diff options
| -rw-r--r-- | .MENUITEMS.txt | 18 | ||||
| -rw-r--r-- | LICENSE | 2 | ||||
| -rw-r--r-- | README.md | 532 | ||||
| -rw-r--r-- | ~MLP lite for OpenSim.lsl | 1550 | ||||
| -rw-r--r-- | ~MLP lite props.lsl | 354 | ||||
| -rw-r--r-- | ~MLP lite tools.lsl | 595 | ||||
| -rw-r--r-- | ~ball.lsl | 63 |
7 files changed, 3113 insertions, 1 deletions
diff --git a/.MENUITEMS.txt b/.MENUITEMS.txt new file mode 100644 index 0000000..926e10f --- /dev/null +++ b/.MENUITEMS.txt | |||
| @@ -0,0 +1,18 @@ | |||
| 1 | // NORELOAD // inhibit reload on rez -- useful for worn items | ||
| 2 | |||
| 3 | MENU MAIN MENU | ALL | ||
| 4 | TOMENU EXTRAS>> | ||
| 5 | |||
| 6 | MENU EXTRAS>> | ALL | ||
| 7 | ADJUST | ||
| 8 | CHAT Chat Info | ON //switches chat info: ON/OFF (set default) | ||
| 9 | TOMENU OPTIONS>> | ||
| 10 | STOP | ||
| 11 | BACK | ||
| 12 | |||
| 13 | MENU OPTIONS>> | OWNER //this menu can be accessed by the OWNER only (other options: GROUP / ALL) | ||
| 14 | MENUUSERS MenuUsers | ALL //switches who can access menus: ALL/GROUP/OWNER (set default) | ||
| 15 | TOOLS TOOLS>> // Show the Tools menu, if it's installed. | ||
| 16 | RESTART ShutDown! | ||
| 17 | BACK | ||
| 18 | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | BSD 3-Clause License | 1 | BSD 3-Clause License |
| 2 | 2 | ||
| 3 | Copyright (c) 2018, David Seikel | 3 | Copyright (c) 2018, onefang rejected |
| 4 | All rights reserved. | 4 | All rights reserved. |
| 5 | 5 | ||
| 6 | Redistribution and use in source and binary forms, with or without | 6 | Redistribution and use in source and binary forms, with or without |
| @@ -1,2 +1,534 @@ | |||
| 1 | # MLP-lite | 1 | # MLP-lite |
| 2 | A lighter version of the MLP scripts, built for OpenSim. | 2 | A lighter version of the MLP scripts, built for OpenSim. |
| 3 | |||
| 4 | MLP lite v3.0 for OpenSim is almost a complete rewrite by onefang | ||
| 5 | rejected, of the venerable MLP scripts. It uses OpenSim specific | ||
| 6 | functions, so wont work in Second Life. It might not work on some | ||
| 7 | OpenSim grids or sims, due to the use of OpenSim specific "high threat | ||
| 8 | level" functions. Test it first before putting it in anything important. | ||
| 9 | |||
| 10 | The main justification for this rewrite is that I have about a dozen | ||
| 11 | OpenSim sims, some with dozens of copies of MLP running. So this | ||
| 12 | variation uses some OpenSim specific LSL functions, tries to use less | ||
| 13 | resources, be quicker, and automatically shuts down when no one is | ||
| 14 | around. Some functions where removed, hence the "lite" in the name, most | ||
| 15 | of these seem to not be used, or useful, or just don't get used in my | ||
| 16 | sims. Note that I've not extensively tested any of this stuff yet. It's | ||
| 17 | not a huge improvement, but when you have dozens of the things, every | ||
| 18 | little bit helps. And then I added more features. lol | ||
| 19 | |||
| 20 | Note that some of the OpenSim functions used are what OpenSim classes as | ||
| 21 | "high threat level". More about that below. This means that these | ||
| 22 | scripts wont work without some tweaking of your grid / sims | ||
| 23 | configuration. This has only been tested in my hacked up version of | ||
| 24 | OpenSim 0.8.2, which removes a lot of the insane threat levels and script | ||
| 25 | delays, so anything I say about speed improvements might not apply. I | ||
| 26 | did at least remove script delays in both LL and OS functions. If | ||
| 27 | nothing works for you, this is likely why, and you should go back to the | ||
| 28 | old scripts. Test it first before upgrading anything that's not full | ||
| 29 | perm. | ||
| 30 | |||
| 31 | Based on the original MLP - MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by | ||
| 32 | Miffy Fluffy (BSD License). This code has bounced around Second Life and | ||
| 33 | OpenSim for over a decade, with various people working on it. I can't | ||
| 34 | compile a complete list, as I have no idea of the complete history of the | ||
| 35 | versions I have received. The names I do know coz they where in the | ||
| 36 | source code (in no particular order) - Miffy Fluffy, Learjeff Innis, Jez | ||
| 37 | Ember, Liz Silverstein, Zonax Delorean, Purrcat Miranda, and Kokoro | ||
| 38 | Fasching. Apologies to anyone who's code is in this variation and I | ||
| 39 | haven't mentioned you. It's likely that some or all of the code written | ||
| 40 | by these people is no longer in this variation. Thanks to you all. | ||
| 41 | |||
| 42 | This variation is still BSD licensed. The text of the BSD license wasn't | ||
| 43 | included in any of the versions I have, but it's a simple and standard | ||
| 44 | license, you should easily find copies all over the Internet, or a | ||
| 45 | simple search. The versions I have seen don't specify which variation of | ||
| 46 | the BSD license, so I wont either. GitHub insists on a license file, so | ||
| 47 | I went with 3 clause BSD. | ||
| 48 | |||
| 49 | The next two sections of this document is mostly copied from the .readme | ||
| 50 | file I got with the latest MLP versions I had laying around. | ||
| 51 | |||
| 52 | ================================================ | ||
| 53 | |||
| 54 | FEATURES: | ||
| 55 | - Put all your poseball animations into one object (110 pairs or even more | ||
| 56 | should be no problem). | ||
| 57 | - Create submenus for each category of poses, for instance: "Solo, | ||
| 58 | Boy-Girl, Girl-Girl, Dance, 3some, 4some" | ||
| 59 | - Shows up to nine poseballs depending on the submenu you select | ||
| 60 | - Positions can be adjusted and saved into memory or notecard. | ||
| 61 | - Portable, can be worn and used everywhere | ||
| 62 | - Option to adjust height offset (Z) of all poses at once (for different | ||
| 63 | persons/locations). | ||
| 64 | - 15 poseball colours: | ||
| 65 | PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, | ||
| 66 | YELLOW, CYAN, RED2, TEAL, GREEN2 | ||
| 67 | |||
| 68 | OPERATION: | ||
| 69 | - Click the MLP object to switch it on. | ||
| 70 | - When everything has loaded the main menu will appear. | ||
| 71 | - Select a submenu containing poses, and select a pose. Pose balls will | ||
| 72 | appear. | ||
| 73 | - Sit on your pose ball (Right-click - LOVE). | ||
| 74 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, | ||
| 75 | it will shut down automatically when no one is around. | ||
| 76 | |||
| 77 | TO ADJUST POSITIONS: | ||
| 78 | You can adjust the poses to fit your own avatar and those you share MLP | ||
| 79 | with. | ||
| 80 | - Select a pose you want to adjust and sit on the balls. | ||
| 81 | - Select 'EXTRAS>> ' then 'ADJUST'. This changes the balls into | ||
| 82 | translucent beams. | ||
| 83 | - Right-click a beam, select Edit and adjust the position (Shift-click to | ||
| 84 | select more than one). | ||
| 85 | - Position the balls anywhere within the sim. | ||
| 86 | - 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a | ||
| 87 | new notecard. | ||
| 88 | |||
| 89 | TO MAKE A BACKUP: | ||
| 90 | Saved positions are stored in memory but are not permanent. They are | ||
| 91 | lost on script error (See "Script run-time error / Stack-Heap Collision" | ||
| 92 | below). They are also lost on shutdown/startup, or "Pos Reset". To | ||
| 93 | back the positions up more permanently you have to copy them into a | ||
| 94 | new .POSITIONS notecard: | ||
| 95 | - Select 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' . | ||
| 96 | All original .POSITIONS* cards are copied to .backup.POSITIONS* cards. | ||
| 97 | Prop positions are saved to .PROPS, so the same applies. | ||
| 98 | |||
| 99 | Note: After changing any *.POSITIONS* files, use the 'Pos Reset' command | ||
| 100 | to verify your changes, if desired. This also helps to avoid losing | ||
| 101 | changes due to Stack-Heap collisions. | ||
| 102 | |||
| 103 | TO ADJUST HEIGHT OFFSET (Z): | ||
| 104 | Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, | ||
| 105 | this will adjust the height for all poses. Note: the offset height is | ||
| 106 | stored in the objects Description, so any descriptions will be replaced. | ||
| 107 | |||
| 108 | TO ADD POSES: | ||
| 109 | Copy all animations into the MLP object (if you want to use existing pose | ||
| 110 | balls, open them to rip their animations). Note: you can use any object | ||
| 111 | as MLP, just copy the MLP contents in the object of your choice. Open the | ||
| 112 | .MENUITEMS and add the animations: | ||
| 113 | |||
| 114 | POSE name | animation1 | animation2 ... | ||
| 115 | |||
| 116 | The changes will become active after MLP is (re)started. Use the 'Menu | ||
| 117 | Reset' command after changing | ||
| 118 | *.MENUITEMS* files. | ||
| 119 | |||
| 120 | To give an expression to an animation, add one of the following suffixes | ||
| 121 | to the anim name in the POSE line. (Just add it to the POSE config line, | ||
| 122 | don't change the anim name.) | ||
| 123 | |||
| 124 | Suffix / expression | ||
| 125 | * open mouth | ||
| 126 | ::1 open mouth | ||
| 127 | ::2 surprise | ||
| 128 | ::3 tongue out | ||
| 129 | ::4 smile | ||
| 130 | ::5 toothsmile | ||
| 131 | ::6 wink | ||
| 132 | ::7 cry | ||
| 133 | ::8 kiss | ||
| 134 | ::9 laugh | ||
| 135 | ::10 disdain | ||
| 136 | ::11 repulsed | ||
| 137 | ::12 anger | ||
| 138 | ::13 bored | ||
| 139 | ::14 sad | ||
| 140 | ::15 embarrassed | ||
| 141 | ::16 frown | ||
| 142 | ::17 shrug | ||
| 143 | ::18 afraid | ||
| 144 | ::19 worry | ||
| 145 | ::20 sleeping (combination of disdain and smile, closest I could find) | ||
| 146 | |||
| 147 | To make the expression happen periodically rather than constantly, add | ||
| 148 | another extension and the period (in seconds). This is mostly needed for | ||
| 149 | those expressions that only last a short time. For example, to use MyAnim | ||
| 150 | with open mouth every 5.5 seconds: | ||
| 151 | |||
| 152 | POSE Mypose | MyAnim::1::5.5 | ||
| 153 | |||
| 154 | TO ADD SOUNDS (buttons to play sounds), in a menu (just like a POSE | ||
| 155 | button), add a line like this: | ||
| 156 | |||
| 157 | SOUND She moans | female-moan | ||
| 158 | |||
| 159 | where "She moans" will be the button label, and "female-moan" is the | ||
| 160 | sound to play, which must be in object inventory. For sounds in menus | ||
| 161 | with poses (rather than in a menu specifically for sounds) I recommend | ||
| 162 | you begin the pose name with "☊" (which looks a bit like headphones, the | ||
| 163 | best I could find for the purpose). This serves as a clue to the user | ||
| 164 | that the button plays a sound. | ||
| 165 | |||
| 166 | TO CREATE ANIMATION SETS (menus): | ||
| 167 | Create .MENUITEMS.xxx and .POSITIONS.xxx files (where xxx is whatever you | ||
| 168 | want) and put the corresponding menu configs and poses in them. This | ||
| 169 | way you can deliver a bed with folders of add-on menus so the customer | ||
| 170 | can choose what types of anims they want to add to the menu. Note that | ||
| 171 | you get at most 12 top menu choices. The scripts read the .POSITIONS | ||
| 172 | files in alphabetical order (and | ||
| 173 | .POSITIONS must be first). | ||
| 174 | |||
| 175 | This also allows you to sell furniture with "enhancement packs", which | ||
| 176 | are simply collections of .MENUITEMS.xxx, .POSITIONS.xxx, and the | ||
| 177 | associated animations for the customer to drop into the furniture. | ||
| 178 | Customers can easily select furniture appearance and pose bundles | ||
| 179 | independently! | ||
| 180 | |||
| 181 | SWAPPING POSES: | ||
| 182 | Each menu can have a swap command: | ||
| 183 | |||
| 184 | SWAP | 21 | ||
| 185 | |||
| 186 | Would be the default. Note that this means before you hit the SWAP | ||
| 187 | button, the balls will be in the same order as listed in the MENU and | ||
| 188 | POSE commands, after they would be reversed. SWAP always assumes | ||
| 189 | the unswapped condition is the order things are listed. So 21 in the | ||
| 190 | above command means swap the first two balls. | ||
| 191 | |||
| 192 | The default for more than two balls is to just fill out both strings with | ||
| 193 | the remaining integers: | ||
| 194 | |||
| 195 | SWAP | 213456789 | ||
| 196 | |||
| 197 | This might be used to swap the last two balls only: | ||
| 198 | |||
| 199 | SWAP | 132 | ||
| 200 | |||
| 201 | Any number of swap patterns can be used: | ||
| 202 | |||
| 203 | SWAP | 132 | 321 | 312 | ||
| 204 | |||
| 205 | You can also use a different name for the button: | ||
| 206 | |||
| 207 | SWAP switch men | 213 | ||
| 208 | |||
| 209 | Also, the original one should be supported, that uses the default: | ||
| 210 | |||
| 211 | SWAP | ||
| 212 | |||
| 213 | ACCESS TO THE MAIN MENU: | ||
| 214 | The owner is the only one who can shutdown, in all cases. Anyone | ||
| 215 | can start it. | ||
| 216 | - if 'MenuUser' is set to OWNER: the owner is the only one who can access | ||
| 217 | the menus | ||
| 218 | - if 'MenuUser' is set to ALL: anyone can access the MAIN MENU | ||
| 219 | - if 'MenuUser' is set to GROUP: members of the same Group as the MLP | ||
| 220 | object can access the | ||
| 221 | MAIN MENU (the MLP Group can set by right-clicking MLP and selecting | ||
| 222 | Edit, More >> General tab - Group: Set) Note: even if "MenuUser" is set | ||
| 223 | to ALL or GROUP, individual SUBMENUS can still be blocked (you can | ||
| 224 | define access for each submenu in .MENUITEMS, see examples in | ||
| 225 | .MENUITEMS). | ||
| 226 | |||
| 227 | PORTABLE USE: | ||
| 228 | Attach the object to the HUD, you can use it's default shape and colour | ||
| 229 | for clickable bar on one of the edges of your screen (to move HUD | ||
| 230 | position: Right-click - Edit), you can edit | ||
| 231 | colour/transparency/size/position. Adjust the height offset (Z). Note: | ||
| 232 | the balls will appear relative to the initial MLP position (to reset | ||
| 233 | where the balls appear, press STOP to remove the balls, and reselect a | ||
| 234 | submenu to rez them again). | ||
| 235 | |||
| 236 | ================================================ | ||
| 237 | |||
| 238 | FAQ for END USERS: | ||
| 239 | |||
| 240 | - Will my animations be lost if I lose a poseball? | ||
| 241 | |||
| 242 | No. The animations are not placed the balls, they remain in the main MLP | ||
| 243 | object. Don't worry about the poseballs, they are copies of the one in | ||
| 244 | the MLP object. A balls will commit suicide if left behind somewhere | ||
| 245 | (the MLP object needs to be within the same sim). | ||
| 246 | |||
| 247 | - Sometimes notecards or scripts won't open for editing, why? | ||
| 248 | |||
| 249 | If the MLP object contains many things, access to it's contents can be | ||
| 250 | slow, just keep waiting until it's all loaded. Can take over a minute | ||
| 251 | sometimes. | ||
| 252 | |||
| 253 | - "Script run-time error / Stack-Heap Collision"? | ||
| 254 | |||
| 255 | Right-click/Edit the object, and use SL menu: "Tools -> Reset Scripts in | ||
| 256 | Selection" to reset. Any saved positions that were not backed up in | ||
| 257 | .POSITIONS files are lost, so if your furniture has lots of poses (over | ||
| 258 | 50) and you save positions, be sure to back up regularly. Use OPTIONS -> | ||
| 259 | Pos Reset after changing .POSITIONS* files. | ||
| 260 | |||
| 261 | FAQ for those who edit *.MENUITEMS files: | ||
| 262 | |||
| 263 | - "Script run-time error / Stack-Heap Collision"? | ||
| 264 | |||
| 265 | After a restart, this is a clue that there are too many items in | ||
| 266 | *.MENUITEMS* or *.POSITIONS* files. Trim the menu. | ||
| 267 | |||
| 268 | - My new menu appears on the main page, rather than as a submenu where I | ||
| 269 | configured it. Why? | ||
| 270 | |||
