | tangent.z = f * (dv2 * e1.z - dv1 * e2.z); | ||
439 | |||
440 | v0->tangent = tangent; | ||
441 | } | ||
442 | |||
443 | for (i = 0; i <= precision; i++) | ||
444 | { | ||
445 | for (j = 0; j <= precision; j++) | ||
446 | { | ||
447 | if (j == precision) | ||
448 | { | ||
449 | vertex *v = &sphere_vertices[i * (precision + 1) + j]; | ||
450 | v->tangent = sphere_vertices[i * (precision + 1)].tangent; | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | |||
456 | |||
457 | static Eina_Bool | ||
458 | _animate_scene(void *data) | ||
459 | { | ||
460 | static float angle = 0.0f; | ||
461 | static float earthAngle = 0.0f; | ||
462 | static int frame = 0; | ||
463 | static int inc = 1; | ||
464 | static int sonicFrame = 0; | ||
465 | |||
466 | Scene_Data *scene = (Scene_Data *)data; | ||
467 | |||
468 | // Animate cube. | ||
469 | angle += 0.5; | ||
470 | if (angle > 360.0) angle -= 360.0f; | ||
471 | |||
472 | frame += inc; | ||
473 | if (frame >= 20) inc = -1; | ||
474 | else if (frame <= 0) inc = 1; | ||
475 | |||
476 | eo_do(scene->mesh_node, | ||
477 | evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0), | ||
478 | evas_3d_node_mesh_frame_set(scene->mesh, frame) | ||
479 | ); | ||
480 | |||
481 | // Animate sonic. | ||
482 | sonicFrame += 32; | ||
483 | if (sonicFrame > 256 * 50) sonicFrame = 0; | ||
484 | eo_do(scene->mesh2_node, | ||
485 | evas_3d_node_mesh_frame_set(scene->mesh2, sonicFrame) | ||
486 | ); | ||
487 | |||
488 | // Animate earth. | ||
489 | earthAngle += 0.3; | ||
490 | if (earthAngle > 360.0) earthAngle -= 360.0f; | ||
491 | eo_do(scene->mesh3_node, | ||
492 | evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0) | ||
493 | ); | ||
494 | |||
495 | return EINA_TRUE; | ||
496 | } | ||
497 | |||
498 | |||
499 | static void | ||
500 | _camera_setup(globals *ourGlobals, Scene_Data *scene) | ||
501 | { | ||
502 | scene->camera = eo_add(EVAS_3D_CAMERA_CLASS, ourGlobals->evas); | ||
503 | eo_do(scene->camera, | ||
504 | evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0) | ||
505 | ); | ||
506 | |||
507 | scene->camera_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_CAMERA); | ||
508 | eo_do(scene->camera_node, | ||
509 | evas_3d_node_camera_set(scene->camera) | ||
510 | ); | ||
511 | eo_do(scene->root_node, evas_3d_node_member_add(scene->camera_node)); | ||
512 | eo_do(scene->camera_node, | ||
513 | evas_3d_node_position_set(50.0, 0.0, 20.0), | ||
514 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0) | ||
515 | ); | ||
516 | } | ||
517 | |||
518 | static void | ||
519 | _light_setup(globals *ourGlobals, Scene_Data *scene) | ||
520 | { | ||
521 | scene->light = eo_add(EVAS_3D_LIGHT_CLASS, ourGlobals->evas); | ||
522 | eo_do(scene->light, | ||
523 | evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0), | ||
524 | evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), | ||
525 | evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0), | ||
526 | evas_3d_light_directional_set(EINA_TRUE) | ||
527 | ); | ||
528 | |||
529 | scene->light_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_LIGHT); | ||
530 | eo_do(scene->light_node, | ||
531 | evas_3d_node_light_set(scene->light) | ||
532 | ); | ||
533 | eo_do(scene->root_node, | ||
534 | evas_3d_node_member_add(scene->light_node) | ||
535 | ); | ||
536 | eo_do(scene->light_node, | ||
537 | evas_3d_node_position_set(1000.0, 0.0, 1000.0), | ||
538 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0) | ||
539 | ); | ||
540 | } | ||
541 | |||
542 | static void _cube_setup(globals *ourGlobals, Scene_Data *scene) | ||
543 | { | ||
544 | // Setup cube materials. | ||
545 | scene->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas); | ||
546 | scene->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas); | ||
547 | |||
548 | eo_do(scene->material0, | ||
549 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
550 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
