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author | David Walter Seikel | 2014-06-01 18:40:52 +1000 |
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committer | David Walter Seikel | 2014-06-01 18:40:52 +1000 |
commit | 84a2eee94dee3624ddbd54479b6a2ab062de173e (patch) | |
tree | 550fda8f03dd29c030415ab432bb44ba0012721c | |
parent | Notes++ (diff) | |
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TODO++
-rw-r--r-- | lib/LSLGuiMess.lua | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/lib/LSLGuiMess.lua b/lib/LSLGuiMess.lua index bee02c1..95f85c0 100644 --- a/lib/LSLGuiMess.lua +++ b/lib/LSLGuiMess.lua | |||
@@ -125,6 +125,8 @@ llSetTouchText(string text) | |||
125 | 125 | ||
126 | 126 | ||
127 | -- TODO - This should be generalised and moved elsewhere. | 127 | -- TODO - This should be generalised and moved elsewhere. |
128 | -- Likely as a Lua counterpart to doLuaString() in Runnr.c | ||
129 | -- Or just combine them. | ||
128 | local doLua = function (command) | 130 | local doLua = function (command) |
129 | -- Yes I know, it hurt my brain just writing this. lol | 131 | -- Yes I know, it hurt my brain just writing this. lol |
130 | -- It just swaps square brackets for curly ones, coz LSL uses [] to surround lists, and Lua uses {} to surround tables. | 132 | -- It just swaps square brackets for curly ones, coz LSL uses [] to surround lists, and Lua uses {} to surround tables. |