| 271 | Most likely, you named it differently in the MENU line versus the TOMENU | ||
| 272 | line. When MPL sees a MENU line, it looks for the same name in a TOMENU | ||
| 273 | line. | ||
| 274 | |||
| 275 | ================================================ | ||
| 276 | |||
| 277 | UPGRADE GUIDE: | ||
| 278 | |||
| 279 | For the sake of these instructions, let's say you want to upgrade the | ||
| 280 | scripts in an object called "My Old Bed", this is what you would do. | ||
| 281 | These instructions assume that everything has copy permission. | ||
| 282 | |||
| 283 | First rez My Old Bed in world somewhere. If it is already in world, take | ||
| 284 | a copy, in case things don't work out and you want to revert to the old | ||
| 285 | scripts. You could also move the scripts and things you are about to | ||
| 286 | replace to a new folder, so you can put things back the way they where | ||
| 287 | before. Or just ignore any backups and cross your fingers. | ||
| 288 | |||
| 289 | Remove the old MLP scripts, they will be named ~memory, ~menu, ~menucfg, | ||
| 290 | ~pos, ~pose, ~poser, ~poser 1, ~poser 2, ~poser 3, ~poser 4, ~poser 5, | ||
| 291 | ~run, and you might also have optional scripts ~props, ~sequencer, and | ||
| 292 | ~timer. Also remove the ~ball object. There may be another script, I | ||
| 293 | have never seen one, that deals with PRIMTOUCH, my guess is it might be | ||
| 294 | called ~primtouch. Leave it alone, this new script should be compatible | ||
| 295 | with it. Since I have never seen that script, nor needed it, I dunno | ||
| 296 | for sure. | ||
| 297 | |||
| 298 | Drag the "~MLP lite for OpenSim" script into My Old Bed, and the new | ||
| 299 | ~ball object. You should see "My Old Bed: OFF (touch to switch on)" in | ||
| 300 | chat. | ||
| 301 | |||
| 302 | My Old Bed might have some props in it, they will be objects other than | ||
| 303 | ~ball. In typical examples I have seen there is a pillow, so lets use | ||
| 304 | that as an example. Drag pillow out of My Old Bed and into your | ||
| 305 | inventory, into the same folder you are backing up everything else. | ||
| 306 | Remove pillow from My Old Bed. Drag pillow onto the ground, edit it, and | ||
| 307 | remove the ~prop script. Replace that script with the new ~ball script. | ||
| 308 | Take pillow, then drag it into My Old Bed. Add the "~MLP lite props" | ||
| 309 | script to My Old Bed. | ||
| 310 | |||
| 311 | You may want to update your .MENUITEMS, or just leave them as is. Look | ||
| 312 | at the examples for how it is now recommended to have them setup. If you | ||
| 313 | do this take care of the OPTIONS menu, which is now called OPTIONS>> in | ||
| 314 | this new .MENUITEMS. | ||
| 315 | |||
| 316 | If you still want to edit the poses / props, or do any of the other | ||
| 317 | tweaking, then you might want to add the "~MLP lite tools" script to My | ||
| 318 | Old Bed. Leave it out, or remove it, once My Old Bed is fully set up. | ||
| 319 | |||
| 320 | ================================================ | ||
| 321 | |||
| 322 | DIFFERENCES FOR THE MLP lite v3.0 for OpenSim VARIATION: | ||
| 323 | |||
| 324 | As mentioned above, this variation drops a few rarely used features, and | ||
| 325 | tries to make things a bit better for OpenSim users. Note that some of | ||
| 326 | the dropped features may be added back again in later versions, I dunno | ||
| 327 | yet. | ||
| 328 | |||
| 329 | - Up to nine avatars can be animated at once. | ||
| 330 | |||
| 331 | - Menus no longer lock out other users when someone else is using it. | ||
| 332 | |||
| 333 | - The SWAP command has been changed to something like the XPOSE SWAP | ||
| 334 | command. It's documented above. The original MLP SWAP command works as | ||
| 335 | it used to. | ||
| 336 | |||
| 337 | - Changing menus no longer reverts any SWAP commands. Though if the swap | ||
| 338 | command is different between menus, it wont let you swap again in the | ||
| 339 | different menu. | ||
| 340 | |||
| 341 | - Anyone can start up an MLP lite object, and they automatically shutdown | ||
| 342 | if no one is around for a couple of minutes. This makes it easy to setup | ||
| 343 | public areas with publicly usable objects that don't soak up resources | ||
| 344 | when people forget to turn them off after using them. The startup also | ||
| 345 | prints the startup time. | ||
| 346 | |||
| 347 | - After turning on an MLP object by touching it while it is turned off, | ||
| 348 | the MAIN MENU is shown automatically to the person that started it. I | ||
| 349 | assume that the person that turned it on is just waiting for it to finish | ||
| 350 | starting up so they can actually use it. Actually the menu shows after | ||
| 351 | loading menus, but before loading positions, but you can start to use it | ||
| 352 | straight away. | ||
| 353 | |||
| 354 | - The CHECK command no longer reloads things. It also checks for | ||
| 355 | permissions and animations that are not used, as well as a few other | ||
| 356 | things. It's in the ~MLP lite tools script. | ||
| 357 | |||
| 358 | - Less scripts. There are only two scripts now, "~MLP lite for OpenSim" | ||
| 359 | is the main script, and ~ball in the ~ball and prop objects. OpenSim | ||
| 360 | doesn't seem to have any memory limits per script (usually the main | ||
| 361 | reason to split scripts like that), and it simplifies the code a lot if | ||
| 362 | there is just one main script. The ~ball script is much simpler. Props | ||
| 363 | use the ~ball script instead of ~prop. There are two optional scripts, | ||
| 364 | "~MLP lite props" is used in the main MLP object if you have any props, | ||
| 365 | and "~MLP lite tools" is used by creators and editors if needed. | ||
| 366 | |||
| 367 | - It may use a bit more CPU time when expressions are being used. You | ||
| 368 | may not notice. A lag tester was added to help with this, expressions | ||
| 369 | may slow down when it gets laggy. | ||
| 370 | |||
| 371 | - Since we use some OpenSim functions that are considered high threat, | ||
| 372 | you might need to tweak your OpenSim settings. See below for details. | ||
| 373 | |||
| 374 | - The default .MENUITEMS note card now includes an EXTRAS menu, for all | ||
| 375 | those functions that usually go at the bottom of each menu, so you can | ||
| 376 | fit more poses on each menu. I suggest that "TOMENU EXTRAS>>" be added | ||
| 377 | to the end of menus, along with "BACK" and maybe "SWAP" | ||
| 378 | |||
| 379 | - Various creator and editing functions have been moved to the TOOLS>> | ||
| 380 | menu, and the "~MLP lite tools" script. You can leave this out if | ||
| 381 | the MLP object is fully set up. | ||
| 382 | |||
| 383 | - You no longer need to have the first two lines of .MENUITEMS as the | ||
| 384 | "stand" and "default" POSE commands. It wont hurt to include them. | ||
| 385 | |||
| 386 | - MENUORDER is no longer supported, menu buttons appear in the same order | ||
| 387 | they are on the .MENUITEMS* cards, coz that's the only sane way of doing | ||
| 388 | it. | ||
| 389 | |||
| 390 | - The MAIN MENU, first menu in .MENUITEMS, no longer needs a bunch of | ||
| 391 | "TOMENU -" commands. | ||
| 392 | |||
| 393 | - While the DUMP command still prints the positions in chat, SAVE now | ||
| 394 | saves that to a fresh .POSITIONS notecard, so you no longer have | ||
| 395 | to cut and paste to your old .POSITIONS cards. The old cards are | ||
| 396 | backed up, and the same applies to .PROPS cards that store props. | ||
| 397 | |||
| 398 | - MLP lite remembers all editing of the pose balls, not just those done | ||
| 399 | while in ADJUST mode, ADJUST now just makes the pose balls easier to | ||
| 400 | edit. This makes editing of lots of poses a lot quicker, and means you | ||
| 401 | can make quick fixes on the fly, and save them at the end if you want to. | ||
| 402 | |||
| 403 | - The BALLUSERS, OFF, REDO, INVISIBLE, STAND, SHOW, HIDE, and AGAIN | ||
| 404 | commands no longer exist. They are rarely used, or just not needed. | ||
| 405 | |||
| 406 | - The code that slices up long menus into shorter ones with "BACK" and | ||
| 407 | "MORE", to fit in the Second Life 12 button menu limit has all been | ||
| 408 | removed. I was gonna rewrite that, but for various reasons decided to | ||
| 409 | just drop it completely. People can chop up their own submenus if they | ||
| 410 | need this, and that's exactly what I have seen other furniture makers do. | ||
| 411 | As a bonus, there are no hard coded English menu or button names left in | ||
| 412 | the code, so you can easily use MLP lite for other languages. On the | ||
| 413 | other hand, all the messages are in English. CHECK will let you know if | ||
| 414 | your menus are too long. | ||
| 415 | |||
| 416 | - Old ~prop scripts are not supported, use the new ~ball script instead, | ||
| 417 | which means a bit of surgery needed on old props. | ||
| 418 | |||
| 419 | - Sequences are not currently supported. | ||
| 420 | |||
| 421 | - The REORIENT command, and various link messages, are not currently | ||
| 422 | supported. Some or all of these may come back. Some of the existing | ||
| 423 | link messages changed as well. Combining the scripts meant that a lot | ||
| 424 | of these link messages are no longer needed, but some external scripts | ||
| 425 | may depend on them. | ||
| 426 | |||
| 427 | - ZHAO support is gone. None of the ZHAO based AOs I have seen in | ||
| 428 | OpenSim support that. Note that the ~MLPT-AutoZhao script says "This | ||
| 429 | one supports AutoZhao, which is a ZHAO variant that turns of | ||
| 430 | automatically when you sit." Which seems pointless, it's already doing | ||
| 431 | the correct thing. My own AO / swimmer does the correct thing to. | ||
| 432 | |||
| 433 | - No Xcite support. Xcite doesn't exist in OpenSim. | ||
| 434 | |||
| 435 | - The STOP command now just stops all animations and puts away the balls, | ||
| 436 | instead of switching to the "stand" animation. | ||
| 437 | |||
| 438 | - Strided lists are used internally, in theory should use a little less | ||
| 439 | memory than having separate lists for everything. | ||
| 440 | |||
| 441 | - osMessageObject() is used instead of llSay() to communicate with the | ||
| 442 | pose balls. This will stop any cross talk issues, and save some script | ||
| 443 | running time. As a bonus, balls can be anywhere in the sim. | ||
| 444 | |||
| 445 | - The OpenSim notecard reading functions are used instead of the clunky | ||
| 446 | Second Life dataserver() functions. Faster and cleaner code. | ||
| 447 | |||
| 448 | - While the PRIMTOUCH command is still supported, it's script isn't here. | ||
| 449 | I never did have a copy of that script, and haven't needed to use it | ||
| 450 | anyway. | ||
| 451 | |||
| 452 | - There may be a thing or two I forgot to mention here. | ||
| 453 | |||
| 454 | ================================================ | ||
| 455 | |||
| 456 | OPENSIM THREAT LEVELS: | ||
| 457 | |||
| 458 | OpenSim developers introduced a concept of "threat levels" for their new | ||
| 459 | os* LSL functions. In my not so humble opinion, they where very | ||
| 460 | paranoid in assigning threat levels. For this reason, these scripts may | ||
| 461 | or may not work in any given grid or sim. In my version of OpenSim I | ||
| 462 | have removed or reduced the more insane threat levels, so YMMV. | ||
| 463 | |||
| 464 | Refer to the OpenSim documentation for how to deal with this, or ask the | ||
| 465 | person that runs your OpenSim grid / sim. | ||
| 466 | |||
| 467 | - osAvatarPlayAnimation() and osAvatarStopAnimation() | ||
| 468 | Threat level: VeryHigh, disabled by default. | ||
| 469 | |||
| 470 | These two functions can animate any avatar with any animation in the | ||
| 471 | objects inventory, without asking permission. So I guess this threat | ||
| 472 | level is warranted. Also means one script can manage animations for more | ||
| 473 | than one avatar, a limitation of the LL variety. | ||
| 474 | |||
| 475 | Used to get rid of one of the annoying aspects of how MLP works, which | ||
| 476 | often confuses newbies. Also allowed me to reduce the code complexity | ||
| 477 | and get rid of all those ~poser X scripts. | ||
| 478 | |||
| 479 | - osGetRezzingObject() | ||
| 480 | Threat level: none, enabled by default. | ||
| 481 | |||
| 482 | Wow, no threat level, the only one. lol | ||
| 483 | |||
| 484 | Used to reduce the complexity of the communication between the MLP object | ||
| 485 | and the balls. | ||
| 486 | |||
| 487 | - osGetNumberOfNotecardLines(), osGetNotecard(), and osGetNotecardLine() | ||
| 488 | Threat level: VeryHigh, only enabled for estate owners and managers by | ||
| 489 | default. | ||
| 490 | |||
| 491 | A faster and less complex way of being able to do what you could always | ||
| 492 | do, gets a VeryHigh threat level? WTF are the OpenSim developers | ||
| 493 | smoking? | ||
| 494 | |||
| 495 | Used to speed things up and reduce code complexity, exactly what they | ||
| 496 | where designed for. | ||
| 497 | |||
| 498 | - osMakeNotecard() | ||
| 499 | Threat level: High, only enabled for estate owners and managers by | ||
| 500 | default. | ||
| 501 | |||
| 502 | Slightly less WTF than the other notecard functions, but still. Allows | ||
| 503 | to script what the object owner can do manually, why is that a high | ||
| 504 | threat? | ||
| 505 | |||
| 506 | Saves having to cut and paste to notecards after editing ball and prop | ||
| 507 | positions. | ||
| 508 | |||
| 509 | -osMessageObject() | ||
| 510 | Threat level: Low, only enabled for estate owners and managers by | ||
| 511 | default. | ||
| 512 | |||
| 513 | More WTF, allows to send messages between objects better. Nothing you | ||
| 514 | couldn't do before. | ||
| 515 | |||
| 516 | Used to reduce the complexity and increase the reliability of messages | ||
| 517 | between the MLP object and balls / props. | ||
| 518 | |||
| 519 | -osReplaceString() | ||
| 520 | Threat level: VeryLow , enabled by default. | ||
| 521 | |||
| 522 | Why isn't this threat level none? | ||
| 523 | |||
| 524 | Used to reduce script complexity. | ||
| 525 | |||
| 526 | -osSetPrimitiveParams() | ||
| 527 | Threat level: High, disabled by default. | ||
| 528 | |||
| 529 | Once again, allows scripting of something that can be done manually, and | ||
| 530 | only works on objects the script owner actually owns. With that later | ||
| 531 | restriction, total WTF. | ||
| 532 | |||
| 533 | Used to reduce complexity and speed things up. | ||
| 534 | |||
diff --git a/~MLP lite for OpenSim.lsl b/~MLP lite for OpenSim.lsl new file mode 100644 index 0000000..2382a09 --- /dev/null +++ b/~MLP lite for OpenSim.lsl | |||
| @@ -0,0 +1,1550 @@ | |||
| 1 | // | ||
| 2 | // MLP lite v3.0 for OpenSim | ||
| 3 | // Based on the original MLP - MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License) | ||
| 4 | // This code has bounced around the Second Life and OpenSim for over a decade, with various people working on it. | ||
| 5 | // MLP lite for OpenSim is almost a complete rewrite by onefang rejected. | ||
| 6 | |||
| 7 | string Version = "MLP lite v3.0 alpha"; | ||
| 8 | |||
| 9 | list COLOUR_NAMES = | ||
| 10 | [ | ||
| 11 | "HIDE", "PINK", "BLUE", "PINK2", | ||
| 12 | "BLUE2", "GREEN", "MAGENTA", "RED", | ||
| 13 | "ORANGE", "WHITE", "BLACK", "YELLOW", | ||
| 14 | "CYAN", "RED2", "TEAL", "GREEN2" | ||
| 15 | ]; | ||
| 16 | |||
| 17 | list COLOURS = | ||
| 18 | [ | ||
| 19 | <0.0,0.0,0.0>, // 0 = HIDE | ||
| 20 | <0.835,0.345,0.482>, // 1 = PINK | ||
| 21 | <0.353,0.518,0.827>, // 2 = BLUE | ||
| 22 | <0.635,0.145,0.282>, // 3 = PINK2 - Dark pink | ||
| 23 | <0.153,0.318,0.627>, // 4 = BLUE2 - Dark blue | ||
| 24 | <0.128,0.500,0.128>, // 5 = GREEN | ||
| 25 | <1.000,0.000,1.000>, // 6 = MAGENTA | ||
