From da51a199c057e61e50a87bd161854716a1c3876a Mon Sep 17 00:00:00 2001 From: Dave Seikel Date: Sun, 27 May 2018 00:25:07 +1000 Subject: Proper Markdown headings. Now that I know how they work, and thet HRs don't work. --- README.md | 35 ++++++++++++++--------------------- 1 file changed, 14 insertions(+), 21 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 910793d..e038ad2 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,6 @@ CONTENTS: - DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION - OPENSIM THREAT LEVELS ------------------------------------------------- ## INTRODUCTION: @@ -72,9 +71,8 @@ perm. Some parts of this document is mostly copied from the .readme file I got with the latest MLP versions I had laying around. ------------------------------------------------- -FEATURES: +## FEATURES: - Put all your poseball animations into one object (110 pairs or even more should be no problem). @@ -89,9 +87,8 @@ persons/locations). PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, YELLOW, CYAN, RED2, TEAL, GREEN2 ------------------------------------------------- -OPERATION: +## OPERATION: - Click the MLP object to switch it on. - When everything has loaded the main menu will appear. @@ -101,7 +98,7 @@ appear. - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, it will shut down automatically when no one is around. -TO ADJUST POSITIONS: +### TO ADJUST POSITIONS: You can adjust the poses to fit your own avatar and those you share MLP with. @@ -114,7 +111,7 @@ select more than one). - 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a new notecard. -TO MAKE A BACKUP: +### TO MAKE A BACKUP: Saved positions are stored in memory but are not permanent. They are lost on script error (See "Script run-time error / Stack-Heap Collision" @@ -129,13 +126,13 @@ Note: After changing any *.POSITIONS* files, use the 'Pos Reset' command to verify your changes, if desired. This also helps to avoid losing changes due to Stack-Heap collisions. -TO ADJUST HEIGHT OFFSET (Z): +### TO ADJUST HEIGHT OFFSET (Z): Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, this will adjust the height for all poses. Note: the offset height is stored in the objects Description, so any descriptions will be replaced. -TO ADD POSES: +### TO ADD POSES: Copy all animations into the MLP object (if you want to use existing pose balls, open them to rip their animations). Note: you can use any object @@ -194,7 +191,7 @@ you begin the pose name with "☊" (which looks a bit like headphones, the best I could find for the purpose). This serves as a clue to the user that the button plays a sound. -TO CREATE ANIMATION SETS (menus): +### TO CREATE ANIMATION SETS (menus): Create .MENUITEMS.xxx and .POSITIONS.xxx files (where xxx is whatever you want) and put the corresponding menu configs and poses in them. This @@ -210,7 +207,7 @@ associated animations for the customer to drop into the furniture. Customers can easily select furniture appearance and pose bundles independently! -SWAPPING POSES: +### SWAPPING POSES: Each menu can have a swap command: @@ -243,7 +240,7 @@ Also, the original one should be supported, that uses the default: SWAP -ACCESS TO THE MAIN MENU: +### ACCESS TO THE MAIN MENU: The owner is the only one who can shutdown, in all cases. Anyone can start it. @@ -258,7 +255,7 @@ to ALL or GROUP, individual SUBMENUS can still be blocked (you can define access for each submenu in .MENUITEMS, see examples in .MENUITEMS). -PORTABLE USE: +### PORTABLE USE: Attach the object to the HUD, you can use it's default shape and colour for clickable bar on one of the edges of your screen (to move HUD @@ -268,9 +265,8 @@ the balls will appear relative to the initial MLP position (to reset where the balls appear, press STOP to remove the balls, and reselect a submenu to rez them again). ------------------------------------------------- -FAQ for END USERS: +## FAQ for END USERS: - Will my animations be lost if I lose a poseball? @@ -307,9 +303,8 @@ Most likely, you named it differently in the MENU line versus the TOMENU line. When MPL sees a MENU line, it looks for the same name in a TOMENU line. ------------------------------------------------- -UPGRADE GUIDE: +## UPGRADE GUIDE: For the sake of these instructions, let's say you want to upgrade the scripts in an object called "My Old Bed", this is what you would do. @@ -352,9 +347,8 @@ If you still want to edit the poses / props, or do any of the other tweaking, then you might want to add the "~MLP lite tools" script to My Old Bed. Leave it out, or remove it, once My Old Bed is fully set up. ------------------------------------------------- -DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION: +## DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION: As mentioned above, this variation drops a few rarely used features, and tries to make things a bit better for OpenSim users. Note that some of @@ -486,9 +480,8 @@ anyway. - There may be a thing or two I forgot to mention here. ------------------------------------------------- -OPENSIM THREAT LEVELS: +## OPENSIM THREAT LEVELS: OpenSim developers introduced a concept of "threat levels" for their new os* LSL functions. In my not so humble opinion, they where very -- cgit v1.1