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authorDavid Walter Seikel2016-02-21 20:43:21 +1000
committerDavid Walter Seikel2016-02-21 20:43:21 +1000
commit0df8b771a58adffa5aaeda42ddb2ddadfde501d6 (patch)
tree5027dc92bebaf4551cc9932296ca40e063cf41e6
parentAdded web site stuff, though more of a TODO. (diff)
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116<p>Use mumble, don't think much more need be said about that. Look it up.</p> 116<p>Use mumble, don't think much more need be said about that. Look it up.</p>
117<p>&nbsp;</p> 117<p>&nbsp;</p>
118<h3> web browser </h3> 118<h3> web browser </h3>
119<p>Webkit seems to be the general king of the heap for embedded web browsers at the moment. Impy already moved to use it, thus meta-impy has it. It's use could be generalised. I'd like to see web based admin stuff that works well from the built in web browser. Then it's way easy to go beyond the the clients existing god tools, most of which are not implemented in OpenSim anyway. This also opens up the admin tools market, some basic protocols to get to the tools, and to get in world info to the tools, but the tools can be anything developers dream up. Could do the same for some user stuff to. Trouble ticket systems built into the world via the web, not built into the client. Combined with web an a prim, user interfaces for HUDs and stuff could be better. Not sure if that sort of thing worked well in SL, but I'd like to "do it right".</p> 119<p>Webkit seems to be the general king of the heap for embedded web browsers at the moment. Impy already moved to use it, thus meta-impy has it. It's use could be generalised. I'd like to see web based admin stuff that works well from the built in web browser. Then it's way easy to go beyond the clients existing god tools, most of which are not implemented in OpenSim anyway. This also opens up the admin tools market, some basic protocols to get to the tools, and to get in world info to the tools, but the tools can be anything developers dream up. Could do the same for some user stuff to. Trouble ticket systems built into the world via the web, not built into the client. Combined with web an a prim, user interfaces for HUDs and stuff could be better. Not sure if that sort of thing worked well in SL, but I'd like to "do it right".</p>
120<p>Now usually I'm against virtual world clients built into web browsers, but a lot of this design makes that much easier to do. Mostly the reason why people want it is rather wanky, they want every damn thing in the browser, even if they don't want to use actual open standards, and tend to make them Windows only. There is not really any good sort of match between the web browsing experience and the virtual world using experience. This design however opens up one very good use case - Open Cobalt style TP portals built on web standards. Now THAT's sexy. B-)</p> 120<p>Now usually I'm against virtual world clients built into web browsers, but a lot of this design makes that much easier to do. Mostly the reason why people want it is rather wanky, they want every damn thing in the browser, even if they don't want to use actual open standards, and tend to make them Windows only. There is not really any good sort of match between the web browsing experience and the virtual world using experience. This design however opens up one very good use case - Open Cobalt style TP portals built on web standards. Now THAT's sexy. B-)</p>
121<p>On the other hand, I still think a lot of web stuff is bloated. That's why I started to write my matrix-RAD system 15 years ago. No one was interested in small, fast, and flexible; plus Java fell out of favour for general web work. Java moved to enterprise, where bigger is better; and to mobile phones, where apparently no one is really interested in small, fast, and flexible. So I abandoned it years ago. I'd love to rewrite it in C (or maybe lua), and add a scriptable, network transparent, GUI system to virtual worlds. It would also be a good basis for the command language mentioned above. That's just me though. B-)</p> 121<p>On the other hand, I still think a lot of web stuff is bloated. That's why I started to write my matrix-RAD system 15 years ago. No one was interested in small, fast, and flexible; plus Java fell out of favour for general web work. Java moved to enterprise, where bigger is better; and to mobile phones, where apparently no one is really interested in small, fast, and flexible. So I abandoned it years ago. I'd love to rewrite it in C (or maybe lua), and add a scriptable, network transparent, GUI system to virtual worlds. It would also be a good basis for the command language mentioned above. That's just me though. B-)</p>
122<p>&nbsp;</p> 122<p>&nbsp;</p>