| 26 | <1.000,0.000,0.000>, // 7 = RED | ||
| 27 | <1.000,0.500,0.000>, // 8 = ORANGE | ||
| 28 | <1.000,1.000,1.000>, // 9 = WHITE | ||
| 29 | <0.0,0.0,0.0>, // 10 = BLACK | ||
| 30 | <1.0,1.0,0.0>, // 11 = YELLOW | ||
| 31 | <0.0,0.8,0.8>, // 12 = CYAN | ||
| 32 | <0.5,0.0,0.0>, // 13 = RED2 | ||
| 33 | <0.0,0.5,0.5>, // 14 = TEAL | ||
| 34 | <0.0,0.25,0.25> // 15 = GREEN2 | ||
| 35 | ]; | ||
| 36 | |||
| 37 | list EXPRESSIONS = | ||
| 38 | [ | ||
| 39 | "", | ||
| 40 | "express_open_mouth", | ||
| 41 | "express_surprise_emote", | ||
| 42 | "express_tongue_out", | ||
| 43 | "express_smile", | ||
| 44 | "express_toothsmile", | ||
| 45 | "express_wink_emote", | ||
| 46 | "express_cry_emote", | ||
| 47 | "express_kiss", | ||
| 48 | "express_laugh_emote", | ||
| 49 | "express_disdain", | ||
| 50 | "express_repulsed_emote", | ||
| 51 | "express_anger_emote", | ||
| 52 | "express_bored_emote", | ||
| 53 | "express_sad_emote", | ||
| 54 | "express_embarrassed_emote", | ||
| 55 | "express_frown", | ||
| 56 | "express_shrug_emote", | ||
| 57 | "express_afraid_emote", | ||
| 58 | "express_worry_emote", | ||
| 59 | "SLEEP" | ||
| 60 | ]; | ||
| 61 | |||
| 62 | key Owner; | ||
| 63 | integer Channel; | ||
| 64 | integer Chat = TRUE; | ||
| 65 | integer Redo = TRUE; | ||
| 66 | integer ReloadOnRez = TRUE; | ||
| 67 | |||
| 68 | |||
| 69 | integer LoadMenu = TRUE; | ||
| 70 | list ToMenus = []; | ||
| 71 | list SeenMenus = []; | ||
| 72 | key User0; | ||
| 73 | integer People = 0; | ||
| 74 | integer MenuUsers = 0; | ||
| 75 | string CurrentMenu = ""; | ||
| 76 | integer ThisSwap; | ||
| 77 | string Filter = "123456789"; | ||
| 78 | string LastFilter = "123456789"; | ||
| 79 | // NOTE - This one uses \n to separate sub lists, coz | is used in some of the commands. | ||
| 80 | list Menus; // List of menus. | ||
| 81 | integer MENU_NAME = 0; // Name of menu. | ||
| 82 | integer MENU_AUTH = 1; // Authorised users of menu - 0 = owner, 1 = group, 2 = all | ||
| 83 | integer MENU_COLOURS = 2; // \n spearated list of ball colours. | ||
| 84 | integer MENU_ENTRIES = 3; // \n separated list of entries. | ||
| 85 | integer MENU_CMDS = 4; // \n separated list of commands, matching the entries. | ||
| 86 | integer MENU_SWAPS = 5; // \n separated list of colour sets. | ||
| 87 | integer MENU_STRIDE = 6; | ||
| 88 | |||
| 89 | integer LoadPos = TRUE; | ||
| 90 | vector RefPos; | ||
| 91 | rotation RefRot; | ||
| 92 | string Pose = ""; | ||
| 93 | list Poses; // List of poses. | ||
| 94 | integer POSE_NAME = 0; // Name of pose. | ||
| 95 | integer POSE_ANIM = 1; // | separated animations. | ||
| 96 | integer POSE_EMOTE = 2; // | separated emotions and timers list. | ||
| 97 | integer POSE_POSROT = 3; // | separated posiiton and rotation pairs. | ||
| 98 | integer POSE_STRIDE = 4; | ||
| 99 | |||
| 100 | integer Lag = 45; // Assume we start with no lag. | ||
| 101 | float Tick = 0.2; // Shortest tick for expressions. | ||
| 102 | list Exps; // List of current expressions playing on avatars. | ||
| 103 | integer EXP_AVATAR = 0; // Avatar to do expression on. | ||
| 104 | integer EXP_EXP = 1; // Name of expression. | ||
| 105 | integer EXP_TIME = 2; // Time for expression loop. | ||
| 106 | integer EXP_NEXT = 3; // Time for next trigger. | ||
| 107 | integer EXP_STRIDE = 4; | ||
| 108 | |||
| 109 | integer LoadProp = TRUE; | ||
| 110 | |||
| 111 | list Musers; // List of menu users. | ||
| 112 | integer MUSER_AVATAR = 0; // Key of user. | ||
| 113 | integer MUSER_CURRENT = 1; // Current menu of user. | ||
| 114 | integer MUSER_STACK = 2; // | separated menu stack list. | ||
| 115 | integer MUSER_STRIDE = 3; | ||
| 116 | |||
| 117 | integer MaxBalls = 1; // One as a bare minimum, for a single person. No point if there are zero balls. | ||
| 118 | integer BallCount; | ||
| 119 | integer Adjusting; | ||
| 120 | list Balls; // Ball / prop tracker. | ||
| 121 | integer BALL_NUM = 0; // The number of the ball, negative numbers for the props. | ||
| 122 | integer BALL_KEY = 1; // The UUID of the ball / prop. | ||
| 123 | integer BALL_AVATAR = 2; // The UUID of any avatar sitting on the ball. | ||
| 124 | integer BALL_STRIDE = 3; | ||
| 125 | |||
| 126 | list Sounds; | ||
| 127 | integer SOUND_NAME = 0; | ||
| 128 | integer SOUND_INV = 1; | ||
| 129 | integer SOUND_STRIDE = 2; | ||
| 130 | |||
| 131 | // TODO - Should stride this to. | ||
| 132 | list LMButtons; | ||
| 133 | list LMParms; | ||
| 134 | |||
| 135 | string LIST_SEP = "$!#"; // Used to seperate lists when sending them as strings. | ||
| 136 | |||
| 137 | // The various link messages. The first lot are historical. | ||
| 138 | //integer OLD_TOUCH = -1; // msg = "PRIMTOUCH" | ||
| 139 | integer OLD_POSEB = 0; // msg = "POSEB" id = pose name | ||
| 140 | // // Also CHECK1 and CHECK2 instead of pose name. | ||
| 141 | integer OLD_STOP = 1; // msg = "STOP" | ||
| 142 | //integer OLD_REF = 8; // msg = RefPos id = RefRot | ||
| 143 | integer OLD_SITS = -11000; // msg = ball number|anim name id = avatar key | ||
| 144 | integer OLD_STANDS = -11001; // msg = ball number id = avatar key | ||
| 145 | integer OLD_ANIM = -11002; // msg = ball number|anim name id = avatar key | ||
| 146 | //integer SEQ_CMD = -12001; // msg = ~sequencer command | ||
| 147 | integer OLD_CMD = -12002; // msg = menu command for ~MLP id = user key | ||
| 148 | |||
| 149 | integer MLP_CMD = -13001; // A command that ~MLP dealt with, so other scripts can hook it. | ||
| 150 | integer TOOL_DATA = -13002; // Get Menus, Poses, Props, or Sounds list. | ||
| 151 | integer MLP_DATA = -13003; // Set Menus, Poses, Props, or Sounds list. | ||
| 152 | integer MLP_POSE = -13004; // doPose(pose, type); | ||
| 153 | integer MLP_UNKNOWN = -13005; // ~MLP doesn't know this command, might be for other scripts. | ||
| 154 | |||
| 155 | // Types for doPose(), | ||
| 156 | integer POSES_POSE = -14001; // Change pose, even if it's changing to the same pose. | ||
| 157 | integer POSES_SWAP = -14002; // Swap poses. | ||
| 158 | integer POSES_DUMP = -14003; // Dump or save poses. | ||
| 159 | integer POSES_Z = -14004; // Change height. | ||
| 160 | |||
| 161 | integer listFindString(list lst, string name, integer stride) | ||
| 162 | { | ||
| 163 | integer f = llListFindList(lst, [name]); | ||
| 164 | integer ix = f / stride; | ||
| 165 | |||
| 166 | // Round to nearest stride. | ||
| 167 | ix = ix * stride; | ||
| 168 | |||
| 169 | // Sanity check, make sure we found a name, not something else, else do it the slow way. | ||
| 170 | if ((-1 != f) && (ix != f)) | ||
| 171 | { | ||
| 172 | integer l = llGetListLength(lst); | ||
| 173 | integer i; | ||
| 174 | |||
| 175 | f = -1; | ||
| 176 | for (i = 0; i < l; i += stride) | ||
| 177 | { | ||
| 178 | if (llList2String(lst, i) == name) | ||
| 179 | { | ||
| 180 | f = i; | ||
| 181 | i = l; | ||
| 182 | } | ||
| 183 | } | ||
| 184 | } | ||
| 185 | return f; | ||
| 186 | } | ||
| 187 | |||
| 188 | integer listFindWord(list lst, string s) | ||
| 189 | { | ||
| 190 | integer l = llGetListLength(lst); | ||
| 191 | integer i; | ||
| 192 | |||
| 193 | for (i = 0; i < l; i++) | ||
| 194 | { | ||
| 195 | list w = llParseStringKeepNulls(llList2String(lst, i), [" "], []); | ||
| 196 | |||
| 197 | if (-1 != llListFindList(w, s)) | ||
| 198 | return TRUE; | ||
| 199 | } | ||
| 200 | return FALSE; | ||
| 201 | } | ||
| 202 | |||
| 203 | say(string str) | ||
| 204 | { | ||
| 205 | if (Chat) | ||
| 206 | { | ||
| 207 | if (MenuUsers) llWhisper(0, str); | ||
| 208 | else llOwnerSay(str); | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | // Only used in one place, but leave it here for now. | ||
| 213 | string prStr(string str) | ||
| 214 | { | ||
| 215 | integer ix = llSubStringIndex(str, ">"); | ||
| 216 | vector p = ((vector) llGetSubString(str, 0, ix) - RefPos) / RefRot; | ||
| 217 | vector r = llRot2Euler((rotation) llGetSubString(str, ix + 1, -1) / RefRot) * RAD_TO_DEG; | ||
| 218 | |||
| 219 | // OpenSim likes to swap these around, which triggers the ball movement saving. | ||
| 220 | if (-179.9 >= r.x) r.x = 180.0; | ||
| 221 | if (-179.9 >= r.y) r.y = 180.0; | ||
| 222 | if (-179.9 >= r.z) r.z = 180.0; | ||
| 223 | |||
| 224 | return "<" + round(p.x, 3) + "," + round(p.y, 3) + "," + round(p.z, 3) + | ||
| 225 | "><" + round(r.x, 1) + "," + round(r.y, 1) + "," + round(r.z, 1) + ">"; | ||
| 226 | } | ||
| 227 | |||
| 228 | string round(float number, integer places) | ||
| 229 | { | ||
| 230 | float shifted; | ||
| 231 | integer rounded; | ||
| 232 | string s; | ||
| 233 | |||
| 234 | shifted = number * llPow(10.0, (float) places); | ||
| 235 | rounded = llRound(shifted); | ||
| 236 | s = (string) ((float) rounded / llPow(10.0, (float)places)); | ||
| 237 | rounded = llSubStringIndex(s, "."); | ||
| 238 | if (-1 != rounded) | ||
| 239 | s = llGetSubString(s, 0, llSubStringIndex(s, ".") + places); | ||
| 240 | else | ||
| 241 | { | ||
| 242 | s += ".00000000"; | ||
| 243 | s = llGetSubString(s,0,llSubStringIndex(s, ".") + places); | ||
| 244 | } | ||
| 245 | return s; | ||
| 246 | } | ||
| 247 | |||
| 248 | setRunning(integer st) | ||
| 249 | { | ||
| 250 | integer i = llGetInventoryNumber(INVENTORY_SCRIPT); | ||
| 251 | |||
| 252 | while (i-- > 0) | ||
| 253 | { | ||
| 254 | string s = llGetInventoryName(INVENTORY_SCRIPT, i); | ||
| 255 | |||
| 256 | if ((llSubStringIndex(s, "~MLP lite ") == 0) && (llGetScriptName() != s)) | ||
| 257 | { | ||
| 258 | llSetScriptState(s, st); | ||
| 259 | if (st) | ||
| 260 | llResetOtherScript(s); | ||
| 261 | } | ||
| 262 | } | ||
| 263 | if (st) | ||
| 264 | llSetTimerEvent(120.0); | ||
| 265 | CurrentMenu = ""; | ||
| 266 | doPose("", POSES_POSE, TRUE); | ||
| 267 | } | ||
| 268 | |||
| 269 | stop() | ||
| 270 | { | ||
| 271 | llMessageLinked(LINK_SET, OLD_STOP, "STOP", NULL_KEY); | ||
| 272 | Adjusting = FALSE; | ||
| 273 | CurrentMenu = ""; | ||
| 274 | doPose("", POSES_POSE, TRUE); | ||
| 275 | Balls = []; | ||
| 276 | Exps= []; | ||
| 277 | } | ||
| 278 | |||
| 279 | readMenu(list cards) | ||
| 280 | { | ||
| 281 | integer i; | ||
| 282 | integer l = llGetListLength(cards); | ||
| 283 | |||
| 284 | cards = llListSort(cards, 1, TRUE); | ||
| 285 | for (i = 0; i < l; i++) | ||
| 286 | { | ||
| 287 | string menu = ""; | ||
| 288 | string card = llList2String(cards, i); | ||
| 289 | list crd = llParseStringKeepNulls(osGetNotecard(card), ["\n"], []); | ||
| 290 | integer m = llGetListLength(crd); | ||
| 291 | integer j; | ||
| 292 | integer k; | ||
| 293 | |||
| 294 | llOwnerSay("Reading '" + card + "'."); | ||
| 295 | for (j = 0; j < m; j++) | ||
| 296 | { | ||
| 297 | string data = llList2String(crd, j); | ||
| 298 | string filter = ""; | ||
| 299 | integer ix = llSubStringIndex(data, "/"); // remove comments | ||
| 300 | |||
| 301 | if (ix != -1) | ||
| 302 | { | ||
| 303 | if (ix == 0) data = ""; | ||
| 304 | else data = llGetSubString(data, 0, ix - 1); | ||
| 305 | } | ||
| 306 | data = llStringTrim(data, STRING_TRIM); | ||
| 307 | if (data != "") | ||
| 308 | { | ||
| 309 | string cmd = data; | ||
| 310 | string mdata = data; | ||
| 311 | |||
| 312 | ix = llSubStringIndex(data, " "); | ||
| 313 | if (ix != -1) | ||
| 314 | { | ||
| 315 | cmd = llStringTrim(llGetSubString(data, 0, ix - 1), STRING_TRIM); | ||
| 316 | data = llStringTrim(llGetSubString(data, ix + 1, -1), STRING_TRIM); | ||
| 317 | mdata = data; | ||
| 318 | } | ||
| 319 | else | ||
| 320 | mdata = ""; | ||
| 321 | |||
| 322 | string mcmd = cmd; | ||
| 323 | list ldata = llParseStringKeepNulls(data, ["|"], []); | ||
| 324 | |||
| 325 | ix = llGetListLength(ldata); | ||
| 326 | for (k = 0; k < ix; k++) | ||
| 327 | ldata = llListReplaceList(ldata, [llStringTrim(llList2String(ldata, k), STRING_TRIM)], k, k); | ||
| 328 | data = llDumpList2String(ldata, "|"); | ||
| 329 | |||
| 330 | string arg1 = llList2String(ldata, 0); | ||
| 331 | |||
| 332 | if (cmd == "MENU") | ||
| 333 | { | ||
| 334 | integer auth; | ||
| 335 | string colours = ""; | ||
| 336 | |||
| 337 | menu = arg1; | ||
| 338 | if (llList2String(ldata, 1) == "GROUP") auth = 1; | ||
| 339 | else if (llList2String(ldata, 1) != "OWNER") auth = 2; | ||
| 340 | for (k = 0; k < 9; ++k) // Maximum of 9 balls supported. | ||
| 341 | { | ||
| 342 | string bc = llList2String(ldata, k + 2); | ||
| 343 | |||
| 344 | if ("" != bc) | ||
| 345 | { | ||
| 346 | colours += "\n" + bc; | ||
| 347 | if ((k + 1) > MaxBalls) | ||
| 348 | MaxBalls = k + 1; | ||
| 349 | } | ||
| 350 | } | ||
| 351 | saveMenu(menu, auth, colours, "", "", ""); | ||
| 352 | ToMenus += [menu]; | ||
| 353 | } | ||
| 354 | else if (cmd == "NORELOAD") | ||
| 355 | ReloadOnRez = (arg1 != "0"); | ||
| 356 | else | ||
| 357 | { // The rest are entries within a menu. | ||
| 358 | if (cmd == "POSE") | ||
| 359 | { | ||
| 360 | string thisPose = llStringTrim(llList2String(ldata, 0), STRING_TRIM); | ||
| 361 | string anims = ""; | ||
| 362 | string exps = ""; | ||
| 363 | |||
| 364 | ix = llGetListLength(ldata); | ||
| 365 | for (k = 1; k < ix; k++) | ||
| 366 | { | ||
| 367 | string anim = llList2String(ldata, k); | ||
| 368 | string exp; | ||
| 369 | float expTime; | ||
| 370 | |||
| 371 | if (anim == "") anim = "sit_ground"; | ||
| 372 | |||
| 373 | if (llGetSubString(anim, -1, -1) == "*") | ||
| 374 | { | ||
| 375 | exp = llList2String(EXPRESSIONS, 1); | ||
| 376 | expTime = 0.5; | ||
| 377 | anim = llGetSubString(anim, 0, -2); | ||
| 378 | } | ||
| 379 | else | ||
| 380 | { | ||
| 381 | integer a = llSubStringIndex(anim, "::"); | ||
| 382 | |||
| 383 | if (a == -1) | ||
| 384 | { | ||
| 385 | exp = ""; | ||
| 386 | expTime = 0.5; | ||
| 387 | } | ||
| 388 | else | ||
| 389 | { | ||
| 390 | list parms = llParseString2List(anim, ["::"], []); | ||
| 391 | integer p = (integer) llList2String(parms, 1); | ||
| 392 | |||
| 393 | anim = llList2String(parms, 0); | ||
| 394 | exp = llList2String(EXPRESSIONS, p); | ||
| 395 | expTime = (float) llList2String(parms, 2); | ||
| 396 | |||
| 397 | if (expTime <= 0.0) | ||
| 398 | expTime = 0.5; | ||
| 399 | } | ||
| 400 | } | ||
| 401 | anims += "|" + anim; | ||
| 402 | exps += "|" + exp + "::" + (string) expTime; | ||
| 403 | } | ||
| 404 | anims = llGetSubString(anims, 1, -1); | ||
| 405 | exps = llGetSubString(exps, 1, -1); | ||
| 406 | savePose(thisPose, anims, exps, ""); | ||
| 407 | mcmd = "POSE"; | ||
| 408 | mdata = thisPose; | ||
| 409 | } | ||
| 410 | else if (cmd == "CHAT") | ||
| 411 | { | ||
| 412 | if (llList2String(ldata, 1) != "OFF") | ||
| 413 | Chat = 1; | ||
| 414 | } | ||
| 415 | else if (cmd == "MENUUSERS") | ||
| 416 | { | ||
| 417 | if (llList2String(ldata, 1) == "GROUP") | ||
| 418 | MenuUsers = 1; | ||
| 419 | else if (llList2String(ldata, 1) != "OWNER") | ||
| 420 | MenuUsers = 2; | ||
| 421 | } | ||
| 422 | else if (cmd == "LINKMSG") | ||
| 423 | { | ||
| 424 | LMButtons += arg1; | ||
| 425 | LMParms += llList2String(ldata, 1); | ||
| 426 | } | ||
| 427 | else if (cmd == "SOUND") | ||
| 428 | Sounds += [arg1, llList2String(ldata, 1)]; | ||
| 429 | else if (cmd == "SWAP") | ||
| 430 | { | ||
| 431 | list sl = llListReplaceList(ldata, [], 0, 0); | ||
| 432 | |||
| 433 | if ("" == arg1) | ||
| 434 | arg1 = "SWAP"; | ||
| 435 | if ("SWAP" == data) | ||
| 436 | sl = ["21"]; | ||
| 437 | ix = llGetListLength(sl); | ||
| 438 | if (ix == 0) | ||
| 439 | { | ||
| 440 | sl = ["21"]; | ||
| 441 | ix = 1; | ||
| 442 | } | ||
| 443 | |||
| 444 | for (k = 0; k < ix; k++) | ||
| 445 | { | ||
| 446 | string s = llList2String(sl, k); | ||
| 447 | integer ls = llStringLength(s); | ||
| 448 | |||
| 449 | s += llGetSubString("213456789", ls, -1); | ||
| 450 | sl = llListReplaceList(sl, [s], k, k); | ||
| 451 | } | ||
| 452 | if (ix) | ||
| 453 | filter = llDumpList2String(sl, "\n"); | ||
| 454 | } | ||
| 455 | else if (cmd == "TOMENU") | ||
| 456 | { | ||
| 457 | if ("-" != arg1) | ||
| 458 | SeenMenus += [arg1]; | ||
| 459 | } | ||
