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authorDavid Walter Seikel2014-07-03 01:51:08 +1000
committerDavid Walter Seikel2014-07-03 01:51:08 +1000
commit783271d365f141ae8c2c3950dda679c4cee02be9 (patch)
tree877231095abdf7ad7edec699584adb6dd5026148
parentMore logging to ignore. (diff)
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Added some animation related links.
-rw-r--r--docs/ClientHamr/README.BVJ10
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diff --git a/docs/ClientHamr/README.BVJ b/docs/ClientHamr/README.BVJ
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@@ -5,3 +5,13 @@ It's in the ClientHamr section coz on the server side, they are just
5dealt with as blobs to be sent to the viewers. This may change if we 5dealt with as blobs to be sent to the viewers. This may change if we
6implement animating link sets, and interaction with the sim physics. 6implement animating link sets, and interaction with the sim physics.
7 7
8Also -
9======
10
11Some useful links for actually writing animation code -
12
13https://en.wikipedia.org/wiki/Portal:Computer_graphics
14https://en.wikipedia.org/wiki/3D_computer_graphics
15https://en.wikipedia.org/wiki/Skeletal_animation
16https://en.wikipedia.org/wiki/Morph_target_animation
17https://en.wikipedia.org/wiki/Inverse_kinematics