551 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
552 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
553 | |||
554 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
555 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
556 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
557 | evas_3d_material_shininess_set(100.0) | ||
558 | ); | ||
559 | |||
560 | eo_do(scene->material1, | ||
561 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
562 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
563 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
564 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
565 | |||
566 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
567 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
568 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
569 | evas_3d_material_shininess_set(100.0) | ||
570 | ); | ||
571 | |||
572 | scene->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas); | ||
573 | scene->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas); | ||
574 | scene->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas); | ||
575 | |||
576 | eo_do(scene->texture0, | ||
577 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]) | ||
578 | ); | ||
579 | eo_do(scene->texture1, | ||
580 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]) | ||
581 | ); | ||
582 | eo_do(scene->texture_normal, evas_3d_texture_file_set("../../media/normal_lego.png", NULL)); | ||
583 | |||
584 | eo_do(scene->material0, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture0)); | ||
585 | eo_do(scene->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture1)); | ||
586 | eo_do(scene->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, scene->texture_normal)); | ||
587 | |||
588 | // Setup CUBE mesh. | ||
589 | scene->mesh = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas); | ||
590 | eo_do(scene->mesh, | ||
591 | evas_3d_mesh_vertex_count_set(24), | ||
592 | evas_3d_mesh_frame_add(0), | ||
593 | |||
594 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, 12 * sizeof(float), &cube_vertices[ 0]), | ||
595 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]), | ||
596 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, 12 * sizeof(float), &cube_vertices[ 6]), | ||
597 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]), | ||
598 | |||
599 | evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]), | ||
600 | evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), | ||
601 | |||
602 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP), | ||
603 | |||
604 | evas_3d_mesh_frame_material_set(0, scene->material0), | ||
605 | |||
606 | evas_3d_mesh_frame_add(20), | ||
607 | evas_3d_mesh_frame_material_set(20, scene->material1) | ||
608 | ); | ||
609 | scene->mesh_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_MESH); | ||
610 | eo_do(scene->root_node, evas_3d_node_member_add(scene->mesh_node)); | ||
611 | eo_do(scene->mesh_node, | ||
612 | eo_key_data_set("Name", "cube", NULL), | ||
613 | evas_3d_node_position_set(40.0, 3.5, 23.0), | ||
614 | evas_3d_node_mesh_add(scene->mesh) | ||
615 | ); | ||
616 | } | ||
617 | |||
618 | static void _sonic_setup(globals *ourGlobals, Scene_Data *scene) | ||
619 | { | ||
620 | // Setup an MD2 mesh. | ||
621 | scene->mesh2 = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas); | ||
622 | eo_do(scene->mesh2, | ||
623 | evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, "../../media/sonic.md2", NULL) | ||
624 | ); | ||
625 | |||
626 | scene->material2 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas); | ||
627 | eo_do(scene->mesh2, | ||
628 | evas_3d_mesh_frame_material_set(0, scene->material2) | ||
629 | ); | ||
630 | |||
631 | scene->texture2 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas); | ||
632 | eo_do(scene->texture2, | ||
633 | evas_3d_texture_file_set("../../media/sonic.png", NULL), | ||