| 460 | ix = findMenu(menu); | ||
| 461 | if ((-1 != ix) && ("-" != arg1)) | ||
| 462 | { | ||
| 463 | saveMenu(menu, | ||
| 464 | llList2Integer(Menus, ix + MENU_AUTH), | ||
| 465 | "", | ||
| 466 | llList2String(Menus, ix + MENU_ENTRIES) + "\n" + arg1, | ||
| 467 | llList2String(Menus, ix + MENU_CMDS) + "\n" + mcmd + " " + mdata, | ||
| 468 | filter); | ||
| 469 | } | ||
| 470 | } | ||
| 471 | } | ||
| 472 | } | ||
| 473 | } | ||
| 474 | } | ||
| 475 | |||
| 476 | integer findMenu(string name) | ||
| 477 | { | ||
| 478 | return listFindString(Menus, name, MENU_STRIDE); | ||
| 479 | } | ||
| 480 | |||
| 481 | saveMenu(string name, integer auth, string colours, string entries, string commands, string swaps) | ||
| 482 | { | ||
| 483 | integer f = findMenu(name); | ||
| 484 | |||
| 485 | if ("\n" == llGetSubString(colours, 0, 0)) | ||
| 486 | colours = llGetSubString(colours, 1, -1); | ||
| 487 | if ("\n" == llGetSubString(entries, 0, 0)) | ||
| 488 | entries = llGetSubString(entries, 1, -1); | ||
| 489 | if ("\n" == llGetSubString(commands, 0, 0)) | ||
| 490 | commands = llGetSubString(commands, 1, -1); | ||
| 491 | if ("\n" == llGetSubString(swaps, 0, 0)) | ||
| 492 | swaps = llGetSubString(swaps, 1, -1); | ||
| 493 | if (-1 == f) | ||
| 494 | Menus += [name, auth, colours, entries, commands, swaps]; | ||
| 495 | else | ||
| 496 | { | ||
| 497 | if ("" == colours) | ||
| 498 | colours = llList2String(Menus, f + MENU_COLOURS); | ||
| 499 | if ("" == entries) | ||
| 500 | entries = llList2String(Menus, f + MENU_ENTRIES); | ||
| 501 | if ("" == commands) | ||
| 502 | commands = llList2String(Menus, f + MENU_CMDS); | ||
| 503 | if ("" == swaps) | ||
| 504 | swaps = llList2String(Menus, f + MENU_SWAPS); | ||
| 505 | Menus = llListReplaceList(Menus, [name, auth, colours, entries, commands, swaps], f, f + MENU_STRIDE - 1); | ||
| 506 | } | ||
| 507 | } | ||
| 508 | |||
| 509 | vector getBallColour(integer b) | ||
| 510 | { | ||
| 511 | integer f = findMenu(CurrentMenu); | ||
| 512 | |||
| 513 | if (-1 != f) | ||
| 514 | return llList2Vector(COLOURS, llListFindList(COLOUR_NAMES, | ||
| 515 | llList2String(llParseStringKeepNulls(llList2String(Menus, f + MENU_COLOURS), ["\n"], []), b))); | ||
| 516 | return <1.0, 1.0, 1.0>; | ||
| 517 | } | ||
| 518 | |||
| 519 | unauth(key id, string button, string who) | ||
| 520 | { | ||
| 521 | llDialog(id, "\n" + button + " menu allowed only for " + who, ["OK"], -1); | ||
| 522 | } | ||
| 523 | |||
| 524 | touched(key avatar) | ||
| 525 | { | ||
| 526 | if (avatar == Owner || (MenuUsers == 1 && llSameGroup(avatar)) || MenuUsers == 2) | ||
| 527 | { | ||
| 528 | saveMuser(avatar, llList2String(Menus, 0 + MENU_NAME), ""); | ||
| 529 | doMenu(avatar); | ||
| 530 | } | ||
| 531 | } | ||
| 532 | |||
| 533 | doMenu(key id) | ||
| 534 | { | ||
| 535 | integer f = listFindString(Musers, id, MUSER_STRIDE); | ||
| 536 | |||
| 537 | if (-1 != f) | ||
| 538 | { | ||
| 539 | string menu = llList2String(Musers, f + MUSER_CURRENT); | ||
| 540 | integer m = findMenu(menu); | ||
| 541 | |||
| 542 | if (-1 != m) | ||
| 543 | { | ||
| 544 | integer i = llList2Integer(Menus, m + MENU_AUTH); | ||
| 545 | |||
| 546 | if (i > MenuUsers) | ||
| 547 | i = MenuUsers; | ||
| 548 | if (id == Owner || (i == 1 && llSameGroup(id)) || i == 2) | ||
| 549 | { | ||
| 550 | list entries = llParseStringKeepNulls(llList2String(Menus, m + MENU_ENTRIES), ["\n"], []); | ||
| 551 | list cmds = llParseStringKeepNulls(llList2String(Menus, m + MENU_CMDS), ["\n"], []); | ||
| 552 | string title = menu; | ||
| 553 | |||
| 554 | if ((0 == m) || listFindWord(cmds, "POSE")) | ||
| 555 | { | ||
| 556 | if ("" != Pose) | ||
| 557 | { | ||
| 558 | if (menu == CurrentMenu) | ||
| 559 | title += "\nCurrent pose is " + Pose; | ||
| 560 | else | ||
| 561 | title += "\nCurrent pose is " + Pose + " in menu " + CurrentMenu; | ||
| 562 | } | ||
| 563 | if ("123456789" != Filter) | ||
| 564 | title += "\nPositions are swapped."; | ||
| 565 | } | ||
| 566 | if (listFindWord(cmds, "ADJUST")) | ||
| 567 | { | ||
| 568 | title += "\nAdjusting is o"; | ||
| 569 | if (Adjusting) title += "n."; else title += "ff."; | ||
| 570 | } | ||
| 571 | if (listFindWord(cmds, "CHAT")) | ||
| 572 | { | ||
| 573 | title += "\nChat is o"; | ||
| 574 | if (Chat) title += "n."; else title += "ff."; | ||
| 575 | } | ||
| 576 | if (listFindWord(cmds, "MENUUSERS")) | ||
| 577 | { | ||
| 578 | title += "\nMenu users are "; | ||
| 579 | if (0 == MenuUsers) | ||
| 580 | title += "OWNER."; | ||
| 581 | if (1 == MenuUsers) | ||
| 582 | title += "GROUP."; | ||
| 583 | if (2 == MenuUsers) | ||
| 584 | title += "ALL."; | ||
| 585 | } | ||
| 586 | llDialog(id, Version + "\n\n" + title, | ||
| 587 | llList2List(entries, -3, -1) | ||
| 588 | + llList2List(entries, -6, -4) | ||
| 589 | + llList2List(entries, -9, -7) | ||
| 590 | + llList2List(entries, -12, -10), | ||
| 591 | Channel); | ||
| 592 | } | ||
| 593 | else | ||
| 594 | { | ||
| 595 | if (i == 1) unauth(id, menu, "group"); | ||
| 596 | else unauth(id, menu, "owner"); | ||
| 597 | } | ||
| 598 | } | ||
| 599 | else | ||
| 600 | llSay(0, "'" + menu + "' menu not found!"); | ||
| 601 | } | ||
| 602 | } | ||
| 603 | |||
| 604 | readPos(list cards) | ||
| 605 | { | ||
| 606 | integer i; | ||
| 607 | integer l = llGetListLength(cards); | ||
| 608 | |||
| 609 | cards = llListSort(cards, 1, TRUE); | ||
| 610 | for (i = 0; i < l; i++) | ||
| 611 | { | ||
| 612 | string card = llList2String(cards, i); | ||
| 613 | list crd = llParseStringKeepNulls(osGetNotecard(card), ["\n"], []); | ||
| 614 | integer m = llGetListLength(crd); | ||
| 615 | integer j; | ||
| 616 | |||
| 617 | llOwnerSay("Reading '" + card + "'."); | ||
| 618 | for (j = 0; j < m; j++) | ||
| 619 | { | ||
| 620 | string data = llList2String(crd, j); | ||
| 621 | |||
| 622 | if (llGetSubString(data, 0, 0) != "/") | ||
| 623 | { // skip comments | ||
| 624 | data = llStringTrim(data, STRING_TRIM); | ||
| 625 | integer ix = llSubStringIndex(data, "{"); | ||
| 626 | integer jx = llSubStringIndex(data, "} <"); | ||
| 627 | |||
| 628 | if (ix != -1 && jx != -1) | ||
| 629 | { | ||
| 630 | string name = llStringTrim(llGetSubString(data, ix + 1, jx - 1), STRING_TRIM); | ||
| 631 | string ldata = llGetSubString(data, jx + 2, -1); | ||
| 632 | list posrots = llParseString2List(ldata, ["<"], []); | ||
| 633 | string pr = ""; | ||
| 634 | |||
| 635 | jx = llGetListLength(posrots); | ||
| 636 | for (ix = 0; ix < jx; ix += 2) | ||
| 637 | pr += "|<" + llStringTrim(llList2String(posrots, ix), STRING_TRIM) + "<" | ||
| 638 | + llStringTrim(llList2String(posrots, ix + 1), STRING_TRIM); | ||
| 639 | savePose(name, "", "", llGetSubString(pr, 1, -1)); | ||
| 640 | } | ||
| 641 | } | ||
| 642 | } | ||
| 643 | } | ||
| 644 | } | ||
| 645 | |||
| 646 | integer findPose(string name) | ||
| 647 | { | ||
| 648 | return listFindString(Poses, name, POSE_STRIDE); | ||
| 649 | } | ||
| 650 | |||
| 651 | savePose(string name, string anim, string exp, string posRot) | ||
| 652 | { | ||
| 653 | integer f = findPose(name); | ||
| 654 | |||
| 655 | if (-1 != f) | ||
| 656 | { | ||
| 657 | if ("" == anim) | ||
| 658 | { | ||
| 659 | anim = llList2String(Poses, f + POSE_ANIM); | ||
| 660 | exp = llList2String(Poses, f + POSE_EMOTE); | ||
| 661 | } | ||
| 662 | else if ("" == posRot) | ||
| 663 | posRot = llList2String(Poses, f + POSE_POSROT); | ||
| 664 | Poses = llListReplaceList(Poses, [name, anim, exp, posRot], f, f + POSE_STRIDE - 1); | ||
| 665 | } | ||
| 666 | else | ||
| 667 | Poses += [name, anim, exp, posRot]; | ||
| 668 | } | ||
| 669 | |||
| 670 | stopAnims(key avatar) | ||
| 671 | { | ||
| 672 | if (NULL_KEY != avatar) | ||
| 673 | { | ||
| 674 | list anims = llGetAnimationList(avatar); | ||
| 675 | integer l = llGetListLength(anims); | ||
| 676 | integer i; | ||
| 677 | |||
| 678 | for (i = 0; i < l; i++) | ||
| 679 | { | ||
| 680 | string anim = llList2String(anims, i); | ||
| 681 | |||
| 682 | if (anim != "") | ||
| 683 | osAvatarStopAnimation(avatar, anim); | ||
| 684 | } | ||
| 685 | } | ||
| 686 | } | ||
| 687 | |||
| 688 | checkTicks() | ||
| 689 | { | ||
| 690 | if (llGetListLength(Exps)) | ||
| 691 | { | ||
| 692 | float dil = llGetRegionTimeDilation(); // Between 0 and 1. | ||
| 693 | float fps = llGetRegionFPS(); // Frames per second, up to 50. | ||
| 694 | integer newLag = (integer) (dil * fps); | ||
| 695 | |||
| 696 | if (llAbs(Lag - newLag) > 9) | ||
| 697 | { | ||
| 698 | if (45 <= newLag) // none | ||
| 699 | Tick = 0.2; | ||
| 700 | else if (35 <= newLag) // little | ||
| 701 | Tick = 0.3; | ||
| 702 | else if (25 <= newLag) // medium | ||
| 703 | Tick = 0.5; | ||
| 704 | else if (15 <= newLag) // lots | ||
| 705 | Tick = 0.7; | ||
| 706 | else // way too much | ||
| 707 | Tick = 1.0; | ||
| 708 | Lag = newLag; | ||
| 709 | } | ||
| 710 | llSetTimerEvent(Tick); | ||
| 711 | } | ||
| 712 | else // There's no expressions running, so just use the "anyone there" timer. | ||
| 713 | llSetTimerEvent(120.0); | ||
| 714 | } | ||
| 715 | |||
| 716 | string filterIt(string an) | ||
| 717 | { | ||
| 718 | list anl = llParseStringKeepNulls(an, ["|"], []); | ||
| 719 | integer l = llGetListLength(anl); | ||
| 720 | integer lf = llStringLength(Filter); | ||
| 721 | integer i; | ||
| 722 | string anr = ""; | ||
| 723 | |||
| 724 | for (i = 0; i < l; i++) | ||
| 725 | { | ||
| 726 | if (0 != i) | ||
| 727 | anr += "|"; | ||
| 728 | anr += llList2String(anl, ((integer) llGetSubString(Filter, i, i)) - 1); | ||
| 729 | } | ||
| 730 | |||
| 731 | return anr; | ||
| 732 | } | ||
| 733 | |||
| 734 | rezThing(string thing, string posRot, integer num) | ||
| 735 | { | ||
| 736 | integer i = llSubStringIndex(posRot, ">"); | ||
| 737 | |||
| 738 | llRezObject(thing, | ||
| 739 | ((vector) llGetSubString(posRot, 0, i)) * RefRot + RefPos, | ||
| 740 | ZERO_VECTOR, | ||
| 741 | llEuler2Rot((vector) llGetSubString(posRot, i + 1, -1) * DEG_TO_RAD) * RefRot, | ||
| 742 | num); | ||
| 743 | } | ||
| 744 | |||
| 745 | // ball is either the ball number, or a POSES_* flag. | ||
| 746 | doPose(string newPose, integer ball, integer pass) | ||
| 747 | { | ||
| 748 | list anl; | ||
| 749 | list eml; | ||
| 750 | list prl; | ||
| 751 | integer p = findPose(newPose); | ||
| 752 | integer l = llGetListLength(Balls); | ||
| 753 | integer i; | ||
| 754 | vector newRefPos = llGetPos(); | ||
| 755 | rotation newRefRot = llGetRot(); | ||
| 756 | |||
| 757 | // A little bit inefficient, but keeps things a little simpler. | ||
| 758 | // Most of the time we pass this through a link message, so other scripts can know about it. | ||
| 759 | // The one time we don't is when we get that link message. | ||
| 760 | if (pass) | ||
| 761 | { | ||
| 762 | llMessageLinked(LINK_SET, MLP_POSE, (string) ball, newPose); | ||
| 763 | if ("" != newPose) // Deal with it anyway if it's the stop pose, otherwise that wont happen. | ||
| 764 | return; | ||
| 765 | } | ||
| 766 | llMessageLinked(LINK_SET, OLD_POSEB, "POSEB", newPose); | ||
| 767 | // The prStr() call below needs to use the old RefPos. | ||
| 768 | newRefPos.z += ((integer) llGetObjectDesc()) / 100.0; | ||
| 769 | if (-1 != p) | ||
| 770 | { | ||
| 771 | if ((POSES_POSE == ball) || (POSES_SWAP == ball) || (0 <= ball)) | ||
| 772 | { | ||
| 773 | if ("123456789" == Filter) | ||
| 774 | say("The pose is now '" + newPose + "'."); | ||
| 775 | else | ||
| 776 | say("The pose is now '" + newPose + "' swapped."); | ||
| 777 | } | ||
| 778 | // Filter the data to current SWAP. | ||
| 779 | anl = llParseStringKeepNulls(filterIt(llList2String(Poses, p + POSE_ANIM)), ["|"], []); | ||
| 780 | eml = llParseStringKeepNulls(filterIt(llList2String(Poses, p + POSE_EMOTE)), ["|"], []); | ||
| 781 | prl = llParseStringKeepNulls(filterIt(llList2String(Poses, p + POSE_POSROT)), ["|"], []); | ||
| 782 | } | ||
| 783 | |||
| 784 | Exps = []; | ||
| 785 | i = 0; | ||
| 786 | if (0 <= ball) // A single ball, for when someone sits on it. | ||
| 787 | { | ||
| 788 | i = findBall(ball); | ||
| 789 | l = i + BALL_STRIDE; | ||
| 790 | } | ||
| 791 | for (; i < l; i += BALL_STRIDE) | ||
| 792 | { | ||
| 793 | integer b0 = llList2Integer(Balls, i + BALL_NUM); | ||
| 794 | integer isBall = (0 <= b0); | ||
| 795 | key k = llList2Key(Balls, i + BALL_KEY); | ||
| 796 | key a = llList2Key(Balls, i + BALL_AVATAR); | ||
| 797 | // Find out where the ball / prop is now, and rotation. | ||
| 798 | string bpr = prStr(llDumpList2String(llGetObjectDetails(k, [OBJECT_POS, OBJECT_ROT]), "")); | ||
| 799 | |||
| 800 | if (isBall) // Props are handled in their own script. | ||
| 801 | { | ||
| 802 | integer b1 = ((integer) llGetSubString(LastFilter, b0, b0)) - 1; | ||
| 803 | integer b2 = ((integer) llGetSubString( Filter, b0, b0)) - 1; | ||
| 804 | |||
| 805 | if ((POSES_POSE == ball) || (POSES_SWAP == ball) || (0 <= ball)) | ||
| 806 | stopAnims(a); | ||
| 807 | if (-1 != p) | ||
| 808 | { | ||
| 809 | string prn = llList2String(llParseStringKeepNulls(llList2String(Poses, p + POSE_POSROT), ["|"], []), b2); | ||
| 810 | integer ix = llSubStringIndex(prn, ">"); | ||
| 811 | |||
| 812 | if (0 > ball) | ||
| 813 | { | ||
| 814 | // Deal with ball movements. | ||
| 815 | integer g = llListFindList(Poses, Pose); | ||
| 816 | integer m = g + POSE_POSROT; | ||
| 817 | string prOld = llList2String(Poses, m); | ||
| 818 | list nprl = llParseString2List(prOld, ["|"], []); | ||
| 819 | string result = llDumpList2String(llListReplaceList(nprl, [bpr], b1, b1), "|"); | ||
| 820 | |||
| 821 | // Actually store the balls new position / rotation if it moved. | ||
| 822 | if (result != prOld) | ||
| 823 | { | ||
| 824 | llOwnerSay(" MOVEd ball " + b1 + ".\n\t old [" + prOld + "]\n\t new [" + result + "]"); | ||
| 825 | Poses = llListReplaceList(Poses, [result], m, m); | ||
| 826 | } | ||
| 827 | } | ||
| 828 | |||
| 829 | // Deal with animations and expressions. | ||
| 830 | if ((POSES_POSE == ball) || (POSES_SWAP == ball) || (0 <= ball)) | ||
| 831 | { | ||
| 832 | list e = llParseStringKeepNulls(llList2String(eml, b0), ["::"], []); | ||
| 833 | |||
| 834 | if (NULL_KEY != a) | ||
| 835 | { | ||
| 836 | string ani = llList2String(anl, b0); | ||
| 837 | |||
| 838 | llMessageLinked(LINK_SET, OLD_ANIM, "" + i + "|" + newPose, a); | ||
| 839 | osAvatarPlayAnimation(a, ani); | ||
| 840 | if (llGetListLength(e)) | ||
| 841 | { | ||
| 842 | string exp = llList2String(e, 0); | ||
| 843 | |||
| 844 | if ("" != exp) | ||
| 845 | Exps += [a, exp, llList2Float(e, 1), 0.0]; | ||
| 846 | } | ||
| 847 | } | ||
| 848 | } | ||
| 849 | // Move the ball. | ||
| 850 | if (POSES_DUMP != ball) | ||
| 851 | { | ||
| 852 | if (ix != -1) | ||
| 853 | { | ||
| 854 | vector pos = ((vector) llGetSubString(prn, 0, ix)) * newRefRot + newRefPos; | ||
| 855 | rotation rot = llEuler2Rot((vector) llGetSubString(prn, ix + 1, -1) * DEG_TO_RAD) * newRefRot; | ||
| 856 | |||
| 857 | osSetPrimitiveParams(k, [PRIM_POSITION, pos, PRIM_ROTATION, rot]); | ||
| 858 | } | ||
| 859 | } | ||
| 860 | } | ||
| 861 | } | ||
| 862 | } | ||
| 863 | // The rezThing() call below needs the new position. | ||
| 864 | RefPos = newRefPos; | ||
| 865 | RefRot = newRefRot; | ||
| 866 | checkTicks(); | ||
| 867 | |||
| 868 | // Delete / create balls as needed. | ||
| 869 | if ((POSES_POSE == ball) || (0 <= ball)) | ||
| 870 | { | ||
| 871 | i = 0; | ||
| 872 | p = findMenu(CurrentMenu); | ||
| 873 | if (-1 != p) | ||
| 874 | i = llGetListLength(llParseStringKeepNulls(llList2String(Menus, p + MENU_COLOURS), ["\n"], [])); | ||
| 875 | if (BallCount != i) | ||
| 876 | { | ||
| 877 | while (BallCount > i) | ||
| 878 | { | ||
| 879 | --BallCount; | ||
| 880 | stopAnims(llList2Key(Balls, BallCount + BALL_AVATAR)); | ||
| 881 | setBall(BallCount, "DIE"); | ||
| 882 | p = findBall(BallCount); | ||
| 883 | if (-1 != p) | ||
| 884 | Balls = llListReplaceList(Balls, [], p, p + BALL_STRIDE - 1); | ||
