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authorDavid Walter Seikel2012-02-05 16:37:39 +1000
committerDavid Walter Seikel2012-02-05 16:37:39 +1000
commit988ed8336522c8951f57b396c842f0bb33849ae5 (patch)
treef395ad6e75cf464c4c59b028b9838c33931aa13a
parentImplement more of the state handling stuff, with copious comments. (diff)
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A commented out debuggie that I might need later.
-rw-r--r--LuaSL/src/LuaSL_runner.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/LuaSL/src/LuaSL_runner.c b/LuaSL/src/LuaSL_runner.c
index 8aa115c..a59855d 100644
--- a/LuaSL/src/LuaSL_runner.c
+++ b/LuaSL/src/LuaSL_runner.c
@@ -134,6 +134,7 @@ void runnerSetup(gameGlobals *game)
134 134
135void runLuaFile(gameGlobals *game, const char *filename) 135void runLuaFile(gameGlobals *game, const char *filename)
136{ 136{
137// PD("Starting %s", filename);
137 newProc(filename, TRUE); 138 newProc(filename, TRUE);
138 139
139// TODO, should set up our panic and errfunc as below. Plus the other TODO stuff. 140// TODO, should set up our panic and errfunc as below. Plus the other TODO stuff.