634 | evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, EVAS_3D_TEXTURE_FILTER_NEAREST), | ||
635 | evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT) | ||
636 | ); | ||
637 | |||
638 | eo_do(scene->material2, | ||
639 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture2), | ||
640 | |||
641 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
642 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
643 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
644 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
645 | |||
646 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0), | ||
647 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), | ||
648 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
649 | evas_3d_material_shininess_set(50.0) | ||
650 | ); | ||
651 | |||
652 | scene->mesh2_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_MESH); | ||
653 | eo_do(scene->root_node, | ||
654 | evas_3d_node_member_add(scene->mesh2_node) | ||
655 | ); | ||
656 | eo_do(scene->mesh2_node, | ||
657 | eo_key_data_set("Name", "sonic", NULL), | ||
658 | evas_3d_node_mesh_add(scene->mesh2) | ||
659 | ); | ||
660 | |||
661 | eo_do(scene->mesh2, | ||
662 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG) | ||
663 | ); | ||
664 | } | ||
665 | |||
666 | static void _earth_setup(globals *ourGlobals, Scene_Data *scene) | ||
667 | { | ||
668 | // Setup earth material. | ||
669 | scene->material3 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas); | ||
670 | |||
671 | scene->texture_diffuse = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas); | ||
672 | eo_do(scene->texture_diffuse, | ||
673 | evas_3d_texture_file_set("../../media/EarthDiffuse.png", NULL), | ||
674 | evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_LINEAR, EVAS_3D_TEXTURE_FILTER_LINEAR)); | ||
675 | eo_do(scene->material3, | ||
676 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture_diffuse), | ||
677 | |||
678 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
679 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
680 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
681 | |||
682 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0), | ||
683 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), | ||
684 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
685 | evas_3d_material_shininess_set(50.0)); | ||
686 | |||
687 | // Setup earth mesh. | ||
688 | _sphere_init(100); | ||
689 | |||
690 | scene->mesh3 = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas); | ||
691 | eo_do(scene->mesh3, | ||
692 | evas_3d_mesh_vertex_count_set(vertex_count), | ||
693 | evas_3d_mesh_frame_add(0), | ||
694 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, sizeof(vertex), &sphere_vertices[0].position), | ||
695 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, sizeof(vertex), &sphere_vertices[0].normal), | ||
696 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TANGENT, sizeof(vertex), &sphere_vertices[0].tangent), | ||
697 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, sizeof(vertex), &sphere_vertices[0].color), | ||
698 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, sizeof(vertex), &sphere_vertices[0].texcoord), | ||
699 | |||
700 | evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &sphere_indices[0]), | ||
701 | evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), | ||
702 | evas_3d_mesh_frame_material_set(0, scene->material3) | ||
703 | ); | ||
704 | |||
705 | scene->mesh3_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_MESH); | ||
706 | eo_do(scene->root_node, | ||
707 | evas_3d_node_member_add(scene->mesh3_node) | ||
708 | ); | ||
709 | eo_do(scene->mesh3_node, | ||
710 | eo_key_data_set("Name", "earth", NULL), | ||
711 | evas_3d_node_position_set(40.0, -3.5, 23.0), | ||
712 | evas_3d_node_mesh_add(scene->mesh3) | ||
713 | ); | ||
714 | |||
715 | eo_do(scene->mesh3, | ||
716 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE) | ||
717 | ); | ||