| 885 | } | ||
| 886 | |||
| 887 | while (BallCount < i) | ||
| 888 | { | ||
| 889 | rezThing("~ball", llList2String(prl, BallCount), BallCount); | ||
| 890 | BallCount++; | ||
| 891 | } | ||
| 892 | } | ||
| 893 | } | ||
| 894 | Pose = newPose; | ||
| 895 | LastFilter = Filter; | ||
| 896 | } | ||
| 897 | |||
| 898 | integer findBall(integer num) | ||
| 899 | { | ||
| 900 | integer f = llListFindList(Balls, [num]); | ||
| 901 | integer ix = f / BALL_STRIDE; | ||
| 902 | |||
| 903 | // Round to nearest stride. | ||
| 904 | ix = ix * BALL_STRIDE; | ||
| 905 | |||
| 906 | if ((-1 != f) && (ix == f)) // Sanity check, make sure we found a chan, not something else. | ||
| 907 | return f; | ||
| 908 | else | ||
| 909 | return -1; | ||
| 910 | } | ||
| 911 | |||
| 912 | integer findBallByID(key id) | ||
| 913 | { | ||
| 914 | integer f = llListFindList(Balls, [id]); | ||
| 915 | integer ix = f / BALL_STRIDE; | ||
| 916 | |||
| 917 | // Round to nearest stride. | ||
| 918 | ix = ix * BALL_STRIDE; | ||
| 919 | |||
| 920 | if ((-1 != f) && ((ix + BALL_KEY) == f)) // Sanity check, make sure we found a UUID, not something else. | ||
| 921 | return f - BALL_KEY; | ||
| 922 | else | ||
| 923 | return -1; | ||
| 924 | } | ||
| 925 | |||
| 926 | saveBall(integer num, key id, key avatar) | ||
| 927 | { | ||
| 928 | integer f = findBall(num); | ||
| 929 | |||
| 930 | if (-1 == f) | ||
| 931 | Balls += [num, id, avatar]; | ||
| 932 | else | ||
| 933 | Balls = llListReplaceList(Balls, [num, id, avatar], f, f + BALL_STRIDE - 1); | ||
| 934 | } | ||
| 935 | |||
| 936 | key getBall(integer num) | ||
| 937 | { | ||
| 938 | integer f = findBall(num); | ||
| 939 | |||
| 940 | if (-1 != f) | ||
| 941 | return llList2Key(Balls, f + BALL_KEY); | ||
| 942 | else | ||
| 943 | return NULL_KEY; | ||
| 944 | } | ||
| 945 | |||
| 946 | setBall(integer num, string cmd) | ||
| 947 | { | ||
| 948 | key k = getBall(num); | ||
| 949 | |||
| 950 | if (NULL_KEY != k) | ||
| 951 | osMessageObject(k, cmd); | ||
| 952 | else | ||
| 953 | llOwnerSay("Missed ball command - " + cmd); | ||
| 954 | } | ||
| 955 | |||
| 956 | setBalls(string cmd) | ||
| 957 | { | ||
| 958 | integer i; | ||
| 959 | |||
| 960 | for (i = 0; i < BallCount; ++i) | ||
| 961 | setBall(i, cmd); | ||
| 962 | } | ||
| 963 | |||
| 964 | saveMuser(key avatar, string current, string stack) | ||
| 965 | { | ||
| 966 | integer f = listFindString(Musers, avatar, MUSER_STRIDE); | ||
| 967 | |||
| 968 | if (-1 == f) | ||
| 969 | Musers += [avatar, current, stack]; | ||
| 970 | else | ||
| 971 | Musers = llListReplaceList(Musers, [avatar, current, stack], f, f + MUSER_STRIDE - 1); | ||
| 972 | } | ||
| 973 | |||
| 974 | // return TRUE if caller should doMenu() | ||
| 975 | integer handleCmd(key id, string button, integer isMenu) | ||
| 976 | { | ||
| 977 | string cmd = button; | ||
| 978 | string data = cmd; | ||
| 979 | string menu = CurrentMenu; | ||
| 980 | list lst; | ||
| 981 | integer m; | ||
| 982 | integer f; | ||
| 983 | integer i; | ||
| 984 | |||
| 985 | if (isMenu) | ||
| 986 | { | ||
| 987 | f = listFindString(Musers, id, MUSER_STRIDE); | ||
| 988 | if (-1 != f) | ||
| 989 | { | ||
| 990 | menu = llList2String(Musers, f + MUSER_CURRENT); | ||
| 991 | m = findMenu(menu); // This was already checked before it was stuffed into Musers. | ||
| 992 | lst = llParseStringKeepNulls(llList2String(Menus, m + MENU_CMDS), ["\n"], []); | ||
| 993 | i = llListFindList(llParseStringKeepNulls(llList2String(Menus, m + MENU_ENTRIES), ["\n"], []), [button]); | ||
| 994 | data = llList2String(lst, i); | ||
| 995 | cmd = data; | ||
| 996 | |||
| 997 | i = llList2Integer(Menus, m + MENU_AUTH); | ||
| 998 | if (i > MenuUsers) | ||
| 999 | i = MenuUsers; | ||
| 1000 | if (!(id == Owner || (i == 1 && llSameGroup(id)) || i == 2)) | ||
| 1001 | return FALSE; | ||
| 1002 | } | ||
| 1003 | } | ||
| 1004 | |||
| 1005 | i = llSubStringIndex(data, " "); | ||
| 1006 | if (-1 != i) | ||
| 1007 | { | ||
| 1008 | cmd = llGetSubString(data, 0, i - 1); | ||
| 1009 | data = llStringTrim(llGetSubString(data, i + 1, -1), STRING_TRIM); | ||
| 1010 | } | ||
| 1011 | else | ||
| 1012 | data = ""; | ||
| 1013 | |||
| 1014 | if ("POSE" == cmd) | ||
| 1015 | { | ||
| 1016 | if (isMenu) CurrentMenu = menu; | ||
| 1017 | doPose(data, POSES_POSE, TRUE); | ||
| 1018 | } | ||
| 1019 | else if ("TOMENU" == cmd) | ||
| 1020 | { | ||
| 1021 | if ("" == data) | ||
| 1022 | { | ||
| 1023 | i = m; | ||
| 1024 | m = TRUE; | ||
| 1025 | } | ||
| 1026 | else | ||
| 1027 | { | ||
| 1028 | i = findMenu(data); | ||
| 1029 | m = FALSE; | ||
| 1030 | } | ||
| 1031 | if (-1 != i) | ||
| 1032 | { | ||
| 1033 | if (isMenu) | ||
| 1034 | saveMuser(id, data, menu + "|" + llList2String(Musers, f + MUSER_STACK)); | ||
| 1035 | else | ||
| 1036 | { | ||
| 1037 | if (m) | ||
| 1038 | { | ||
| 1039 | if (Redo) doMenu(id); | ||
| 1040 | } | ||
| 1041 | else | ||
| 1042 | CurrentMenu = data; | ||
| 1043 | } | ||
| 1044 | } | ||
| 1045 | } | ||
| 1046 | else if (("BACK" == cmd) && isMenu) | ||
| 1047 | { | ||
| 1048 | lst = llParseStringKeepNulls(llList2String(Musers, f + MUSER_STACK), ["|"], []); | ||
| 1049 | saveMuser(id, llList2String(lst, 0), llDumpList2String(llDeleteSubList(lst, 0, 0), "|")); | ||
| 1050 | } | ||
| 1051 | else if ("SWAP" == cmd) | ||
| 1052 | { | ||
| 1053 | data = llList2String(Menus, m + MENU_SWAPS); | ||
| 1054 | if ((menu == CurrentMenu) || (llList2String(Menus, findMenu(CurrentMenu) + MENU_SWAPS) == data)) | ||
| 1055 | { | ||
| 1056 | // The first one is always the normal order, so users don't set that in .MENUITEM cards. | ||
| 1057 | list swaps = ["123456789"] + llParseStringKeepNulls(data, ["\n"], []); | ||
| 1058 | |||
| 1059 | ++ThisSwap; | ||
| 1060 | if (llGetListLength(swaps) <= ThisSwap) | ||
| 1061 | ThisSwap = 0; | ||
| 1062 | LastFilter = Filter; | ||
| 1063 | Filter = llList2String(swaps, ThisSwap); | ||
| 1064 | doPose(Pose, POSES_SWAP, TRUE); | ||
| 1065 | } | ||
| 1066 | else | ||
| 1067 | llSay(0, "The current pose is from another menu with a different SWAP command, cant swap."); | ||
| 1068 | } | ||
| 1069 | else if ("ADJUST" == cmd) | ||
| 1070 | { | ||
| 1071 | Adjusting = ! Adjusting; | ||
| 1072 | f = llGetListLength(Balls); | ||
| 1073 | |||
| 1074 | for (i = 0; i < f; i += BALL_STRIDE) | ||
| 1075 | { | ||
| 1076 | integer b = llList2Integer(Balls, i + BALL_NUM); | ||
| 1077 | integer isBall = (0 <= b); | ||
| 1078 | key k = llList2Key(Balls, i + BALL_KEY); | ||
| 1079 | key a = llList2Key(Balls, i + BALL_AVATAR); | ||
| 1080 | vector c = getBallColour(b); | ||
| 1081 | |||
| 1082 | if (Adjusting) | ||
| 1083 | { | ||
| 1084 | if (NULL_KEY == a) | ||
| 1085 | osSetPrimitiveParams(k, [PRIM_COLOR, ALL_SIDES, c, 1.0, | ||
| 1086 | PRIM_SIZE, <0.2, 0.2, 0.2>, PRIM_TEXT, "Adjust", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1087 | else | ||
| 1088 | osSetPrimitiveParams(k, [PRIM_COLOR, ALL_SIDES, c, 0.15, | ||
| 1089 | PRIM_SIZE, <0.1, 0.1, 5.0>, PRIM_TEXT, "Adjust", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1090 | } | ||
| 1091 | else | ||
| 1092 | { | ||
| 1093 | if (NULL_KEY == a) | ||
| 1094 | osSetPrimitiveParams(k, [PRIM_COLOR, ALL_SIDES, c, 1.0, | ||
| 1095 | PRIM_SIZE, <0.2, 0.2, 0.2>, PRIM_TEXT, "Love", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1096 | else | ||
| 1097 | osSetPrimitiveParams(k, [PRIM_COLOR, ALL_SIDES, c, 0.0, | ||
| 1098 | PRIM_SIZE, <0.01, 0.01, 0.01>, PRIM_TEXT, "", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1099 | } | ||
| 1100 | } | ||
| 1101 | } | ||
| 1102 | else if ("CHAT" == cmd) | ||
| 1103 | { | ||
| 1104 | Chat = !Chat; | ||
| 1105 | if (Chat) llSay(0, button + " ON"); else llSay(0, button + " OFF"); | ||
| 1106 | } | ||
| 1107 | else if ("MENUUSERS" == cmd) | ||
| 1108 | { | ||
| 1109 | MenuUsers++; | ||
| 1110 | if (3 <= MenuUsers) MenuUsers = 0; | ||
| 1111 | say(button + llList2String(["OWNER", "GROUP", "ALL"], MenuUsers) + " can use the menus."); | ||
| 1112 | } | ||
| 1113 | else if ("LINKMSG" == cmd) | ||
| 1114 | { // Send LM to a non-MLP script. | ||
| 1115 | i = llListFindList(LMButtons, [button]); | ||
| 1116 | if (i != -1) | ||
| 1117 | { | ||
| 1118 | lst = llCSV2List(llList2String(LMParms, i)); | ||
| 1119 | llMessageLinked( | ||
| 1120 | llList2Integer(lst, 1), // destination link number | ||
| 1121 | llList2Integer(lst, 2), // 'num' arg | ||
| 1122 | llList2String(lst, 3), // 'str' arg | ||
| 1123 | id); // key arg | ||
| 1124 | if (llList2Integer(lst,0)) // inhibit remenu? | ||
| 1125 | return FALSE; // yes, bug out | ||
| 1126 | } | ||
| 1127 | } | ||
| 1128 | else if ("SOUND" == cmd) | ||
| 1129 | { | ||
| 1130 | i = llListFindList(Sounds, [button]); | ||
| 1131 | if (-1 != i) | ||
| 1132 | llPlaySound(llList2String(Sounds, i + SOUND_INV), 1.0); | ||
| 1133 | } | ||
| 1134 | else if ("TOOLS" == cmd) | ||
| 1135 | { | ||
| 1136 | if (llGetInventoryType("~MLP lite tools") == INVENTORY_SCRIPT) | ||
| 1137 | { | ||
| 1138 | llMessageLinked(LINK_SET, MLP_UNKNOWN, cmd, Owner); | ||
| 1139 | return FALSE; | ||
| 1140 | } | ||
| 1141 | else | ||
| 1142 | llOwnerSay("Please install the '~MLP lite tools' script for this to work."); | ||
| 1143 | } | ||
| 1144 | else if ("REDECORATE" == cmd || "RELOAD" == cmd || "RESET" == cmd || "RESTART" == cmd || "STOP" == cmd) | ||
| 1145 | { | ||
| 1146 | say(button); | ||
| 1147 | stop(); | ||
| 1148 | LoadMenu = ("RESET" == cmd); | ||
| 1149 | LoadPos = ("RELOAD" == cmd); | ||
| 1150 | LoadProp = ("REDECORATE" == cmd); | ||
| 1151 | if ("RESTART" == cmd) | ||
| 1152 | llResetScript(); | ||
| 1153 | else if ("STOP" == cmd) | ||
| 1154 | return FALSE; | ||
| 1155 | else | ||
| 1156 | state load; | ||
| 1157 | } | ||
| 1158 | else | ||
| 1159 | { | ||
| 1160 | if (isMenu) | ||
| 1161 | llOwnerSay("Unknown menu command '" + cmd + "' from -\n\t" + button); | ||
| 1162 | else | ||
| 1163 | llOwnerSay("Unknown command '" + cmd + "' from -\n\t" + button); | ||
| 1164 | llMessageLinked(LINK_SET, MLP_UNKNOWN, cmd + " " + data, id); | ||
| 1165 | return FALSE; | ||
| 1166 | } | ||
| 1167 | llMessageLinked(LINK_SET, MLP_CMD, cmd + " " + data, id); | ||
| 1168 | return TRUE; | ||
| 1169 | } | ||
| 1170 | |||
| 1171 | |||
| 1172 | default | ||
| 1173 | { | ||
| 1174 | state_entry() | ||
| 1175 | { | ||
| 1176 | Owner = llGetOwner(); | ||
| 1177 | Channel = (integer) ("0x" + llGetSubString((string) llGetKey(), -4, -1)); | ||
| 1178 | setRunning(FALSE); | ||
| 1179 | LoadMenu = TRUE; | ||
| 1180 | LoadPos = TRUE; | ||
| 1181 | LoadProp = TRUE; | ||
| 1182 | llSay(0, "OFF (touch to switch on)."); | ||
| 1183 | } | ||
| 1184 | |||
| 1185 | on_rez(integer arg) | ||
| 1186 | { | ||
| 1187 | if (ReloadOnRez) | ||
| 1188 | llResetScript(); | ||
| 1189 | } | ||
| 1190 | |||
| 1191 | touch_start(integer i) | ||
| 1192 | { | ||
| 1193 | User0 = llDetectedKey(0); | ||
| 1194 | state load; | ||
| 1195 | } | ||
| 1196 | |||
| 1197 | // Waits for another script to send a link message. | ||
| 1198 | // This is needed coz child prims only send touch events to root prims. | ||
| 1199 | // So if this script is in a child prim, it can only be touched by touching that prim. | ||
| 1200 | link_message(integer sender_num, integer num, string str, key id) | ||
| 1201 | { | ||
| 1202 | if (str == "PRIMTOUCH" && id == Owner) | ||
| 1203 | state load; | ||
| 1204 | } | ||
| 1205 | |||
| 1206 | changed(integer change) | ||
| 1207 | { | ||
| 1208 | if (change & CHANGED_OWNER && Owner != llGetOwner()) | ||
| 1209 | llResetScript(); | ||
| 1210 | } | ||
| 1211 | } | ||
| 1212 | |||
| 1213 | state load | ||
| 1214 | { | ||
| 1215 | state_entry() | ||
| 1216 | { | ||
| 1217 | float then = llGetTime(); | ||
| 1218 | float now = 0.0; | ||
| 1219 | float total = 0.0; | ||
| 1220 | list menuCards = []; | ||
| 1221 | list posCards = []; | ||
| 1222 | string item; | ||
| 1223 | string e; | ||
| 1224 | string c; | ||
| 1225 | integer i = llGetInventoryNumber(INVENTORY_NOTECARD); | ||
| 1226 | integer l; | ||
| 1227 | integer PosCount; | ||
| 1228 | integer PropCount; | ||
| 1229 | |||
| 1230 | llSay(0, "STARTING, please wait..."); | ||
| 1231 | llListen(Channel, "", NULL_KEY, ""); | ||
| 1232 | setRunning(TRUE); | ||
| 1233 | if (LoadProp) | ||
| 1234 | llMessageLinked(LINK_SET, MLP_UNKNOWN, "LOADPROPS", NULL_KEY); | ||
| 1235 | while (i-- > 0) | ||
| 1236 | { | ||
| 1237 | item = llGetInventoryName(INVENTORY_NOTECARD, i); | ||
| 1238 | if (llSubStringIndex(item, ".MENUITEMS") == 0) | ||
| 1239 | menuCards += (list) item; | ||
| 1240 | if (llSubStringIndex(item, ".POSITIONS") == 0) | ||
| 1241 | posCards += (list) item; | ||
| 1242 | } | ||
| 1243 | |||
| 1244 | if (LoadMenu && LoadPos) // They both fiddle with Poses, but only need to clear it when loading both. | ||
| 1245 | Poses = []; | ||
| 1246 | if (LoadMenu) | ||
| 1247 | { | ||
| 1248 | Menus = []; | ||
| 1249 | Sounds = []; | ||
| 1250 | LMButtons = []; | ||
| 1251 | LMParms = []; | ||
| 1252 | MaxBalls = 1; | ||
| 1253 | MenuUsers = 0; | ||
| 1254 | Chat = TRUE; | ||
| 1255 | Redo = TRUE; | ||
| 1256 | ReloadOnRez = FALSE; | ||
| 1257 | Pose = ""; | ||
| 1258 | readMenu(menuCards); | ||
| 1259 | // Place any otherwise unplaced menus in the main menu. | ||
| 1260 | l = llGetListLength(ToMenus); | ||
| 1261 | // Skipping the first one, which should be the main menu. | ||
| 1262 | for (i = 1; i < l; i++) | ||
| 1263 | { | ||
| 1264 | item = llList2String(ToMenus, i); | ||
| 1265 | if (-1 == llListFindList(SeenMenus, item)) | ||
| 1266 | { | ||
| 1267 | e += "\n" + item; | ||
| 1268 | c += "\nTOMENU " + item; | ||
| 1269 | } | ||
| 1270 | } | ||
| 1271 | ToMenus = []; | ||
| 1272 | SeenMenus = []; | ||
| 1273 | e += "\n" + llList2String(Menus, MENU_ENTRIES); | ||
| 1274 | c += "\n" + llList2String(Menus, MENU_CMDS); | ||
| 1275 | Menus = llListReplaceList(Menus, | ||
| 1276 | [llGetSubString(e, 1, -1), llGetSubString(c, 1, -1)], MENU_ENTRIES, MENU_CMDS); | ||
| 1277 | now = llGetTime(); | ||
| 1278 | total += now - then; | ||
| 1279 | llOwnerSay("Loaded " + (string) (llGetListLength(Menus) / MENU_STRIDE) + " menus in " | ||
| 1280 | + (string) (now - then) + " seconds."); | ||
| 1281 | then = now; | ||
| 1282 | touched(User0); | ||
| 1283 | } | ||
| 1284 | |||
| 1285 | if (LoadPos) | ||
| 1286 | { | ||
| 1287 | readPos(posCards); | ||
| 1288 | PosCount = llGetListLength(Poses) / POSE_STRIDE; | ||
| 1289 | now = llGetTime(); | ||
| 1290 | total += now - then; | ||
| 1291 | llOwnerSay("Loaded " + (string) (llGetListLength(Poses) / POSE_STRIDE) + " positions in " | ||
| 1292 | + (string) (now - then) + " seconds."); | ||
| 1293 | then = now; | ||
| 1294 | } | ||
| 1295 | LoadMenu = TRUE; | ||
| 1296 | LoadPos = TRUE; | ||
| 1297 | LoadProp = TRUE; | ||
| 1298 | llSay(0, Version + ": READY in " + (string) total + " seconds."); | ||
| 1299 | // Give any listen event time to fire before we switch state. | ||
| 1300 | llSetTimerEvent(0.1); | ||
| 1301 | } | ||
| 1302 | |||
| 1303 | changed(integer change) | ||
| 1304 | { | ||
| 1305 | if ((change & CHANGED_OWNER) && Owner != llGetOwner()) | ||
| 1306 | llResetScript(); | ||
| 1307 | } | ||
| 1308 | |||
| 1309 | listen(integer channel, string name, key id, string button) | ||
| 1310 | { | ||
| 1311 | if (handleCmd(id, button, TRUE) && Redo) doMenu(id); | ||
| 1312 | } | ||
| 1313 | |||
| 1314 | on_rez(integer arg) | ||
| 1315 | { | ||
| 1316 | if (ReloadOnRez) | ||
| 1317 | llResetScript(); | ||
| 1318 | } | ||
| 1319 | |||
| 1320 | timer() | ||
| 1321 | { | ||
| 1322 | state on; | ||
| 1323 | } | ||
| 1324 | } | ||
| 1325 | |||
| 1326 | state re_on | ||
| 1327 | { | ||
| 1328 | state_entry() | ||
| 1329 | { | ||
| 1330 | state on; | ||
| 1331 | } | ||
| 1332 | } | ||
| 1333 | |||
| 1334 | state on | ||
| 1335 | { | ||
| 1336 | state_entry() | ||
| 1337 | { | ||
| 1338 | llListen(Channel, "", NULL_KEY, ""); | ||
