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authorDavid Walter Seikel2014-08-10 05:19:46 +1000
committerDavid Walter Seikel2014-08-10 05:19:46 +1000
commit5bb392ceb18c562c00ac600e78efaeea859a1e11 (patch)
tree9e72f45a7719bfa7b07ac35482f4b56a2246122e
parentTypo-- (diff)
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It seems that now we have to kick Elm harder to get GL out of it.
-rw-r--r--src/extantz/extantz.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extantz/extantz.c b/src/extantz/extantz.c
index 98669ea..053b843 100644
--- a/src/extantz/extantz.c
+++ b/src/extantz/extantz.c
@@ -617,6 +617,7 @@ EAPI_MAIN int elm_main(int argc, char **argv)
617 gldata_init(gld); 617 gldata_init(gld);
618 618
619 // Set the engine to opengl_x11, then open our window. 619 // Set the engine to opengl_x11, then open our window.
620 setenv("ELM_ENGINE", "opengl_x11", 1);
620 elm_config_preferred_engine_set("opengl_x11"); 621 elm_config_preferred_engine_set("opengl_x11");
621 ourGlobals.mainWindow = winFangAdd(NULL, 0, 0, 50, 20, "extantz virtual world viewer", "extantz", NULL); 622 ourGlobals.mainWindow = winFangAdd(NULL, 0, 0, 50, 20, "extantz virtual world viewer", "extantz", NULL);
622 // Set preferred engine back to default from config 623 // Set preferred engine back to default from config