718 | } | ||
719 | |||
720 | |||
721 | static void | ||
722 | _scene_setup(globals *ourGlobals, Scene_Data *scene) | ||
723 | { | ||
724 | scene->scene = eo_add(EVAS_3D_SCENE_CLASS, ourGlobals->evas); | ||
725 | eo_do(scene->scene, | ||
726 | evas_3d_scene_size_set(512, 512), | ||
727 | evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0) | ||
728 | ); | ||
729 | |||
730 | // TODO - I have no idea how this should work. | ||
731 | // It seems the people that wrote the examples don't know either. lol | ||
732 | // scene->root_node = eo_add(EVAS_3D_NODE_CLASS, ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); | ||
733 | scene->root_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); | ||
734 | |||
735 | _camera_setup(ourGlobals, scene); | ||
736 | _light_setup(ourGlobals, scene); | ||
737 | _cube_setup(ourGlobals, scene); | ||
738 | _sonic_setup(ourGlobals, scene); | ||
739 | _earth_setup(ourGlobals, scene); | ||
740 | |||
741 | eo_do(scene->scene, | ||
742 | evas_3d_scene_root_node_set(scene->root_node), | ||
743 | evas_3d_scene_camera_node_set(scene->camera_node) | ||
744 | ); | ||
745 | } | ||
746 | |||
747 | /* Sooo, how to do this - | 151 | /* Sooo, how to do this - |
748 | widget has to be a light userdata | 152 | widget has to be a light userdata |
749 | The rest can be Lua sub things? Each with a C function to update the widget. | 153 | The rest can be Lua sub things? Each with a C function to update the widget. |
@@ -786,89 +190,6 @@ static void _on_click(void *data, Evas_Object *obj, void *event_info EINA_UNUSED | |||
786 | } | 190 | } |
787 | } | 191 | } |
788 | 192 | ||
789 | static void _on_mouse_move(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo) | ||
790 | { | ||
791 | Scene_Data *scene = data; | ||
792 | Evas_Event_Mouse_Move *ev = einfo; | ||
793 | Evas_Coord x, y, w, h; | ||
794 | Evas_Coord obj_x, obj_y; | ||
795 | int scene_w, scene_h; | ||
796 | Evas_Real scene_x, scene_y; | ||
797 | Evas_Real s, t; | ||
798 | Evas_3D_Node *n; | ||
799 | Evas_3D_Mesh *m; | ||
800 | Eina_Bool pick; | ||
801 | char *name = NULL; | ||
802 | |||
803 | evas_object_geometry_get(o, &x, &y, &w, &h); | ||
804 | |||
805 | obj_x = ev->cur.canvas.x - x; | ||
806 | obj_y = ev->cur.canvas.y - y; | ||
807 | |||
808 | eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h)); | ||
809 | |||
810 | scene_x = obj_x * scene_w / (Evas_Real)w; | ||
811 | scene_y = obj_y * scene_h / (Evas_Real)h; | ||
812 | |||
813 | eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); | ||
814 | if (pick) | ||
815 | name = evas_object_data_get(n, "Name"); | ||
816 | // This is a raw Evas callback, on the Elm image internal Evas_Object. | ||
817 | // So we need to get the Elm Image back from the raw Evas_Object. | ||
818 | // Which is why we stuffed it in the scene structure. | ||
819 | if (name) | ||
820 | { | ||
821 | elm_object_tooltip_text_set(scene->image, name); | ||
822 | elm_object_tooltip_show(scene->image); | ||
823 | } | ||
824 | else | ||
825 | elm_object_tooltip_hide(scene->image); | ||
826 | } | ||
827 | |||
828 | static void _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo) | ||
829 | { | ||
830 | Scene_Data *scene = data; | ||
831 | Evas_Event_Mouse_Down *ev = einfo; | ||
832 | Evas_Coord x, y, w, h; | ||
833 | Evas_Coord obj_x, obj_y; | ||
834 | int scene_w, scene_h; | ||
835 | Evas_Real scene_x, scene_y; | ||
836 | Evas_Real s, t; | ||
837 | Evas_3D_Node *n; | ||
838 | Evas_3D_Mesh *m; | ||
839 | Eina_Bool pick; | ||
840 | char *name; | ||
841 | |||
842 | evas_object_geometry_get(o, &x, &y, &w, &h); | ||
843 | |||
844 | obj_x = ev->canvas.x - x; | ||
845 | obj_y = ev->canvas.y - y; | ||
846 | |||
847 | eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h)); | ||
848 | |||
849 | scene_x = obj_x * scene_w / (Evas_Real)w; | ||
850 | scene_y = obj_y * scene_h / (Evas_Real)h; | ||
851 | |||
852 | eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); | ||
853 | if (pick) | ||