| 1339 | } | ||
| 1340 | |||
| 1341 | on_rez(integer arg) | ||
| 1342 | { | ||
| 1343 | if (ReloadOnRez) | ||
| 1344 | llResetScript(); | ||
| 1345 | BallCount = 0; | ||
| 1346 | setRunning(TRUE); | ||
| 1347 | } | ||
| 1348 | |||
| 1349 | changed(integer change) | ||
| 1350 | { | ||
| 1351 | if ((change & CHANGED_OWNER) && Owner != llGetOwner()) | ||
| 1352 | llResetScript(); | ||
| 1353 | } | ||
| 1354 | |||
| 1355 | // Handle messages from balls and props. | ||
| 1356 | dataserver(key queryId, string str) | ||
| 1357 | { | ||
| 1358 | list data = llParseString2List(str, ["|"], []); | ||
| 1359 | string cmd = llList2String(data, 0); | ||
| 1360 | if ("ALIVE" == cmd) | ||
| 1361 | { | ||
| 1362 | integer ball = llList2Integer(data, 1); | ||
| 1363 | integer isBall = (0 <= ball); | ||
| 1364 | |||
| 1365 | saveBall(ball, queryId, NULL_KEY); | ||
| 1366 | if (isBall) | ||
| 1367 | { | ||
| 1368 | vector c = getBallColour(ball); | ||
| 1369 | |||
| 1370 | osSetPrimitiveParams(queryId, [PRIM_COLOR, ALL_SIDES, c, 1.0, | ||
| 1371 | PRIM_NAME, "~ball" + ball, PRIM_TEXT, "Love", <1.0, 1.0, 1.0>, 1.0 | ||
| 1372 | // OpenSim doesn't support this, so the ~ball script does it. | ||
| 1373 | // PRIM_SIT_TARGET, TRUE, <0.0, 0.0, -0.1>, ZERO_ROTATION | ||
| 1374 | ]); | ||
| 1375 | } | ||
| 1376 | llMessageLinked(LINK_SET, MLP_CMD, str, queryId); | ||
| 1377 | } | ||
| 1378 | else if ("AVATAR" == cmd) | ||
| 1379 | { | ||
| 1380 | integer b = findBallByID(queryId); | ||
| 1381 | integer ball = llList2Integer(Balls, b + BALL_NUM); | ||
| 1382 | key a = llList2Key(data, 2); | ||
| 1383 | |||
| 1384 | if (-1 != b) | ||
| 1385 | { | ||
| 1386 | key id = llList2Key(Balls, b + BALL_AVATAR); | ||
| 1387 | vector c = getBallColour(ball); | ||
| 1388 | if (NULL_KEY == a) | ||
| 1389 | { | ||
| 1390 | llMessageLinked(LINK_SET, OLD_STANDS, (string) ball, id); | ||
| 1391 | osSetPrimitiveParams(queryId, [PRIM_COLOR, ALL_SIDES, c, 1.0, | ||
| 1392 | PRIM_SIZE, <0.2, 0.2, 0.2>, PRIM_TEXT, "Love", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1393 | stopAnims(id); | ||
| 1394 | } | ||
| 1395 | else | ||
| 1396 | { | ||
| 1397 | llMessageLinked(LINK_SET, OLD_SITS, (string) ball + "|" + Pose, id); | ||
| 1398 | osSetPrimitiveParams(queryId, [PRIM_COLOR, ALL_SIDES, c, 0.0, | ||
| 1399 | PRIM_SIZE, <0.01, 0.01, 0.01>, PRIM_TEXT, "", <1.0, 1.0, 1.0>, 1.0]); | ||
| 1400 | } | ||
| 1401 | Balls = llListReplaceList(Balls, [a], b + BALL_AVATAR, b + BALL_AVATAR); | ||
| 1402 | if (NULL_KEY != a) | ||
| 1403 | doPose(Pose, ball, TRUE); | ||
| 1404 | } | ||
| 1405 | llMessageLinked(LINK_SET, MLP_CMD, str, queryId); | ||
| 1406 | } | ||
| 1407 | } | ||
| 1408 | |||
| 1409 | touch_start(integer num) | ||
| 1410 | { | ||
| 1411 | integer i; | ||
| 1412 | |||
| 1413 | for (i = 0; i < num; i++) | ||
| 1414 | touched(llDetectedKey(i)); | ||
| 1415 | } | ||
| 1416 | |||
| 1417 | listen(integer channel, string name, key id, string button) | ||
| 1418 | { | ||
| 1419 | if (handleCmd(id, button, TRUE) && Redo) doMenu(id); | ||
| 1420 | } | ||
| 1421 | |||
| 1422 | link_message(integer from, integer num, string str, key id) | ||
| 1423 | { | ||
| 1424 | if ("PRIMTOUCH" == str) | ||
| 1425 | touched(id); | ||
| 1426 | else if (OLD_CMD == num) | ||
| 1427 | handleCmd(id, str, FALSE); | ||
| 1428 | else if (TOOL_DATA == num) | ||
| 1429 | { | ||
| 1430 | if ("" == str) | ||
| 1431 | { | ||
| 1432 | list data = []; | ||
| 1433 | integer i = FALSE; | ||
| 1434 | |||
| 1435 | if ("Menus" == id) | ||
| 1436 | { | ||
| 1437 | data = Menus; | ||
| 1438 | i = TRUE; | ||
| 1439 | } | ||
| 1440 | else if ("Poses" == id) | ||
| 1441 | { | ||
| 1442 | data = Poses; | ||
| 1443 | i = TRUE; | ||
| 1444 | } | ||
| 1445 | else if ("Sounds" == id) | ||
| 1446 | { | ||
| 1447 | data = Sounds; | ||
| 1448 | i = TRUE; | ||
| 1449 | } | ||
| 1450 | if (i) | ||
| 1451 | llMessageLinked(from, num, LIST_SEP + llDumpList2String(data, LIST_SEP), id); | ||
| 1452 | } | ||
| 1453 | } | ||
| 1454 | else if (MLP_POSE == num) | ||
| 1455 | { | ||
| 1456 | if (NULL_KEY == id) | ||
| 1457 | id = Pose; | ||
| 1458 | doPose((string) id, (integer) str, FALSE); | ||
| 1459 | } | ||
| 1460 | else if (MLP_DATA == num) | ||
| 1461 | { | ||
| 1462 | list data = llParseStringKeepNulls(llGetSubString(str, llStringLength(LIST_SEP), -1), [LIST_SEP], []); | ||
| 1463 | |||
| 1464 | if ("Menus" == id) | ||
| 1465 | Menus = data; | ||
| 1466 | else if ("Poses" == id) | ||
| 1467 | Poses = data; | ||
| 1468 | else if ("Sounds" == id) | ||
| 1469 | Sounds = data; | ||
| 1470 | // TODO - Do we need to update anything else to match the new data now? | ||
| 1471 | } | ||
| 1472 | else if (((0 == num) && ("POSEB" == str)) || ((1 == num) && ("STOP" == str))) | ||
| 1473 | ; // Old messages we can ignore. | ||
| 1474 | else if ((MLP_CMD == num) || (MLP_UNKNOWN == num) | ||
| 1475 | || (OLD_SITS == num) || (OLD_STANDS == num) || (OLD_ANIM == num)) | ||
| 1476 | ; // Ignore these, they are for others. | ||
| 1477 | else | ||
| 1478 | llOwnerSay("Unknown link message " + num + ", " + str); | ||
| 1479 | } | ||
| 1480 | |||
| 1481 | no_sensor() | ||
| 1482 | { | ||
| 1483 | if (People) | ||
| 1484 | { | ||
| 1485 | People = 0; | ||
| 1486 | return; | ||
| 1487 | } | ||
| 1488 | People = 0; | ||
| 1489 | llShout(0, "No one here, shutting down."); | ||
| 1490 | llResetScript(); | ||
| 1491 | } | ||
| 1492 | |||
| 1493 | sensor(integer num) | ||
| 1494 | { | ||
| 1495 | list t = []; | ||
| 1496 | |||
| 1497 | // Subtle point here, leaves People = num, which we want for later. | ||
| 1498 | for (People = 0; People < num; People++) | ||
| 1499 | { | ||
| 1500 | integer f = listFindString(Musers, llDetectedKey(People), MUSER_STRIDE); | ||
| 1501 | |||
| 1502 | if (-1 != f) | ||
| 1503 | t += llList2List(Musers, f, f + MUSER_STRIDE - 1); | ||
| 1504 | } | ||
| 1505 | Musers = t; | ||
| 1506 | } | ||
| 1507 | |||
| 1508 | timer() | ||
| 1509 | { | ||
| 1510 | float now = llGetTime(); | ||
| 1511 | integer l = llGetListLength(Exps); | ||
| 1512 | integer i; | ||
| 1513 | |||
| 1514 | for (i = 0; i < l; i += EXP_STRIDE) | ||
| 1515 | { | ||
| 1516 | if (llList2Float(Exps, i + EXP_NEXT) <= now) | ||
| 1517 | { | ||
| 1518 | key avatar = llList2Key(Exps, i + EXP_AVATAR); | ||
| 1519 | string exp = llList2String(Exps, i + EXP_EXP); | ||
| 1520 | |||
| 1521 | if (exp == "SLEEP") | ||
| 1522 | { | ||
| 1523 | osAvatarStopAnimation(avatar, "express_disdain"); | ||
| 1524 | osAvatarPlayAnimation(avatar, "express_disdain"); | ||
| 1525 | osAvatarStopAnimation(avatar, "express_smile"); | ||
| 1526 | osAvatarPlayAnimation(avatar, "express_smile"); | ||
| 1527 | } | ||
| 1528 | else if (exp != "") | ||
| 1529 | { | ||
| 1530 | osAvatarStopAnimation(avatar, exp); | ||
| 1531 | osAvatarPlayAnimation(avatar, exp); | ||
| 1532 | } | ||
| 1533 | Exps = llListReplaceList(Exps, [now + llList2Float(Exps, i + EXP_TIME)], i + EXP_NEXT, i + EXP_NEXT); | ||
| 1534 | } | ||
| 1535 | } | ||
| 1536 | |||
| 1537 | if (now >= 120.0) | ||
| 1538 | { | ||
| 1539 | // Yes, I know, this might screw with the expressions timing, think we can live with that though. | ||
| 1540 | // LSL timing isn't very precise anyway, and makes things less robotic every couple of minutes. | ||
| 1541 | llResetTime(); | ||
| 1542 | setBalls("LIVE"); | ||
| 1543 | llSensor("", NULL_KEY, AGENT, 6.0, PI); | ||
| 1544 | for (i = 0; i < l; i += EXP_STRIDE) | ||
| 1545 | Exps = llListReplaceList(Exps, [llList2Float(Exps, i + EXP_TIME)], i + EXP_NEXT, i + EXP_NEXT); | ||
| 1546 | } | ||
| 1547 | checkTicks(); | ||
| 1548 | } | ||
| 1549 | } | ||
| 1550 | |||
diff --git a/~MLP lite props.lsl b/~MLP lite props.lsl new file mode 100644 index 0000000..f8042e4 --- /dev/null +++ b/~MLP lite props.lsl | |||
| @@ -0,0 +1,354 @@ | |||
| 1 | // | ||
| 2 | // MLP lite v3.0 for OpenSim | ||
| 3 | // Based on the original MLP - MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License) | ||
| 4 | // This code has bounced around the Second Life and OpenSim for over a decade, with various people working on it. | ||
| 5 | // MLP lite for OpenSim is almost a complete rewrite by onefang rejected. | ||
| 6 | |||
| 7 | vector RefPos; | ||
| 8 | rotation RefRot; | ||
| 9 | |||
| 10 | string Pose = ""; | ||
| 11 | |||
| 12 | list Props; // List of props. | ||
| 13 | integer PROP_NAME = 0; // Name of prop, which should match a POSE name. | ||
| 14 | integer PROP_OBJECT = 1; // | separated names of props in inventory. | ||
| 15 | integer PROP_POSROT = 2; // | separated position and rotation pairs. | ||
| 16 | integer PROP_STRIDE = 3; | ||
| 17 | |||
| 18 | list Balls; // Ball / prop tracker. | ||
| 19 | integer BALL_NUM = 0; // The number of the ball, negative numbers for the props. | ||
| 20 | integer BALL_KEY = 1; // The UUID of the ball / prop. | ||
| 21 | integer BALL_AVATAR = 2; // The UUID of any avatar sitting on the ball. | ||
| 22 | integer BALL_STRIDE = 3; | ||
| 23 | |||
| 24 | string LIST_SEP = "$!#"; // Used to seperate lists when sending them as strings. | ||
| 25 | |||
| 26 | // The various link messages. The first lot are historical. | ||
| 27 | //integer OLD_TOUCH = -1; // msg = "PRIMTOUCH" | ||
| 28 | integer OLD_POSEB = 0; // msg = "POSEB" id = pose name | ||
| 29 | // // Also CHECK1 and CHECK2 instead of pose name. | ||
| 30 | integer OLD_STOP = 1; // msg = "STOP" | ||
| 31 | //integer OLD_REF = 8; // msg = RefPos id = RefRot | ||
| 32 | integer OLD_SITS = -11000; // msg = ball number|anim name id = avatar key | ||
| 33 | integer OLD_STANDS = -11001; // msg = ball number id = avatar key | ||
| 34 | integer OLD_ANIM = -11002; // msg = ball number|anim name id = avatar key | ||
| 35 | //integer SEQ_CMD = -12001; // msg = ~sequencer command | ||
| 36 | integer OLD_CMD = -12002; // msg = menu command for ~MLP id = user key | ||
| 37 | |||
| 38 | integer MLP_CMD = -13001; // A command that ~MLP dealt with, so other scripts can hook it. | ||
| 39 | integer TOOL_DATA = -13002; // Get Menus, Poses, Props, or Sounds list. | ||
| 40 | integer MLP_DATA = -13003; // Set Menus, Poses, Props, or Sounds list. | ||
| 41 | integer MLP_POSE = -13004; // doPose(pose, type); | ||
| 42 | integer MLP_UNKNOWN = -13005; // ~MLP doesn't know this command, might be for other scripts. | ||
| 43 | |||
| 44 | // Types for doPose(), | ||
| 45 | integer POSES_POSE = -14001; // Change pose, even if it's changing to the same pose. | ||
| 46 | integer POSES_SWAP = -14002; // Swap poses. | ||
| 47 | integer POSES_DUMP = -14003; // Dump or save poses. | ||
| 48 | integer POSES_Z = -14004; // Change height. | ||
| 49 | |||
| 50 | |||
| 51 | integer listFindString(list lst, string name, integer stride) | ||
| 52 | { | ||
| 53 | integer f = llListFindList(lst, [name]); | ||
| 54 | integer ix = f / stride; | ||
| 55 | |||
| 56 | // Round to nearest stride. | ||
| 57 | ix = ix * stride; | ||
| 58 | |||
| 59 | // Sanity check, make sure we found a name, not something else, else do it the slow way. | ||
| 60 | if ((-1 != f) && (ix != f)) | ||
| 61 | { | ||
| 62 | integer l = llGetListLength(lst); | ||
| 63 | integer i; | ||
| 64 | |||
| 65 | f = -1; | ||
| 66 | for (i = 0; i < l; i += stride) | ||
| 67 | { | ||
| 68 | if (llList2String(lst, i) == name) | ||
| 69 | { | ||
| 70 | f = i; | ||
| 71 | i = l; | ||
| 72 | } | ||
| 73 | } | ||
| 74 | } | ||
| 75 | return f; | ||
| 76 | } | ||
| 77 | |||
| 78 | // Only used in one place, but leave it here for now. | ||
| 79 | string prStr(string str) | ||
| 80 | { | ||
| 81 | integer ix = llSubStringIndex(str, ">"); | ||
| 82 | vector p = ((vector) llGetSubString(str, 0, ix) - RefPos) / RefRot; | ||
| 83 | vector r = llRot2Euler((rotation) llGetSubString(str, ix + 1, -1) / RefRot) * RAD_TO_DEG; | ||
| 84 | |||
| 85 | // OpenSim likes to swap these around, which triggers the ball movement saving. | ||
| 86 | // Coz OpenSim doesn't support move events, so we gotta do things the hard way. | ||
| 87 | if (-179.9 >= r.x) r.x = 180.0; | ||
| 88 | if (-179.9 >= r.y) r.y = 180.0; | ||
| 89 | if (-179.9 >= r.z) r.z = 180.0; | ||
| 90 | |||
| 91 | return "<" + round(p.x, 3) + "," + round(p.y, 3) + "," + round(p.z, 3) + | ||
| 92 | "><" + round(r.x, 1) + "," + round(r.y, 1) + "," + round(r.z, 1) + ">"; | ||
| 93 | } | ||
| 94 | |||
| 95 | string round(float number, integer places) | ||
| 96 | { | ||
| 97 | float shifted; | ||
| 98 | integer rounded; | ||
| 99 | string s; | ||
| 100 | |||
| 101 | shifted = number * llPow(10.0, (float) places); | ||
| 102 | rounded = llRound(shifted); | ||
| 103 | s = (string) ((float) rounded / llPow(10.0, (float)places)); | ||
| 104 | rounded = llSubStringIndex(s, "."); | ||
| 105 | if (-1 != rounded) | ||
| 106 | s = llGetSubString(s, 0, llSubStringIndex(s, ".") + places); | ||
| 107 | else | ||
| 108 | { | ||
| 109 | s += ".00000000"; | ||
| 110 | s = llGetSubString(s,0,llSubStringIndex(s, ".") + places); | ||
| 111 | } | ||
| 112 | return s; | ||
| 113 | } | ||
| 114 | |||
| 115 | integer findBall(integer num) | ||
| 116 | { | ||
| 117 | integer f = llListFindList(Balls, [num]); | ||
| 118 | integer ix = f / BALL_STRIDE; | ||
| 119 | |||
| 120 | // Round to nearest stride. | ||
| 121 | ix = ix * BALL_STRIDE; | ||
| 122 | |||
| 123 | if ((-1 != f) && (ix == f)) // Sanity check, make sure we found a chan, not something else. | ||
| 124 | return f; | ||
| 125 | else | ||
| 126 | return -1; | ||
| 127 | } | ||
| 128 | |||
| 129 | saveBall(integer num, key id, key avatar) | ||
| 130 | { | ||
| 131 | integer f = findBall(num); | ||
| 132 | |||
| 133 | if (-1 == f) | ||
| 134 | Balls += [num, id, avatar]; | ||
| 135 | else | ||
| 136 | Balls = llListReplaceList(Balls, [num, id, avatar], f, f + BALL_STRIDE - 1); | ||
| 137 | } | ||
| 138 | |||
| 139 | rezThing(string thing, string posRot, integer num) | ||
| 140 | { | ||
| 141 | integer i = llSubStringIndex(posRot, ">"); | ||
| 142 | |||
| 143 | llRezObject(thing, | ||
| 144 | ((vector) llGetSubString(posRot, 0, i)) * RefRot + RefPos, | ||
| 145 | ZERO_VECTOR, | ||
| 146 | llEuler2Rot((vector) llGetSubString(posRot, i + 1, -1) * DEG_TO_RAD) * RefRot, | ||
| 147 | num); | ||
| 148 | } | ||
| 149 | |||
| 150 | readProps(list propCards) | ||
| 151 | { | ||
| 152 | integer i; | ||
| 153 | integer l = llGetListLength(propCards); | ||
| 154 | |||
| 155 | propCards = llListSort(propCards, 1, TRUE); | ||
| 156 | for (i = 0; i < l; i++) | ||
| 157 | { | ||
| 158 | string card = llList2String(propCards, i); | ||
| 159 | list crd = llParseStringKeepNulls(osGetNotecard(card), ["\n"], []); | ||
| 160 | integer m = llGetListLength(crd); | ||
| 161 | integer j; | ||
| 162 | |||
| 163 | llOwnerSay("Reading '" + card + "'."); | ||
| 164 | for (j = 0; j < m; j++) | ||
| 165 | { | ||
| 166 | string data = llList2String(crd, j); | ||
| 167 | |||
| 168 | if (llGetSubString(data, 0, 0) != "/") | ||
| 169 | { // skip comments | ||
| 170 | data = llStringTrim(data, STRING_TRIM); | ||
| 171 | if ("" != data) | ||
| 172 | { | ||
| 173 | // .PROPS is different from .POSITIONS, which is just inconsistant. | ||
| 174 | // There's an extra | at the beginning of the lines, for no apparent reason. | ||
| 175 | // The position and rotation has a "/" between them, and normally / is a comment. | ||
| 176 | // But we gotta stay compatible. sigh | ||
| 177 | list props = llParseStringKeepNulls(data, ["|"], []); | ||
| 178 | string name = llStringTrim(llList2String(props, 1), STRING_TRIM); | ||
| 179 | string prop = llStringTrim(llList2String(props, 2), STRING_TRIM); | ||
| 180 | list posrots = llParseString2List(llStringTrim(llList2String(props, 3), STRING_TRIM), ["/"], []); | ||
| 181 | |||
| 182 | saveProp(name, prop, llDumpList2String(posrots, "")); | ||
| 183 | } | ||
| 184 | } | ||
| 185 | } | ||
| 186 | } | ||
| 187 | } | ||
| 188 | |||
| 189 | integer findProp(string name) | ||
| 190 | { | ||
| 191 | return listFindString(Props, name, PROP_STRIDE); | ||
| 192 | } | ||
| 193 | |||
| 194 | saveProp(string name, string prop, string posRot) | ||
| 195 | { | ||
| 196 | integer f = findProp(name); | ||
| 197 | |||
| 198 | if (-1 != f) | ||
| 199 | { | ||
| 200 | string t; | ||
| 201 | |||
| 202 | t = llList2String(Props, f + PROP_OBJECT); | ||
| 203 | if ("" != t) | ||
| 204 | prop += "|" + prop; | ||
| 205 | t = llList2String(Props, f + PROP_POSROT); | ||
| 206 | if ("" != t) | ||
| 207 | posRot += "|" + posRot; | ||
| 208 | Props = llListReplaceList(Props, [name, prop, posRot], f, f + PROP_STRIDE - 1); | ||
| 209 | } | ||
| 210 | else | ||
| 211 | Props += [name, prop, posRot]; | ||
| 212 | } | ||
| 213 | |||
| 214 | // ball is either the ball number, or a POSES_* flag. | ||
| 215 | // ball on the other hand, is a negative integer for props. | ||
| 216 | doPose(string newPose, integer ball) | ||
| 217 | { | ||
| 218 | integer f = findProp(Pose); | ||
| 219 | integer p = findBall(ball); | ||
| 220 | integer l = llGetListLength(Balls); | ||
| 221 | integer i = 0; | ||
| 222 | vector newRefPos = llGetPos(); | ||
| 223 | rotation newRefRot = llGetRot(); | ||
| 224 | |||
| 225 | newRefPos.z += ((integer) llGetObjectDesc()) / 100.0; | ||
| 226 | |||
| 227 | if (-1 != p) | ||
| 228 | { | ||
| 229 | i = p; | ||
| 230 | l = p + BALL_STRIDE; | ||
| 231 | } | ||
| 232 | for (; i < l; i += BALL_STRIDE) | ||
| 233 | { | ||
| 234 | integer b0 = llList2Integer(Balls, i + BALL_NUM); | ||
| 235 | integer isBall = (0 <= b0); | ||
| 236 | |||
| 237 | if (isBall) | ||
| 238 | ; | ||
| 239 | else //if ((POSES_SWAP != ball) | ||
| 240 | { | ||
| 241 | if (-1 != f) | ||
| 242 | { | ||
| 243 | integer m = f + PROP_POSROT; | ||
| 244 | string prOld = llList2String(Props, m); | ||
| 245 | // Find out where the prop is now, and rotation. | ||
| 246 | integer q = -1 - b0; | ||
| 247 | string bpr = prStr(llDumpList2String( | ||
| 248 | llGetObjectDetails(llList2Key(Balls, i + BALL_KEY), [OBJECT_POS, OBJECT_ROT]), "")); | ||
| 249 | string result = llDumpList2String(llListReplaceList(llParseString2List(prOld, ["|"], []), [bpr], q, q), "|"); | ||
| 250 | // Actually store the props new position / rotation if it moved. | ||
| 251 | if (result != prOld) | ||
| 252 | { | ||
| 253 | llOwnerSay(" MOVEd prop " + q + ".\n\t old [" + prOld + "]\n\t new [" + result + "]"); | ||
| 254 | Props = llListReplaceList(Props, [result], m, m); | ||
| 255 | } | ||
| 256 | } | ||
| 257 | |||
| 258 | if ((POSES_DUMP != ball) && (POSES_SWAP != ball)) | ||
| 259 | { | ||
| 260 | // Remove the prop. | ||
| 261 | osMessageObject(llList2Key(Balls, i + BALL_KEY), "DIE"); | ||
| 262 | Balls = llListReplaceList(Balls, [], i, i + BALL_STRIDE - 1); | ||
| 263 | i -= BALL_STRIDE; | ||
| 264 | l -= BALL_STRIDE; | ||
| 265 | } | ||
| 266 | } | ||
| 267 | } | ||
| 268 | RefPos = newRefPos; | ||
| 269 | RefRot = newRefRot; | ||
| 270 | |||
| 271 | // Props are per pose, so deal with them here to. | ||
| 272 | // Assumption - props don't MOVE when we change poses, they die, and get recreated when needed. | ||
| 273 | // Note that the original MLP also assumed that props don't MOVE, though they send MOVE. | ||
| 274 | if (POSES_POSE == ball) | ||
| 275 | { | ||
| 276 | p = findProp(newPose); | ||
| 277 | if (-1 != p) | ||
| 278 | { | ||
| 279 | list o = llParseStringKeepNulls(llList2String(Props, p + PROP_OBJECT), ["|"], []); | ||
| 280 | list q = llParseStringKeepNulls(llList2String(Props, p + PROP_POSROT), ["|"], []); | ||
| 281 | |||
| 282 | l = llGetListLength(o); | ||
| 283 | for (i = 0; i < l; i++) | ||
| 284 | rezThing(llList2String(o, i), llList2String(q, i), -1 - i); | ||
| 285 | } | ||
| 286 | } | ||
| 287 | Pose = newPose; | ||
| 288 | } | ||
| 289 | |||
| 290 | |||
| 291 | default | ||
| 292 | { | ||
| 293 | link_message(integer from, integer num, string str, key id) | ||
| 294 | { | ||
| 295 | if (((0 == num) && ("POSEB" == str)) || ((1 == num) && ("STOP" == str))) | ||
| 296 | ; // Old messages we can ignore. | ||
| 297 | else if ((MLP_UNKNOWN == num) && ("LOADPROPS" == str)) | ||
| 298 | { | ||
| 299 | float then = llGetTime(); | ||
| 300 | float now = 0.0; | ||
| 301 | list propCards = []; // List of names of config cards. | ||
| 302 | string item; | ||
| 303 | integer i = llGetInventoryNumber(INVENTORY_NOTECARD); | ||
| 304 | integer PropCount; | ||
| 305 | |||
| 306 | while (i-- > 0) | ||
| 307 | { | ||
| 308 | item = llGetInventoryName(INVENTORY_NOTECARD, i); | ||
| 309 | if (llSubStringIndex(item, ".PROPS") == 0) | ||
| 310 | propCards += (list) item; | ||
| 311 | } | ||
| 312 | Props = []; | ||
| 313 | readProps(propCards); | ||
| 314 | PropCount = llGetListLength(Props) / PROP_STRIDE; | ||
| 315 | if (0 < PropCount) | ||
| 316 | { | ||
| 317 | now = llGetTime(); | ||
| 318 | llOwnerSay("Loaded " + PropCount + " props in " + (string) (now - then) + " seconds."); | ||
| 319 | } | ||
| 320 | } | ||
| 321 | else if (MLP_POSE == num) | ||
| 322 | { | ||
| 323 | if (NULL_KEY == id) | ||
| 324 | id = Pose; | ||
| 325 | doPose((string) id, (integer) str); | ||
| 326 | } | ||
| 327 | else if (TOOL_DATA == num) | ||
| 328 | { | ||
| 329 | if ("" == str) | ||
| 330 | { | ||
| 331 | if ("Props" == id) | ||
| 332 | llMessageLinked(from, num, LIST_SEP + llDumpList2String(Props, LIST_SEP), id); | ||
| 333 | } | ||
| 334 | else | ||
| 335 | { | ||
| 336 | if ("Props" == id) | ||
| 337 | Props = llParseStringKeepNulls(llGetSubString(str, llStringLength(LIST_SEP), -1), [LIST_SEP], []); | ||
| 338 | } | ||
| 339 | } | ||
| 340 | else if ((OLD_CMD == num) || (MLP_CMD == num) || (MLP_UNKNOWN == num) | ||
| 341 | || (OLD_SITS == num) || (OLD_STANDS == num) || (OLD_ANIM == num)) | ||
| 342 | ; | ||
| 343 | else | ||
| 344 | llOwnerSay(llGetScriptName() + " Unknown link message " + num + ", " + str); | ||
| 345 | } | ||
| 346 | |||
| 347 | dataserver(key queryId, string str) | ||
| 348 | { | ||
| 349 | list data = llParseString2List(str, ["|"], []); | ||
| 350 | |||
| 351 | if ("ALIVE" == llList2String(data, 0)) | ||
| 352 | saveBall(llList2Integer(data, 1), queryId, NULL_KEY); | ||
| 353 | } | ||
| 354 | } | ||
diff --git a/~MLP lite tools.lsl b/~MLP lite tools.lsl new file mode 100644 index 0000000..b8e9925 --- /dev/null +++ b/~MLP lite tools.lsl | |||
| @@ -0,0 +1,595 @@ | |||
| 1 | // | ||
| 2 | // MLP lite v3.0 for OpenSim | ||
| 3 | // Based on the original MLP - MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License) | ||
| 4 | // This code has bounced around the Second Life and OpenSim for over a decade, with various people working on it. | ||
| 5 | // MLP lite for OpenSim is almost a complete rewrite by onefang rejected. | ||
| 6 | |||
| 7 | string Version = "MLP lite tools v3.0 alpha"; | ||
| 8 | |||
| 9 | key Owner; | ||
| 10 | integer Channel; | ||
| 11 | |||
| 12 | list Need = []; | ||
| 13 | string Todo = ""; | ||
| 14 | |||
| 15 | // NOTE - This one uses \n to separate sub lists, coz | is used in some of the commands. | ||
| 16 | list Menus; // List of menus. | ||
| 17 | integer MENU_NAME = 0; // Name of menu. | ||
| 18 | integer MENU_AUTH = 1; // Authorised users of menu - 0 = owner, 1 = group, 2 = all | ||
| 19 | integer MENU_COLOURS = 2; // \n spearated list of ball colours. | ||
| 20 | integer MENU_ENTRIES = 3; // \n separated list of entries. | ||
| 21 | integer MENU_CMDS = 4; // \n separated list of commands, matching the entries. | ||
| 22 | integer MENU_SWAPS = 5; // \n separated list of colour sets. | ||
| 23 | integer MENU_STRIDE = 6; | ||
| 24 | |||
| 25 | string Pose = ""; | ||
| 26 | list Poses; // List of poses. | ||
| 27 | integer POSE_NAME = 0; // Name of pose. | ||
| 28 | integer POSE_ANIM = 1; // | separated animations. | ||
| 29 | integer POSE_EMOTE = 2; // | separated emotions and timers list. | ||
| 30 | integer POSE_POSROT = 3; // | separated posiiton and rotation pairs. | ||
| 31 | integer POSE_STRIDE = 4; | ||
| 32 | |||
| 33 | list Props; // List of props. | ||
| 34 | integer PROP_NAME = 0; // Name of prop, which should match a POSE name. | ||
| 35 | integer PROP_OBJECT = 1; // | separated names of props in inventory. | ||
| 36 | integer PROP_POSROT = 2; // | separated position and rotation pairs. | ||
| 37 | integer PROP_STRIDE = 3; | ||
| 38 | |||
| 39 | list Sounds; | ||
| 40 | integer SOUND_NAME = 0; | ||
| 41 | integer SOUND_INV = 1; | ||
| 42 | integer SOUND_STRIDE = 2; | ||
| 43 | |||
| 44 | string LIST_SEP = "$!#"; // Used to seperate lists when sending them as strings. | ||
| 45 | |||
| 46 | // The various link messages. The first lot are historical. | ||
| 47 | //integer OLD_TOUCH = -1; // msg = "PRIMTOUCH" | ||
| 48 | integer OLD_POSEB = 0; // msg = "POSEB" id = pose name | ||
| 49 | // // Also CHECK1 and CHECK2 instead of pose name. | ||
| 50 | integer OLD_STOP = 1; // msg = "STOP" | ||
| 51 | //integer OLD_REF = 8; // msg = RefPos id = RefRot | ||
| 52 | integer OLD_SITS = -11000; // msg = ball number|anim name id = avatar key | ||
| 53 | integer OLD_STANDS = -11001; // msg = ball number id = avatar key | ||
| 54 | integer OLD_ANIM = -11002; // msg = ball number|anim name id = avatar key | ||
| 55 | //integer SEQ_CMD = -12001; // msg = ~sequencer command | ||
| 56 | integer OLD_CMD = -12002; // msg = menu command for ~MLP id = user key | ||
| 57 | |||
| 58 | integer MLP_CMD = -13001; // A command that ~MLP dealt with, so other scripts can hook it. | ||
| 59 | integer TOOL_DATA = -13002; // Get Menus, Poses, Props, or Sounds list. | ||
| 60 | integer MLP_DATA = -13003; // Set Menus, Poses, Props, or Sounds list. | ||
| 61 | integer MLP_POSE = -13004; // doPose(pose, type); | ||
| 62 | integer MLP_UNKNOWN = -13005; // ~MLP doesn't know this command, might be for other scripts. | ||
| 63 | |||
| 64 | // Types for doPose(), | ||
| 65 | integer POSES_POSE = -14001; // Change pose, even if it's changing to the same pose. | ||
| 66 | integer POSES_SWAP = -14002; // Swap poses. | ||
| 67 | integer POSES_DUMP = -14003; // Dump or save poses. | ||
| 68 | integer POSES_Z = -14004; // Change height. | ||
| 69 | |||
| 70 | integer PERMS_CT = PERM_COPY | PERM_TRANSFER; | ||
| 71 | |||
| 72 | |||
| 73 | integer listFindString(list lst, string name, integer stride) | ||
| 74 | { | ||
| 75 | integer f = llListFindList(lst, [name]); | ||
| 76 | integer ix = f / stride; | ||
| 77 | |||
| 78 | // Round to nearest stride. | ||
| 79 | ix = ix * stride; | ||
| 80 | |||
| 81 | // Sanity check, make sure we found a name, not something else, else do it the slow way. | ||
| 82 | if ((-1 != f) && (ix != f)) | ||
| 83 | { | ||
| 84 | integer l = llGetListLength(lst); | ||
| 85 | integer i; | ||
| 86 | |||
| 87 | f = -1; | ||
| 88 | for (i = 0; i < l; i += stride) | ||
| 89 | { | ||
| 90 | if (llList2String(lst, i) == name) | ||
| 91 | { | ||
| 92 | f = i; | ||
| 93 | i = l; | ||
| 94 | } | ||
| 95 | } | ||
| 96 | } | ||
| 97 | return f; | ||
| 98 | } | ||
| 99 | |||
| 100 | integer findMenu(string name) | ||
| 101 | { | ||
| 102 | return listFindString(Menus, name, MENU_STRIDE); | ||
| 103 | } | ||
| 104 | |||
| 105 | list reportPose() | ||
| 106 | { | ||
| 107 | list result = []; | ||
| 108 | integer l = llGetListLength(Poses); | ||
| 109 | integer i; | ||
| 110 | |||
| 111 | for (i = 0; i < l; i += POSE_STRIDE) | ||
| 112 | { | ||
| 113 | list prs = llParseString2List(llList2String(Poses, i + POSE_POSROT), ["|"], []); | ||
| 114 | string r = "{" + llList2String(Poses, i) + "} "; | ||
| 115 | integer m = llGetListLength(prs); | ||
| 116 | integer j; | ||
| 117 | |||
| 118 | for (j = 0; j < m; j++) | ||
| 119 | r += llList2String(prs, j); | ||
| 120 | result += [r]; | ||
| 121 | } | ||
| 122 | |||
| 123 | return result; | ||
| 124 | } | ||
| 125 | |||
| 126 | list reportProp() | ||
| 127 | { | ||
| 128 | list result = []; | ||
| 129 | integer l = llGetListLength(Props); | ||
| 130 | integer i; | ||
| 131 | |||
| 132 | for (i = 0; i < l; i += PROP_STRIDE) | ||
| 133 | { | ||
| 134 | list obs = llParseString2List(llList2String(Props, i + PROP_OBJECT), ["|"], []); | ||
| 135 | list prs = llParseString2List(llList2String(Props, i + PROP_POSROT), ["|"], []); | ||
| 136 | string r = "|" + llList2String(Props, i) + "|"; | ||
| 137 | integer m = llGetListLength(prs); | ||
| 138 | integer j; | ||
| 139 | |||
| 140 | // See ~MLP lite props for a comment about why this is different from reportPose(). | ||
| 141 | for (j = 0; j < m; j++) | ||
| 142 | r += llList2String(obs, j) + "|" + osReplaceString(llList2String(prs, j), "><", ">/<", -1, 0); | ||
| 143 | result += [r]; | ||
| 144 | } | ||
| 145 | |||
| 146 | return result; | ||
| 147 | } | ||
| 148 | |||
| 149 | list checkPerms(string name, integer type) | ||
| 150 | { | ||
| 151 | list ans = []; | ||
| 152 | integer i = llGetInventoryNumber(type); | ||
| 153 | integer p; | ||
| 154 | |||
| 155 | while (i-- > 0) | ||
| 156 | { | ||
| 157 | string a = llGetInventoryName(type, i); | ||
| 158 | |||
| 159 | ans += [a]; | ||
| 160 | p = llGetInventoryPermMask(a, MASK_OWNER); | ||
| 161 | if (PERMS_CT != (p & PERMS_CT)) | ||
| 162 | llSay(0, name + " '" + a + "' does not have copy or transfer permissions for the owner."); | ||
| 163 | p = llGetInventoryPermMask(a, MASK_NEXT); | ||
| 164 | if (PERMS_CT != (p & PERMS_CT)) | ||
| 165 | llSay(0, name + " '" + a + "' does not have copy or transfer permissions for the next owner."); | ||
| 166 | } | ||
| 167 | return ans; | ||
| 168 | } | ||
| 169 | |||
| 170 | checkConfig() | ||
| 171 | { | ||
| 172 | list ans; | ||
| 173 | integer l = llGetListLength(Poses); | ||
| 174 | integer m; | ||
| 175 | integer i; | ||
| 176 | integer j; | ||
| 177 | integer f; | ||
| 178 | |||
| 179 | llSay(0, "Checking most things..."); | ||
| 180 | ans = checkPerms("Animation", INVENTORY_ANIMATION); | ||
| 181 | for (i = 0; i < l; i += POSE_STRIDE) | ||
| 182 | { | ||
| 183 | string name = llList2String(Poses, i + POSE_NAME); | ||
| 184 | |||
| 185 | if ("" == llList2String(Poses, i + POSE_POSROT)) | ||
| 186 | llSay(0, "No .POSITIONS* entry for '" + name + "'."); | ||
| 187 | else if ("" == llList2String(Poses, i + POSE_ANIM)) | ||
| 188 | { | ||
| 189 | if (("default" != name) && ("stand" != name)) | ||
| 190 | llSay(0, "No .MENUITEMS* entry for '" + name + "'."); | ||
| 191 | } | ||
| 192 | else | ||
| 193 | { | ||
| 194 | list anims = llParseString2List(llList2String(Poses, i + POSE_ANIM), ["|"], []); | ||
| 195 | |||
| 196 | m = llGetListLength(anims); | ||
| 197 | for (j = 0; j < m; j++) | ||
| 198 | { | ||
| 199 | string aname = llList2String(anims, j); | ||
| 200 | |||
| 201 | if (aname != "") | ||
| 202 | { | ||
| 203 | if ((aname != "stand") && (aname != "sit_ground")) | ||
| 204 | { | ||
| 205 | if (llGetSubString(aname, -1, -1) == "*") | ||
| 206 | aname = llGetSubString(aname, 0, -2); | ||
| 207 | else | ||
| 208 | { | ||
| 209 | f = llSubStringIndex(aname, "::"); | ||
| 210 | if (-1 != f) | ||
| 211 | aname = llGetSubString(aname, 0, f - 1); | ||
| 212 | } | ||
| 213 | |||
| 214 | if (llGetInventoryType(aname) != INVENTORY_ANIMATION) | ||
| 215 | llSay(0, "Animation '" + aname + "' is not in inventory (ok for build-in animations, otherwise check)."); | ||
| 216 | f = llListFindList(ans, aname); | ||
| 217 | if (-1 != f) | ||
| 218 | ans = llDeleteSubList(ans, f, f); | ||
| 219 | } | ||
| 220 | } | ||
| 221 | } | ||
| 222 | } | ||
| 223 | } | ||
| 224 | if (0 < llGetListLength(ans)) | ||
| 225 | llSay(0, "These animations are not in any config cards - " + llList2CSV(llListSort(ans, 1, TRUE))); | ||
| 226 | |||
| 227 | ans = checkPerms("Object", INVENTORY_OBJECT); | ||
| 228 | l = llGetListLength(Props); | ||
| 229 | f = llListFindList(ans, "~ball"); | ||
| 230 | if (-1 != f) | ||
| 231 | ans = llDeleteSubList(ans, f, f); | ||
| 232 | for (i = 0; i < l; i += PROP_STRIDE) | ||
| 233 | { | ||
| 234 | list objs = llParseStringKeepNulls(llList2String(Props, i + PROP_OBJECT), ["|"], []); | ||