854 | { | ||
855 | name = evas_object_data_get(n, "Name"); | ||
856 | printf("Picked : "); | ||
857 | } | ||
858 | else | ||
859 | printf("Not picked : "); | ||
860 | if (NULL == name) | ||
861 | name = ""; | ||
862 | |||
863 | printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) " | ||
864 | "node(%p) %s mesh(%p)\n", | ||
865 | ev->output.x, ev->output.y, | ||
866 | ev->canvas.x, ev->canvas.y, | ||
867 | obj_x, obj_y, | ||
868 | scene_x, scene_y, | ||
869 | s, t, n, name, m); | ||
870 | } | ||
871 | |||
872 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) | 193 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) |
873 | { | 194 | { |
874 | // globals *ourGlobals = data; | 195 | // globals *ourGlobals = data; |
@@ -956,7 +277,7 @@ static int window(lua_State *L) | |||
956 | globals *ourGlobals; | 277 | globals *ourGlobals; |
957 | char *name = "GuiLua"; | 278 | char *name = "GuiLua"; |
958 | char *title = "GuiLua test harness"; | 279 | char *title = "GuiLua test harness"; |
959 | Evas_Object *obj, *temp; | 280 | Evas_Object *obj; |
960 | int result = 0; | 281 | int result = 0; |
961 | int w = WIDTH, h = HEIGHT; | 282 | int w = WIDTH, h = HEIGHT; |
962 | 283 | ||
@@ -980,8 +301,6 @@ static int window(lua_State *L) | |||
980 | // Get the Evas / canvas from the elm window (that the Evas_Object "lives on"), which is itself an Evas_Object created by Elm, so not sure if it was created internally with Ecore_Evas. | 301 | // Get the Evas / canvas from the elm window (that the Evas_Object "lives on"), which is itself an Evas_Object created by Elm, so not sure if it was created internally with Ecore_Evas. |
981 | ourGlobals->evas = evas_object_evas_get(ourGlobals->win); | 302 | ourGlobals->evas = evas_object_evas_get(ourGlobals->win); |
982 | 303 | ||
983 | _scene_setup(ourGlobals, &ourScene); | ||
984 | |||
985 | // Add a background image object. | 304 | // Add a background image object. |
986 | obj = eo_add(ELM_OBJ_IMAGE_CLASS, ourGlobals->win); | 305 | obj = eo_add(ELM_OBJ_IMAGE_CLASS, ourGlobals->win); |
987 | eo_do(obj, | 306 | eo_do(obj, |
@@ -993,28 +312,6 @@ static int window(lua_State *L) | |||
993 | elm_win_resize_object_add(ourGlobals->win, obj); | 312 | elm_win_resize_object_add(ourGlobals->win, obj); |
994 | eo_unref(obj); | 313 | eo_unref(obj); |
995 | 314 | ||
996 | // Add an image object for 3D scene rendering. | ||
997 | obj = eo_add(ELM_OBJ_IMAGE_CLASS, ourGlobals->win); | ||
998 | ourScene.image = obj; | ||
999 | eo_do(obj, | ||
1000 | evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), | ||
1001 | elm_obj_image_fill_outside_set(EINA_TRUE), | ||
1002 | evas_obj_visibility_set(EINA_TRUE), | ||
1003 | temp = elm_obj_image_object_get() | ||
1004 | ); | ||
1005 | eo_do(temp, | ||
1006 | evas_obj_image_scene_set(ourScene.scene) | ||
1007 | ); | ||
1008 | elm_object_tooltip_text_set(obj, ""); | ||
1009 | elm_object_tooltip_hide(obj); | ||
1010 | // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas calbacks instead. | ||
1011 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, &ourScene); | ||
1012 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, &ourScene); | ||
1013 | elm_win_resize_object_add(ourGlobals->win, obj); | ||
1014 | |||
1015 | // Add animation timer callback. | ||
1016 | ecore_timer_add(0.016, _animate_scene, &ourScene); | ||
1017 | |||
1018 | lua_pushlightuserdata(L, &ourGlobals->win); | 315 | lua_pushlightuserdata(L, &ourGlobals->win); |
1019 | result = 1; | 316 | result = 1; |
1020 | } | 317 | } |
@@ -1076,9 +373,7 @@ static int closeWindow(lua_State *L) | |||
1076 | { | 373 | { |
1077 | eo_unref(wid->obj); | 374 | eo_unref(wid->obj); |
1078 | } | 375 | } |
1079 | eo_unref(ourScene.image); | ||
1080 | evas_object_del(ourGlobals->win); | 376 | evas_object_del(ourGlobals->win); |
1081 | _sphere_fini(); | ||
1082 | } | 377 | } |
1083 | 378 | ||
1084 | if (ourGlobals->logDom >= 0) | 379 | if (ourGlobals->logDom >= 0) |