| 235 | |||
| 236 | m = llGetListLength(objs); | ||
| 237 | for (j = 0; j < m; j++) | ||
| 238 | { | ||
| 239 | string s = llList2String(objs, j); | ||
| 240 | |||
| 241 | f = llListFindList(ans, s); | ||
| 242 | if (-1 != f) | ||
| 243 | ans = llDeleteSubList(ans, f, f); | ||
| 244 | else | ||
| 245 | llSay(0, "Object '" + s + "' is not in inventory."); | ||
| 246 | } | ||
| 247 | } | ||
| 248 | if (0 < llGetListLength(ans)) | ||
| 249 | llSay(0, "These objects are not in any config cards - " + llList2CSV(llListSort(ans, 1, TRUE))); | ||
| 250 | |||
| 251 | ans = checkPerms("Sound", INVENTORY_SOUND); | ||
| 252 | l = llGetListLength(Sounds); | ||
| 253 | if (l) | ||
| 254 | { | ||
| 255 | for (i = 0; i < l; i += SOUND_STRIDE) | ||
| 256 | { | ||
| 257 | string s = llList2String(Sounds, i + SOUND_INV); | ||
| 258 | |||
| 259 | // TODO - No idea why checkPerms() is handing me ["", ""]. | ||
| 260 | if (llStringLength(s)) | ||
| 261 | { | ||
| 262 | f = llListFindList(ans, s); | ||
| 263 | if (-1 != f) | ||
| 264 | ans = llDeleteSubList(ans, f, f); | ||
| 265 | else | ||
| 266 | llSay(0, "Sound '" + s + "' is not in inventory."); | ||
| 267 | } | ||
| 268 | } | ||
| 269 | } | ||
| 270 | if (0 < llGetListLength(ans)) | ||
| 271 | llSay(0, "These sounds are not in any config cards - " + llList2CSV(llListSort(ans, 1, TRUE))); | ||
| 272 | |||
| 273 | l = llGetListLength(Poses); | ||
| 274 | for (i = 0; i < l; i += MENU_STRIDE) | ||
| 275 | { | ||
| 276 | string name = llList2String(Menus, i + MENU_NAME); | ||
| 277 | |||
| 278 | ans = llParseStringKeepNulls(llList2String(Menus, i + MENU_CMDS), ["\n"], []); | ||
| 279 | if (12 < llGetListLength(ans)) | ||
| 280 | llSay(0, "To many menu items in '" + name + "' menu."); | ||
| 281 | m = llGetListLength(ans); | ||
| 282 | for (j = 0; j < m; j++) | ||
| 283 | { | ||
| 284 | string cmd = llList2String(ans, j); | ||
| 285 | |||
| 286 | if ("TOMENU " == llGetSubString(cmd, 0, 6)) | ||
| 287 | { | ||
| 288 | cmd = llGetSubString(cmd, 7, -1); | ||
| 289 | if (-1 == findMenu(cmd)) | ||
| 290 | llSay(0, "Menu '" + cmd + "' not found."); | ||
| 291 | } | ||
| 292 | } | ||
| 293 | } | ||
| 294 | |||
| 295 | list scripts = llParseStringKeepNulls("memory menu menucfg pos pose poser prop props run timeout", [""],[]); | ||
| 296 | list found = []; | ||
| 297 | |||
| 298 | ans = checkPerms("Script", INVENTORY_SCRIPT); | ||
| 299 | l = llGetListLength(scripts); | ||
| 300 | for (i = 0; i < l; i++) | ||
| 301 | { | ||
| 302 | f = llListFindList(ans, ["~" + llList2String(scripts, i)]); | ||
| 303 | if (-1 != f) | ||
| 304 | { | ||
| 305 | found += ["~" + llList2String(scripts, i)]; | ||
| 306 | ans = llDeleteSubList(ans, f, f); | ||
| 307 | } | ||
| 308 | } | ||
| 309 | for (i = 1; i < 9; i++) | ||
| 310 | { | ||
| 311 | f = llListFindList(ans, ["~poser " + i]); | ||
| 312 | if (-1 != f) | ||
| 313 | { | ||
| 314 | found += ["~poser " + i]; | ||
| 315 | ans = llDeleteSubList(ans, f, f); | ||
| 316 | } | ||
| 317 | } | ||
| 318 | f = llListFindList(ans, ["~ball"]); | ||
| 319 | if (-1 != f) | ||
| 320 | { | ||
| 321 | found += ["~ball"]; | ||
| 322 | ans = llDeleteSubList(ans, f, f); | ||
| 323 | llSay(0, "There is a '~ball' script, it should be in the '~ball' object, and in any prop objects."); | ||
| 324 | llSay(0, "There is a '~ball' script, it should NOT be in this '" + llGetObjectName() + "' object."); | ||
| 325 | } | ||
| 326 | f = llListFindList(ans, ["~sequencer"]); | ||
| 327 | if (-1 != f) | ||
| 328 | { | ||
| 329 | ans = llDeleteSubList(ans, f, f); | ||
| 330 | llSay(0, "There is a '~sequencer' script, which you wont need unless you where using the old MLP sequences."); | ||
| 331 | llSay(0, "If any old '.SEQUENCER' cards are in use, try them, see if it still works."); | ||
| 332 | } | ||
| 333 | if (0 < llGetListLength(found)) | ||
| 334 | llSay(0, "These scripts are likely left overs from an older MLP, you can probably remove them - " + llList2CSV(llListSort(found, 1, TRUE))); | ||
| 335 | |||
| 336 | |||
| 337 | f = llListFindList(ans, ["~MLP lite for OpenSim"]); | ||
| 338 | if (-1 != f) | ||
| 339 | ans = llDeleteSubList(ans, f, f); | ||
| 340 | else | ||
| 341 | llSay(0, llGetScriptName() + " says it wants '~MLP lite for OpenSim'."); | ||
| 342 | f = llListFindList(ans, ["~MLP lite tools"]); | ||
| 343 | if (-1 != f) | ||
| 344 | ans = llDeleteSubList(ans, f, f); | ||
| 345 | else | ||
| 346 | llSay(0, llGetScriptName() + " != ~MLP lite tools!"); | ||
| 347 | |||
| 348 | list cards = checkPerms("Notecard", INVENTORY_NOTECARD); | ||
| 349 | l = llGetListLength(cards); | ||
| 350 | f = -1; | ||
| 351 | for (i = 0; i < l; i++) | ||
| 352 | { | ||
| 353 | string crd = llList2String(cards, i); | ||
| 354 | |||
| 355 | if (llSubStringIndex(crd, ".SEQUENCES") == 0) | ||
| 356 | llSay(0, "Old MLP sequences might be in notecard - '" + crd + "'."); | ||
| 357 | if (llSubStringIndex(crd, ".PROPS") == 0) | ||
| 358 | f = i; | ||
| 359 | } | ||
| 360 | if (-1 == f) | ||
| 361 | { | ||
| 362 | f = llListFindList(ans, ["~MLP lite props"]); | ||
| 363 | if (-1 != f) | ||
| 364 | llSay(0, "'~MLP lite props' script is not needed if there are no .PROPS* cards."); | ||
| 365 | } | ||
| 366 | else | ||
| 367 | { | ||
| 368 | f = llListFindList(ans, ["~MLP lite props"]); | ||
| 369 | if (-1 == f) | ||
| 370 | llSay(0, "'~MLP lite props' script is needed if there are .PROPS* cards."); | ||
| 371 | } | ||
| 372 | |||
| 373 | |||
| 374 | llSay(0, "Checks completed."); | ||
| 375 | } | ||
| 376 | |||
| 377 | doMenu(key id) | ||
| 378 | { | ||
| 379 | llDialog(id, Version, [ | ||
| 380 | "All poses", " ", "Quit tools", | ||
| 381 | "Height>>", "Pose match>>", "Adjust pos>>", | ||
| 382 | "RELOAD", "RESET", "REDECORATE", | ||
| 383 | "CHECK", "DUMP", "SAVE" | ||
| 384 | ], Channel); | ||
| 385 | } | ||
| 386 | |||
| 387 | doHeight(key id) | ||
| 388 | { | ||
| 389 | llDialog(id, Version, [ | ||
| 390 | " ", " ", "Back", | ||
| 391 | "Z-1", "Z-5", "Z-25", | ||
| 392 | "Z+1", "Z+5", "Z+25" | ||
| 393 | ], Channel); | ||
| 394 | } | ||
| 395 | |||
| 396 | getData(string name) | ||
| 397 | { | ||
| 398 | Need += [name]; | ||
| 399 | llMessageLinked(LINK_SET, TOOL_DATA, "", name); | ||
| 400 | } | ||
| 401 | |||
| 402 | default | ||
| 403 | { | ||
| 404 | state_entry() | ||
| 405 | { | ||
| 406 | Owner = llGetOwner(); | ||
| 407 | Channel = (integer) ("0x" + llGetSubString((string) llGetKey(), -4, -1) + 1); | ||
| 408 | llListen(Channel, "", Owner, ""); | ||
| 409 | } | ||
| 410 | |||
| 411 | link_message(integer from, integer num, string str, key id) | ||
| 412 | { | ||
| 413 | if (((0 == num) && ("POSEB" == str)) || ((1 == num) && ("STOP" == str))) | ||
| 414 | ; | ||
| 415 | else if ((MLP_UNKNOWN == num) && ("TOOLS" == str)) | ||
| 416 | doMenu(id); | ||
| 417 | else if ((MLP_POSE == num) || (OLD_CMD == num) || (MLP_CMD == num) || (MLP_UNKNOWN == num) | ||
| 418 | || (OLD_SITS == num) || (OLD_STANDS == num) || (OLD_ANIM == num)) | ||
| 419 | ; | ||
| 420 | else if ((TOOL_DATA == num) && ("" == str)) | ||
| 421 | ; | ||
| 422 | else if ((TOOL_DATA == num) && ("" != str)) | ||
| 423 | { | ||
| 424 | list data = llParseStringKeepNulls(llGetSubString(str, llStringLength(LIST_SEP), -1), [LIST_SEP], []); | ||
| 425 | integer f = llListFindList(Need, id); | ||
| 426 | |||
| 427 | if ("Menus" == id) | ||
| 428 | Menus = data; | ||
| 429 | else if ("Poses" == id) | ||
| 430 | Poses = data; | ||
| 431 | else if ("Props" == id) | ||
| 432 | Props = data; | ||
| 433 | else if ("Sounds" == id) | ||
| 434 | Sounds = data; | ||
| 435 | if (-1 != f) | ||
| 436 | { | ||
| 437 | integer i; | ||
| 438 | |||
| 439 | Need = llDeleteSubList(Need, f, f); | ||
| 440 | if (0 == llGetListLength(Need)) | ||
| 441 | { | ||
| 442 | if ("CHECK" == Todo) | ||
| 443 | { | ||
| 444 | checkConfig(); | ||
| 445 | Todo = ""; | ||
| 446 | } | ||
| 447 | else if ("DUMP" == Todo) | ||
| 448 | { | ||
| 449 | string objectName = llGetObjectName(); | ||
| 450 | list report = reportPose(); | ||
| 451 | integer l = llGetListLength(report); | ||
| 452 | |||
| 453 | llSetObjectName("."); | ||
| 454 | llOwnerSay(".POSITIONS---------------------------------------------------------------"); | ||
| 455 | for (i = 0; i < l; i++) | ||
| 456 | llOwnerSay(llList2String(report, i)); | ||
| 457 | llOwnerSay(".PROPS-------------------------------------------------------------------"); | ||
| 458 | report = reportProp(); | ||
| 459 | l = llGetListLength(report); | ||
| 460 | for (i = 0; i < l; i++) | ||
| 461 | llOwnerSay(llList2String(report, i)); | ||
| 462 | llOwnerSay("-------------------------------------------------------------------------"); | ||
| 463 | llSetObjectName(objectName); | ||
| 464 | Todo = ""; | ||
| 465 | } | ||
| 466 | else if ("SAVE" == Todo) | ||
| 467 | { | ||
| 468 | i = llGetInventoryNumber(INVENTORY_NOTECARD); | ||
| 469 | list cards = []; | ||
| 470 | |||
| 471 | llSay(0, "Backing up old cards."); | ||
| 472 | while (i-- > 0) | ||
| 473 | { | ||
| 474 | string item = llGetInventoryName(INVENTORY_NOTECARD, i); | ||
| 475 | |||
| 476 | if ((llSubStringIndex(item, ".POSITIONS") == 0) || (llSubStringIndex(item, ".PROPS") == 0)) | ||
| 477 | cards += [llGetInventoryName(INVENTORY_NOTECARD, i)]; | ||
| 478 | } | ||
| 479 | i = llGetListLength(cards); | ||
| 480 | while (i-- > 0) | ||
| 481 | { | ||
| 482 | string item = llList2String(cards, i); | ||
| 483 | |||
| 484 | osMakeNotecard(".backup" + item, llParseStringKeepNulls(osGetNotecard(item), ["\n"], [])); | ||
| 485 | llRemoveInventory(item); | ||
| 486 | } | ||
| 487 | |||
| 488 | osMakeNotecard(".POSITIONS", reportPose()); | ||
| 489 | llSay(0, "Current ball positions saved to the .POSITIONS notecard."); | ||
| 490 | if (llGetListLength(Props)) | ||
| 491 | { | ||
| 492 | osMakeNotecard(".PROPS", reportProp()); | ||
| 493 | llSay(0, "Current props positions saved to the .PROPS notecard."); | ||
| 494 | } | ||
| 495 | Todo = ""; | ||
| 496 | } | ||
| 497 | else if ("All poses" == Todo) | ||
| 498 | { | ||
| 499 | |||
| 500 | f = llGetListLength(Menus); | ||
| 501 | for (i = 0; i < f; i += MENU_STRIDE) | ||
| 502 | { | ||
| 503 | string name = llList2String(Menus, i + MENU_NAME); | ||
| 504 | list cmds = llParseStringKeepNulls(llList2String(Menus, i + MENU_CMDS), ["\n"], []); | ||
| 505 | integer l = llGetListLength(cmds); | ||
| 506 | integer j; | ||
| 507 | |||
| 508 | llOwnerSay("Running through all the poses in menu '" + name + "'."); | ||
| 509 | for (j = 0; j < l; j++) | ||
| 510 | { | ||
| 511 | string p = llList2String(cmds, j); | ||
| 512 | |||
| 513 | if ("POSE " == llGetSubString(p, 0, 4)) | ||
| 514 | { | ||
| 515 | string pose = llGetSubString(p, 5, -1); | ||
| 516 | |||
| 517 | llMessageLinked(LINK_SET, OLD_CMD, "TOMENU " + name, Owner); | ||
| 518 | llMessageLinked(LINK_SET, MLP_POSE, (string) POSES_POSE, pose); | ||
| 519 | llSleep(5.0); | ||
| 520 | } | ||
| 521 | } | ||
| 522 | } | ||
| 523 | llMessageLinked(LINK_SET, OLD_CMD, "STOP", Owner); | ||
| 524 | llOwnerSay("Finished all poses."); | ||
| 525 | Todo = ""; | ||
| 526 | } | ||
| 527 | } | ||
| 528 | } | ||
| 529 | } | ||
| 530 | else | ||
| 531 | llOwnerSay(llGetScriptName() + " Unknown link message " + num + ", " + str); | ||
| 532 | } | ||
| 533 | |||
| 534 | listen(integer channel, string name, key id, string button) | ||
| 535 | { | ||
| 536 | if ("CHECK" == button) | ||
| 537 | { | ||
| 538 | Todo = button; | ||
| 539 | getData("Menus"); | ||
| 540 | getData("Poses"); | ||
| 541 | if (llGetInventoryType("~MLP lite props") == INVENTORY_SCRIPT) | ||
| 542 | getData("Props"); | ||
| 543 | getData("Sounds"); | ||
| 544 | } | ||
| 545 | else if ("DUMP" == button) | ||
| 546 | { | ||
| 547 | // Save any edits to the current pose first. | ||
| 548 | llMessageLinked(LINK_SET, MLP_POSE, (string) POSES_DUMP, NULL_KEY); | ||
| 549 | getData("Poses"); | ||
| 550 | if (llGetInventoryType("~MLP lite props") == INVENTORY_SCRIPT) | ||
| 551 | getData("Props"); | ||
| 552 | Todo = button; | ||
| 553 | } | ||
| 554 | else if ("SAVE" == button) | ||
| 555 | { | ||
| 556 | // Save any edits to the current pose first. | ||
| 557 | llMessageLinked(LINK_SET, MLP_POSE, (string) POSES_DUMP, NULL_KEY); | ||
| 558 | getData("Poses"); | ||
| 559 | if (llGetInventoryType("~MLP lite props") == INVENTORY_SCRIPT) | ||
| 560 | getData("Props"); | ||
| 561 | Todo = button; | ||
| 562 | } | ||
| 563 | else if ("All poses" == button) | ||
| 564 | { | ||
| 565 | getData("Menus"); | ||
| 566 | Todo = button; | ||
| 567 | } | ||
| 568 | else if ("RESET" == button || "RELOAD" == button || "REDECORATE" == button) | ||
| 569 | llMessageLinked(LINK_SET, OLD_CMD, button, Owner); | ||
| 570 | else if ("Height>>" == button) | ||
| 571 | { | ||
| 572 | doHeight(id); | ||
| 573 | return; | ||
| 574 | } | ||
| 575 | else if ("Z" == llGetSubString(button, 0, 0)) | ||
| 576 | { | ||
| 577 | integer i = (integer) llGetSubString(button, 1, 10); | ||
| 578 | integer Zoffset = (integer) llGetObjectDesc() + i; | ||
| 579 | |||
| 580 | llSetObjectDesc((string) Zoffset); | ||
| 581 | llMessageLinked(LINK_SET, MLP_POSE, (string) POSES_Z, NULL_KEY); | ||
| 582 | llOwnerSay("Height Adjustment: change by " + (string) i + "cm, new offset: " + (string) Zoffset + "cm."); | ||
| 583 | doHeight(id); | ||
| 584 | return; | ||
| 585 | } | ||
| 586 | else if ("Back" == button) | ||
| 587 | ; | ||
| 588 | else if ("Quit tools" == button) | ||
| 589 | { | ||
| 590 | llMessageLinked(LINK_SET, OLD_CMD, "TOMENU", Owner); | ||
| 591 | return; | ||
| 592 | } | ||
| 593 | doMenu(id); | ||
| 594 | } | ||
| 595 | } | ||
diff --git a/~ball.lsl b/~ball.lsl new file mode 100644 index 0000000..4d6bb2d --- /dev/null +++ b/~ball.lsl | |||
| @@ -0,0 +1,63 @@ | |||
| 1 | // | ||
| 2 | // MLP lite v3.0 for OpenSim | ||
| 3 | // Based on the original MLP - MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License) | ||
| 4 | // This code has bounced around the Second Life and OpenSim for over a decade, with various people working on it. | ||
| 5 | // MLP lite for OpenSim is almost a complete rewrite by onefang rejected. | ||
| 6 | |||
| 7 | key Boss; | ||
| 8 | integer Number; | ||
| 9 | integer isBall; | ||
| 10 | |||
| 11 | |||
| 12 | default | ||
| 13 | { | ||
| 14 | state_entry() | ||
| 15 | { | ||
| 16 | integer perm = llGetObjectPermMask(MASK_OWNER); | ||
| 17 | |||
| 18 | if (0 == (perm & (PERM_COPY | PERM_MOVE | PERM_MODIFY))) | ||
| 19 | { | ||
| 20 | llOwnerSay("DANGER, CAN'T COPY, MODIFY, OR MOVE THIS OBJECT!"); | ||
| 21 | llSay(DEBUG_CHANNEL, "DANGER, CAN'T COPY, MODIFY, OR MOVE THIS OBJECT!"); | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | on_rez(integer num) | ||
| 26 | { | ||
| 27 | string objectName = llGetObjectName(); | ||
| 28 | |||
| 29 | isBall = ("~ball" == objectName); | ||
| 30 | if (isBall) // This is only coz OpenSim 8.2 doesn't know PRIM_SIT_TARGET. | ||
| 31 | llSitTarget(<0.0, 0.0, -0.1>, ZERO_ROTATION); | ||
| 32 | Boss = osGetRezzingObject(); | ||
| 33 | if (NULL_KEY != Boss) | ||
| 34 | { | ||
| 35 | Number = num; | ||
| 36 | osMessageObject(Boss, "ALIVE|" + num); | ||
| 37 | llSetTimerEvent(600.0); | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | changed(integer change) | ||
| 42 | { | ||
| 43 | if ((CHANGED_LINK == change) && isBall) | ||
| 44 | osMessageObject(Boss, "AVATAR|" + Number + "|" + (string) llAvatarOnSitTarget()); | ||
| 45 | } | ||
| 46 | |||
| 47 | dataserver(key query_id, string str) | ||
| 48 | { | ||
| 49 | if (query_id == Boss) | ||
| 50 | { | ||
| 51 | if ("LIVE" == str) | ||
| 52 | llSetTimerEvent(600.0); | ||
| 53 | else if ("DIE" == str) | ||
| 54 | llDie(); | ||
| 55 | } | ||
| 56 | } | ||
| 57 | |||
| 58 | timer() | ||
| 59 | { // not heard "LIVE" from ~MLP for a while: suicide | ||
| 60 | llDie(); | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
